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Thursday, May 31, 2018

Videogame Review, Super Mario 64 for the Nintendo Wii U




Videogame Review, Super Mario 64 for the Nintendo Wii U

The game plays with more of an immediate control of Mario’s action.  Of course, his action is bizarre over the verdant hills and he pulls on a cap to fly, become invisible, or feel heavy with metal.  Such a plumber can launch his attack even if it means there’s a secret flying around in a room somewhere for the approach, as indicated in green 1-ups and the same collection of golden money, when I’m promoting steps on landmarks for the missing pieces to a conclusion- the analog seems to be controlled quicker by wit in addition to cased plastic designs on the Wii U controller.  Be careful.  Targets can be confused until your approximation of mistakes leaves you on more errors than the counting of privileges.  I’m meaning adventures to be cautious of as well as Bowser’s castle grounds near to the hidden, draining gutters across from the waterfall’s edge to a mass hissing of responded drops of liquid, which touches the Koopa King’s submarine headed towards a black hole under poles in stripes of black and yellow.  Playing the videogame first may let you understand my review better.  By criticizing art I try comparing passables to lesser examples.  Consider Mario Kart 64.  Look at that game and see its drama other than Super Mario 64’s.  You should realize that it’s a racing game with less decoration in the courses and there’s a lot of reliance on elementary 3D.  Super Mario 64 speaks more to me because there’s a kind of charm that expands its horizons whereas the racing game mentioned obscures minimalism into the simplicity it renders for the TV screen.  Honestly, I’d rather fly in the sky (Twinkle Twinkle Superman) than note kilometers before unreliable banana peels.  We need music after it replenishes the silence into eternal favors on which my Wii U perhaps dispels “weaknesses” in Super Mario 64 across the spectrum of good and evil, if weaknesses are to be assumed by technocrats in Japan and elsewhere.  None the wiser than myself I guess we’re coming out of a green tube near Peach to prove Mario wants cake so much as to leap out of bounds in 3D shards of presentation or what’s described here as Lakitu Bros.’ camera shots whether primary or excusable for her notary and acrylic references, otherwise paintings and a letter for invitation to the pink, jewel-clad princess’s tea party.  Generally the expression in Super Mario 64 is mysterious, mind-numbing, wildly abstract or pieced together of unlikelihoods, to act as a work of unreality, chaos, and imperial fantasies.  These facts are more important than stars alone.  


https://youtu.be/fjvLX78SJ1o

Wednesday, May 30, 2018

Videogame Review, Super Mario Kart for the Nintendo Wii U (Super Nintendo, SNES)




Videogame Review, Super Mario Kart for the Nintendo Wii U (Super Nintendo, SNES)

The quality makes the happening go right.  Reviewers at times can use bald words to describe how they’re feeling about Super Mario Kart despite the fact each race begins with a formation of drivers and ends on a high note over those scatterings.  Something is very appealing about this game because it’s not just the 16-bits to consider but the Super Nintendo’s general display of music that hits your tongue and combines the notes of harmony and surprise around your head.  I mean you, you mean me, we mean the rest of society together for Nintendo’s approach on the racing as well as the action made out of fairness rather than disgruntlement and impassioned disorganization.  There’s enough of a catch in racing at its possible best here.  A problem can be seen in those “Top 10” videos you get on YouTube about the Super Nintendo’s library of games- for that matter, why would any of us only go for the top 10 instead of… oh, the games which pass?  Mario Kart is good as long as it passes.  Besides, we can see the colors of the weapons when their pixelated reflections come off the TV in “style” or what’s perhaps anything but an unintended focus for the appeal on Mario’s crew of weird, strangely-clothed, driving maniacs.  More in the audience may appeal to what’s appealing them, so there has to be confirmation in equal proportion to dispute or else the brand names and trademarks (vocabulary that acts as the pictures of expression) leave us in confusion over the mystery to our appetites.  Of course, Taco Bell has made a mess of refinement for themselves in regards to Mario Kart 64; it’s sad; they appealed to an N64 game with characters who not only had the wheel offensive, they marked tacos and burritos through a commercial that looked better than the N64 game the great, visual commercial teased on.  Times come where the precision marks the location as Wal-Mart may stand closer to fast food places than DMVs.  Yeah, I’m critical here yet also a partitive individual of the people known as reviewers, critics, philosophers, or general folks who are likened to Super Mario Kart due to visuals which stand on end towards the output beyond the input.  Even as I’m typing here there’s a memory which has more holes than Swiss.  Visuals in this game are not like bald words: each image, each picture, standing as it is in fashion and privilege of 16-bit gaming, remarks on the whole to complete additional identities of the SNES game if you’re into illusions and fictional matters.  The ceremony for the 3 leaders of each session bails on the high note by means of champagne, a flying fish, and labeled pathways for the oncoming, cartoonish athletes.  No, none of this talk I’m giving is stupid unless readers are happy for their ignorance.  And I’m happy for my ignorance!  Okay, okay, I’ll probably confuse you from a special tag word instead of refinement.  Who says Super Mario Kart has problems that require a huge amount of refinement?  Despite the fact that a game like this isn’t broken and doesn’t need to be fixed, were we to break or fix anything, whatever it is, commotion can disturb a doer into fights for the privilege of 16-bit gaming when it’s already there for gamers who afford it.  Here I must tell reviewers to be careful of fulsome, excessive recommendations when their evidence hasn’t curtailed on anything by intelligence.  Super Mario Kart is like cake.  Publishers of video games may harm our society through an exhaustive representation of goods.  China trusts 3D less than 2D.  My review in the foregoing appears distraught and bundled up for the package as my Wii U proves its worth.  It’s suggestion rather than dictating with where my review is going and Super Mario Kart ought to portray more in a sequel that is most like it: more 16-bits, more of the past, even if Elton John sings to us not to go “Sleeping with the Past”.  Ha ha, let me sleep.  That song is part of the past now.  What am I able to do?  


https://youtu.be/8k_cbBGKa8I

Tuesday, May 29, 2018

Videogame Review, Super Mario Kart for the Super Nintendo




Videogame Review, Super Mario Kart for the Super Nintendo

Have you ever dreamed of an island made of chocolate?  Certainly the game has shades among the elements of surprise for which coordinating the command ought to entail perfections on what happens over a star device.  In fact, you’ll find weapons as you drive over roads with some yellow bricks.  But there’s different kinds of weapons.  We can refer to weapons of evasion as well as articles for complete dispute in which I’m appealing to drivers where they shell and breast the onlookers around them in fancies and personal decoration.  Mario himself- if he’s believed to be a plumber who gives the recommendations of a doctor- looks appealing; he doesn’t look dead, he looks alive and well for the 16-bits of fascination approved on by the general public with regards to Nintendo’s machinery, programming, and progressing game titles before their sequels.  Those chocolate islands here don’t compile everything as one big drop of goodness.  Quality is spread out through variety.  You can venture into worldly selections and enter the dimensions along secondary targets for the prosecution of 4-wheel drive.  Never thought of it that way?  Don’t tell me you’re just glued to the tube or something!  Obstacles in the way take place from my pardon of the conflict between a princess, a gorilla, a dinosaur, a turtle, a mushroom, and the Mario Brothers or in general a crew obliged with as many nominal favors in personality as physics through weaponry.  Of course, Super Mario Kart is a parody.  Even if we are to get a little “hurt” from bananas and feathers I can’t imagine this videogame having anything to do with fascism.  It’s just a joke guys!  The game is totally a joke!  Geesh!  Really, honestly, I don’t know why haters of this Super Nintendo classic wish to misrepresent it in future applications by Nintendo like Mario Kart 8 and Mario Kart 7.  “Future” is a word here to refer to the present as well as the ongoing days ahead for the players in different parts around the globe.  Super Mario Kart is something of a handle on itself.  You can push the envelope or what’s considered “power” to dismantle would-be leaders in a race by the forces around paths, blocks, rocks, grass, sand, ice, wood, chocolate, and lots of other building materials to the racing.  From what’s to be understood here you may already have a theory on my speech which I can disagree with.  By this instance, I’m referring to doubt when there’s possibly hope along with it for Super Mario Kart: its excellent gameplay, the complex infrastructure, the visuals, the tang of question marks, all adding onto what we already know about Super Mario Kart.  Classic games at times don’t hold up well for the upcoming audiences whereas this Mario Kart program is remarkable for its display of emotion, the facials, the complexions, drivers all over the board heading into challenges and practical turnpikes, everything under consideration for which my favoritism burns at the desire until it lights up to the legend.  Yes, I’ve said Super Mario Kart is a legend.   



https://youtu.be/AlAmXXNz5ac

Monday, May 28, 2018

Videogame Review, Asteroids for the Atari 400/800 Computers (played on Atari 65XE Computer)




Videogame Review, Asteroids for the Atari 400/800 Computers (played on Atari 65XE Computer)


It’s quite a thrill ride since asteroids let me complete my objectives in fairness.  Sounds are extraordinary off my TV when the light blue rocks are destroyed and blare out like exploded blimps.  My instruction manual for the Atari 65XE Computer recommended that I glue my Atari 7800 controller to its interface and, well, there’s a lot of light coming from the TV in 8-bit style and my CX24 joystick becomes more of a source for performing instincts than the Atari 2600 controller; for that matter, my Atari 7800 joystick (CX24 joystick) leaves obstacles in the Asteroids game which were likely incidental for the time but at least I can directly push the buttons for options and selections before igniting my red, irregularly shaped fire buttons and wait in attempt to perform the competitive demonstration and beam the message.  This isn’t Asteroids for the Atari 2600 console; this is Asteroids for the 400 computers and 800 computers by Atari and my 65XE acts as one of Atari’s last connection approaches to their programmable, functioning personal computers.  Language here may sound impersonal, sure.  Remember Super Smash Bros. Melee for the Nintendo Gamecube and that sensitive shield button?  Here you can be rest assured that my Atari 7800 joystick has that kind of sensitivity.  At times I found myself blocking when I didn’t intend to “pull back”.  My Atari 2600 joystick doesn’t have this problem because it’s more of a case for that device’s rough turns and beats off the galactic fields of destruction.  In fact, this Asteroids game provides hints to me for the visual bombing of sorts.  Get permission from your parents first.  You see, I’m a mature adult and know that war is generally wrong, so we don’t want to think that Atari is giving us something to chew on while we’re in a vacuum against any and all morals.  To play a videogame like this should be remarkable but not necessarily a happy occasion, especially for the poor aliens who keep barging in on my parade as I’m trying to dismantle all the pieces to each asteroid and not collide where life is mysterious rather than expurgated.  Everything is fictional in this game yet there’s also a barter for improvement among ourselves as we more and more replicate what we see in “Star Wars” and Asteroids, be it to shame we deny our privilege of the undertaking where thoughts count towards the heavens around our vibes and colors.  Options in this game include: 1) shields, 2) hyperspace, 3) reverse (ship keeps taking 180-degree turns), and 4) “no effect”.  But you don’t really need weapons that much in this game due to the computer’s consistent and effective downloading of the conflict among yourselves with the rocket-launching boulders.  And however you approach this game by controllers, whether it’s the 7800 joystick or the 2600 joystick, you’ll feel confident about innovation from all the computer hardware made possible by Atari.  I must say here, in this very sentence, that I’m unsure about the 4-player options.  This is very much a cause I admit more to- no one is interested in playing this game in my family except me and so I have to take excuse for multiplayer responsibility.  Yet graphics flash!  My asteroids look like angels and disappear like rabbits between the moments of chaos for which I may be, according to Michael Savage, “a machine with shoes”.  Movies and video games go together like peanut butter and jelly.  What makes Asteroids so excellent on the Atari 400/800 computer lines is that I’m given immediate, unquestionable symbols for my galaxy where I have it at my fingertips.  Maybe enough aliens can rest in peace, dead or alive.  The giant rocks or planetary objects called asteroids blink through each other during seeming combinations of time, space, and doom.  My highest score is indicated on the screen through my 65XE’s composite video and the gameplay itself is terrific and a bumpy ride,  whereas Meteorites for the Atari 5200 console (in differential comparison) is something of a wide open space where ammunition from my ship on that 5200 game hits targets from afar while I thrust my ship around in vague control of circles and premonitions.  Both games are good although the Atari 2600 Asteroids needs to be investigated properly if I’m to lay down the line for entrepreneurs and videogame enthusiasts and historians.  Gameplay with the 7800 controls isn’t bad; my motto is, “if the controller doesn’t add the challenges and interferences in gameplay for Asteroids, then my personal computer machine will”.  I can’t quit on the Gamecube and 7800 controllers now!  A controller can program things in a game.  It can program difficulties, obstacles, interferences, and other motions of gameplay which help make out the competition in healthy focus.  I can use my Atari 2600 controller instead despite the fact its joystick doesn’t spin on its axis like the 7800 joystick does.  The Atari 7800 controller was an early attempt by Atari to make a controller more… ergonomic.  Hey, my 2600 controller gives my fingers rashes and I’m not partaking controls against the 7800 joystick with a false calculation of coolness.  Either controller works fine.  Even from this angle I have on videogame history the 7800 device can be seen as extra credit for the work on progress.  So in theory as stated here my CX24 joystick acts more like a shield than the CX40 (Atari 2600) joystick.  Yes, reading takes time.  My life is at work here as I express its motion on a general, technical understanding.    





Saturday, May 26, 2018

Golf Review, 2018 Senior PGA Championship, 2nd Round (Kitchen Aid)

Golf Review, 2018 Senior PGA Championship, 2nd Round (Kitchen Aid)

I’m afraid of saying what goes near thick rough because golfers need to be given truth or else each athlete will go into a false calculation of loss despite the personality, acting, or mandatory divergence against the competitors.  Jr. Pac-Man on the Atari 2600 would be frustrating to professional golfers because it’s a game where you can’t lead away from the obstacles in fashion let alone reliable tools.  Even with this to say, I don’t believe that “killing” should be the right term for golfing due to the word’s vulgar nature that indicates laziness rather than productive means of flow.  And that goes for “killer” too.  Just get rid of the words; nobody is killing anybody on a golf course on a typical day and wrestlers are more permitted of these gross metaphors.  Don’t make me bump the PGA announcers with a history book.  Besides those particular problems we can see the golfers in their styles and it has nothing to do with a stupid hat.  We’ve been forced to wear clothes.  No one asked us if we wanted the clothes, it just happens to be.  Right here I’m remarking on the golfers and also their professionalism with the clubs from attitudes as recognized as Harbor Shores.  Just recently I’ve taken to eating Carne Tampique at Domingo’s around the bend close to Shell and an abandoned Chevron.  Let me think.  I guess luxury is where you find it.  Athletes in golf work hard towards their objectives no matter what their clothes are.  Maybe I’m being silly and my referential points indicate their switch between landmarks of grass.  Grass is very much part of the game.  With a good club and geometric consciousness a golfer may head to the next flag not only in presence of body but also in presence of ball to begin before that.  Sure, players of golf can visit the holes prior to intense activity in front of the cameras and bagging jokers, but who should forget the fun?  Sometimes I wish people in fashion didn’t have so much examination of fits.  It’s not like I’m going to remember Jack Nicklaus more because he’s not as fat as I am.  This is a joke, don’t get me wrong.  While the 2nd round of the Senior PGA Championship this year doesn’t leave the golfers containing every piece of testament in golf history there ought to be enough swings, light and low or high and dry, which return the favor of TV watching or what I like to call “McDonald’s in a ham sandwich”.  Action is great throughout their show on Golf Channel when Pavin acts on a mark, Jimenez didn’t procrastinate much in Spain, and plenty of athletes mark their territory in motion which is soft and gentle for the appropriate goals on ironing the club.  


https://www.pga.com/events/seniorpgachampionship

Thursday, May 24, 2018

Videogame Review, Super Mario 64 for the Nintendo 64




Videogame Review, Super Mario 64 for the Nintendo 64

Take your hands off the keyboard.  Don’t your eyes look funny?  Can’t we see the concentric fortress of a painting into which Mario leaps before the acrylic bubbles in response?  Okay, maybe I’m exaggerating, but at least you are reading a question to respond to the game’s abstractions: talking bombs, mushroom guys, floating ships with wings… it all has to work out from controls and visuals to the general excellence of 64 bits.  Rocks here and there swell to Mario’s testaments where sand shreds away at his toes, water tickles a splash, metal becomes invisible, a star floats from a chest, minions are passed, and so much more.  Super Mario 64 is best played at a slow pace because you’ll have to see where dimensions meet in fixation to colors beyond the ordinary measure.  King Koopa (or Bowser) is a big hulk of dynamite that often surrenders pressure to release a galaxy’s folds on an island somewhere across from the endless stairs and random time warps, so Mario has to keep his borders safe whenever heat and tension add onto a ghost’s spooks for the plumber’s shrinkage.  For that matter, a statue of a dying orb hangs where the castle’s garden’s fountain reflects cement to the point of Bowser’s diminishing returns of voyage throughout a volcano local to the secret Egyptian hands.  Mario jumps into a painting to get to his adventure for a mission.  It’s funny how you can pick Mario’s nose and have him lose face in American plumbing uniform despite the fact Yoshi prefers to give our jumping, punching, kicking hero a golden leap move of the third, verified jump.  A lot of commas I see.  Sometimes you may pick up the wrong penguin after a mother calls from ice towards the footstep into a phenomenal cliff where a red coin may add two health points on Mario’s means of survival.  It’s more than just meter though- coins are scarcely blue while flames trick up Mario’s rear in the Bowser dynasty, Princess Peach a mere glass to the shade of umbrage and feminine declarations, and yet the red-and-blue plumber fits his cap after either bombarding a vulture on a peaceful pillar or ticking off a primate into a dance over their shared hypnosis.  A ship is sunk where the eel chews the net of weeds.  Luigi is not here except by hacking which I don’t promote or else Mario would seem less important than his 3D magnifies a general identity for shipping coins, mushrooms, 1-ups, primates, bunnies, and an aged goose swimming towards the cloth of metallic powers.  Are you lost?  Maybe you should take another peek after observing great control, creative art, alluring scenery and performance along with Mario’s catchline for tea and promiscuous toads.    



  https://youtu.be/XnqGFn0Byg4

Wednesday, May 23, 2018

Videogame Review, WWF Royal Rumble for the Sega Dreamcast




Videogame Review, WWF Royal Rumble for the Sega Dreamcast

Tremendous feat!  There’s a sense of depth to the arena where fighters close their enemies in style if not excessive performance.  Different wrestlers like Rock and Stone Cold give off names for their reputations even if it means they’re excellent on odds of militarism and racial implications, so there’s enough heat to our tasks when we’re climbing turnbuckles and shunning evacuations into the hardcore vision of conflict.  My Dreamcast controller works well for WWF Royal Rumble because its direction pad gives a player enough negative input to encourage him to launch his force in wisdom and precision, although the device’s partial tactical accuracy has to do with the absence of arcade machines in so many homes.  Honestly, I’ve seen WWF Royal Rumble in the arcade; it’s obviously an exaggeration due to Mankind’s entry into my royal rumble match 13 TIMES.  He never changes into Cactus Jack or Dude Love!  Funny.  Just funny.  Of course I played this wrestling game better when my childhood schizophrenia went untreated.  Voices in your head can work wonders despite the fact too much of them can degrade a healthy individual into a form of badness and deprecation.  No really!  I had mental disorders and still do to this day.  Everything can seem to go right for someone when he’s been sick for so long.  Anyways… this WWF game has extended graphics for dispute and reply for which attitude can either adjust the conflict your way in the ring or make you miserable under a whacked tool.  By “hardcore” I mean really, really special items used for fighting purposes since through them we see secondary targets on a radar like referees and managers.  Sometimes your manager can actually betray you.  For example, I might signal my managing partner to toss me a weapon and instead he evacuates the deplorable item at the referee by sheer force of wrist in tossing motion, knocking the official down and causing a mayhem of invasions throughout the ropes and titantron.  Children actually often play with WWE’s toys.  Perhaps it’s from WWE’s cultural recognitions for the variety of doers and losers that we see such performances in the ring, versus to the versus, into the ropes on the mat where Stone Cold in WWF Royal Rumble gives as much of a bare appearance as the Rock and Al Snow swings a wet floor sign highlighted in yellow and eventual destruction.  Don’t get me wrong: they’re not trying to kill each other.  It’s a game, a sport, a competition!  If you want to insult a wrestler in the ring, try taunting him without mercy or, worse, ask him for forgiveness and peace.  With a lot of tension in the ring there has to be drama and certain decisions for the barriers between wrestlers like grapples and Irish whips.  Stone Cold himself seems promiscuous and determined to swipe victories from other opponents, for, through and through, he’s a “rattlesnake” from American relevance, but the Rock can add more onto his plate if he’s so hungry for venom and keeps an aversion to DDTs.  And in WWE on their nightly show right now there’s constant elements of irritations among the good and evil perpetrators.  You see, wrestling makes me feel more alive.  It’s as if whenever I watch WWE or play their video games I realize more on what makes right and wrong, virtue and vice, and it’s usually not like the violence is so faint and lacking in goals that it becomes probable and apparent for every fighter in the world.  Al Snow himself around this time was in one of his dark moods and it shows; X-pac is hyper and sassy; Kurt Angle is cute and polite; and Kane is a “big red machine” without adequate oil and gas.  Remember: don’t try this at home unless you’re playing a videogame and respect your other fellow players.   




Tuesday, May 22, 2018

Videogame Review, Galaxian for the Atari 2600




Videogame Review, Galaxian for the Atari 2600

Excellent war on aliens makes this game a catch.  There’s shipping among the enemies as they sweep through their invasions on your happy side of the border in space, so aliens with proper ammunition rain on your parade in fairness and you’re not asked to do something you can’t do.  By what I mean there I mean your joystick isn’t required for impossible functions; for that matter, joystick controls are terrific; you point and control your joystick and you can easily set it on your lap for nominal performances against the raid of foreign matter.  Particles go between the shades.  Something akin to destructive peace is possible if you’re lingering toward a dark corner of the vacuum while aliens set feet elsewhere.  Different aliens become secondary targets when it’s possible for other aliens to be primary objects of your definitive, well-placed artillery.  Galaxian on the 2600 controls like a reliable sword; Jr. Pac-Man on the 2600 controls like a slop.  This is true even if you tilt your 2600 joystick diagonally to see the finished results or, in Jr. Pac-Man’s case, the broken functions.  I swear!  When you play a game it’s good for you to move the joystick but it’s not good for the joystick to move you; that’s a paradox, a trick of cliche in my philosophy as I relate the complements and testaments it swells to my notary.  Because of this, I can write in my diary how much Galaxian takes the cake and shines the gold.  Everything in this 2600 game is perfection to the limits.  With the 2600 joystick it can be assumed we can hold it in many ways.  For example, I can tilt the joystick with my right hand OR my left hand.  The use of either my right hand or my left hand depends on how I want to relate to directions in functions with the utmost energy of performance beyond the stars.  Okay… so there’s no stars on the TV.  Atari 2600 games or the playing of them is like reading due to the general lack of images despite the symbols which lead us to conclusions, fascination, and a monstrous outpouring against the strangeness of futures.  I’m talking what someone on Deviant Art may refer to as “retro futurism”.  A new, modern console by Atari called the Atari VCS is coming soon for Indiegogo for pre-release and should come with a lot of games for the money; to put it plainly, the 100+ games included in the modern Atari VCS ($199) would cost a videogame collector over $1200 for the original new ones likely.  So you definitely ought to get the newer system if you’re on a tight budget.  Still, Galaxian on the Atari 2600 console I have here is remarkable for its originality even if it means that attitude related to its performance goes hand in hand with my approachable methods on joystick-tilting action.  Don’t get a slop unless you want one.  Space meets time in Galaxian to help us pursue our own dimensions between the shades after the approaching Martians who dislike no one else except you and your “kind”, be it race or ethnicity or nationality, especially when discrimination among you guys alters the outlook until beauty rears its ugly head around.  Let us not so much think that “awesome” is only a positive word before the chow lines mix up in an alien’s vacuum of destruction, for, if the world seems to end on itself and the future of fate holds the tongue, Galaxian might push your emotions toward the faculties in our theories besides mental acuity.  Without abstraction, there can be no light.



  https://youtu.be/aBLEv7SVAI8

Sunday, May 20, 2018

Videogame Review, Jr. Pac-Man for the Atari 2600




Videogame Review, Jr. Pac-Man for the Atari 2600

This game’s initiative is programmed too vast for my joystick.  Jr. Pac-Man on the Atari 2600 requires me to do things I can’t do because the program is built more for a heavy duty arcade machine than my poor little 2600 joystick.  For that matter, I don’t think I could play this game well even with an Xbox One controller.  Everything in its gameplay is messy and lacks tactical grasp. At first I was confused about my joystick and thought it was broken until I realized the gold 2600 joystick had tactical buttons but not “tactical grasp”, or what I describe of as the button presses versus my holding of the controller’s rear.  And no, playing with a Jaguar or Genesis controller doesn’t count.  Problems occur in the game when I’m trying to go places while my joystick doesn’t cooperate.  Speed and tension in this game is too much for handheld controllers; what this 2600 program needs is an arcade machine and heavy metal.  Quarters and dimes can’t make this 2600 game worth a darn.  1st of all, after you just toggle on the power switch to Jr. Pac-Man, Atari has the audacity to suggest a toddler’s difficulty while also instituting joysticks which won’t function for beginners and hardcore players alike.  Anything occurring throughout the videogame is random and pointless.  You have to rub your finger on another switch in order to portray the screen’s display of Junior’s conflicting performance among 4 ghosts.  What this game says to you goes something like, “Here’s some nice looking graphics and I want you to do random things for a very long time and not be thinking so much.”  Pardon?  I’m pretty sure I’d like to still think!  My Atari 5200 joystick gives me a deep feeling in one hand and awareness in precision on the other hand; my Atari 2600 joystick gives me a fairly deep feeling with both hands and I’m hardly left with a comfortable limb at all.  Readers ought to handle this point I’m making but this opinion is dragging a bit, so I’ll go to another source for consideration to have more than a program’s secondary targets and vital objectives: Pac-Man for the Atari 5200.  This Pac-Man version of the arcade is the hardest one I’ve come across from all consoles out there.  However, Jr. Pac-Man on the Atari 2600 is about ten times harder and more difficult; combined with a tiny joystick and no machine to hold it to metal, complications arise, and what’s sad is that the Video Game Critic gave this game an A- grade before admitting it “shattered” his wrist.  Come on, are we playing video games to break our bones here?!  Let’s have common sense.    



https://youtu.be/r8-y4o7VX3I

Saturday, May 19, 2018

Videogame Review, 7-Up Spot for the Nintendo Entertainment System




Videogame Review, 7-Up Spot for the Nintendo Entertainment System

Spectacular, just spectacular.  It’s fancy checkers on a note for the area where pieces can be honeycombed in approximation to gameplay for which deletions and replacements of pieces are possible.  Why couldn’t Connect Four on the Phillips CD-I have as good of visuals as 7-Up Spot for the Nintendo Entertainment System?  Certain games on the Phillips-CD-I lead to my dismissal of their poor quality because, when I’m addressing the NES, I’m commenting on Spot as well as other cultural goods.  What makes Spot a cultural good is the general soda industry we have today including brands like Coke, Pepsi, Moxie, Dr. Pepper, Royal Crown Cola, Cheerwine, and (of course) 7-Up.  7-Up tastes lighter than Sprite and still has just as many bubbles, figuratively.  “Spot” is, or was, a mascot for 7-Up.  You’ll find the little red giant poke around the scenery while shipping in moonwalks, ancient postures, and more silly movements.  I can’t name every single move he does but the gameplay is like checkers on a special note for originality, partly due to Spot and also because of our love of soda.  Contrarians may look at my review here as a taboo of sorts.  We can look at the game’s interminable fireworks and operational difficulties just when the health food industry leaves some believers of liberalism and conservatism in aversion to soda, probably since the drink has lots of good tastes such people would rather have no life on.  Everything in Spot certainly gives a kick to the punch.  My program here works wonders on the NES although its controller is actually quite like a partial keyboard in comparison to the 5200 joystick; in fact, you can’t really grab the direction pad on an NES controller whereas the Atari 5200 console provides more joystick-twists and -turns for your 80’s bucks.  Problems have exploded out of control in recent years when Nintendo and Atari have expanded their horizons and restricted their input and output on videogames.  While Spot may be told to be a remnant of the past we’d wish to forget about there’s still hope in the light as Spot sits there in my NES before I get a bottle of 7-Up to celebrate Christmas and Aristotle.  Honesty comes first in this review.  My opinion can be extended on Spot for the general promotion we may provide on its mark of special taste, special vision, to realize where bubbles go and how to insert Spot where he fits against the squares.  The other Spots are squares; don’t listen to them!  Spot is innovative from the menu screens and start-select formations; however, Galaxian on the 5200 keeps its relative ease at a single screen for keypad-pressing and analog orders.  Also, the NES direction pad, were you to get one brand new, is more of a smooth ride of movement until there’s not much tactical definition needed for the 8-bits, especially in NES games like Castlevania 3 and Zelda 2 where it doesn’t always matter how fingers get in contact with militaristic precision.  7-Up Spot renders images within borders to showcase the excellence of our imagination for drinks like when the Spots dispute steps upon the treatable arena or “checker board”.  So what’s better?  The slippery direction pad or the formidable joystick?  NES or Atari 5200?  Well, my friend, that’s a matter of preference as opposed to quality.  Not everybody wants to be concentrative and not everybody wants a plaything.  Divisions of the populace in societies exist about our foundations of knowledge for which video games like Spot can add onto the intelligence and focus of probable gamers and persistent beginners.  Here, in Spot, the graphics are as good as the gameplay.  Whether you grab a joystick or fold the directions on your NES (since the NES has digital joysticks as well as a rotating direction thumbstick controllers) you’ll have to barter for something less than analog and more than a digital standard.  NES, or the Nintendo Entertainment System, is irreplaceable and shows original games on which the Nintendo Wii can never bite in discovered selections from its Shopping Channel.  Spot only asks for pardon and prefers to add checkers onto the honeycombs along the playing field and as of yet hasn’t joined Coca-Cola’s polar bears or a Burger King with limited Pepsi.  Call me unhealthy if you want.  At least I actually realize the flavors after my session is completed in 8-bits of performance akin to checkers on a wild exaggeration of fun and cartoonish-looking individuals.  More Californians need to have fun.  If it hits the Spot, go for it.        


https://youtu.be/7kj-25rSDY8

Friday, May 18, 2018

Restaurant Review, Domingo’s in Tehachapi, California





Restaurant Review, Domingo’s in Tehachapi, California


Domingo’s was great at the rich food.  I was rooted at a seat with my dad before he took his cup of numbing water and drank in the summerside.  A worker could be true for giving something timely, so where the crew might escort responsibility, there wasn’t a false beginning of progress for dad and I since our forks didn’t have to lead us to confusion although employees disappeared between doors like their exchange of handling was an act of defense, professionalism, and entertainment.  One waiter who helped both dad and I dreamed on of a busy crowd under the roof while signs glowed neon or lurked in the shadows on the basis of meals and forgotten receipts, when Earth moved all around us during happy hours.  It was a mad deal.  We basically forgot what chile verde happened to be more delicious than and I ate until dad was glad and stirred from the noise and commotion, under greetings between us and the workers through food, Mexican plates, and time-sharing action along the lines of Carne Tampique and cultural goods.  Despite hints below radar or spices from tears by their presentation my whole family was closed in on satisfaction, even close to a bar with drinks and costly appetizers before desserts got recognized against the barge with dinner as a heated subject for drivers and diners alike.  While my attention of dad’s character probably suggested boredom to the cashier at the front the restaurant was luring in patrons with as much interest in handled tacos, marinated steak, and wild salsa and quietly disturbed the atmosphere on so much determination to be counted on.  So what was less of a decision when guarantee marked the spot inside a clean atmosphere on more songs to TV near comfort food, or was I foolish enough to recommend a painting to mom while the ambiance left the wide, expanded rooms comfortable and honeycombed to excellence?  Perhaps mom and dad brought choice meals home in styrofoam containers not only for privilege but also improvement for which the crew’s smooth, healthy attitude revealed more than what was priced on a general process of cooking and Mexican cuisine.  Everything seemed light and important.  Constant elements of harmony rang throughout the scenery as waiters improved chips with salsa and black-and-gold containers, not to mention the rhythm and quality of a dinner salad as it sat on my table to invite the hunger in addition to positive theories.  As stated, Domingo’s was proper in their promotion of tastes and we went home as happy as we could be since bacon got eaten between us, covering my steak (Carne Tampique) just like the mushrooms and beans added to my day on a high note.     
H Domingo's Mexican & Seafood Menu, Reviews, Photos, Location and Info - Zomato H Domingo's Mexican & Seafood Menu, Reviews, Photos, Location and Info - Zomato H Domingo's Mexican & Seafood Menu, Reviews, Photos, Location and Info - Zomato

Thursday, May 17, 2018

"Divided Chickens" by GameUniverso (poor birds...)

"Divided Chickens" by GameUniverso (poor birds...)

I've decided to give this picture a random background to help nourish the scenery into a wild garden.
Abstract visuals define who I am because I have schizophrenia and ADD.
Consider me as an outside artist, someone who is educated but still silly and internally complex.

https://gameuniverso.deviantart.com/art/Divided-Chickens-745465860

Videogame Review, Keystone Kapers for the VCS Cartridge Adapter




Videogame Review, Keystone Kapers for the VCS Cartridge Adapter

It’s very boring compared to the 5200 version.  Even with my devotion to the Atari 2600 I look at this game as a lukewarm work of art because there’s hardly music except for the policeman’s arrest of his criminal after he beats him with a baton he trains for sunsets/sunrises and escapes near the building’s utmost top floor.  Yes, I’ve probably cheated on grammar here.  You know what’s a problem with writing to a general audience?  The general audience is largely ignorant of grammar and idea formations, so, even if I were to say Keystone Kapers is boring, gamers may accuse me for having a false beginning of progress towards the goals (although instruction manuals are thrown away by a lot of people but me) and that my words “sound” like inexperience (despite the fact I own a Phillips CD-I, an Arcadia 2001, and an Odyssey 300 console).  Really you should probably read more of my reviews before creating a wrong dare.  How would you feel if you owned over 20 consoles and some reader came to you and said, “Oh, you’re not experienced enough to know anything,” even if I do the homework and see Keystone Kapers as plain, tiring, and horrific?  History is in the making for this life I own and nothing can be wasted; besides, I know hallways in the game are honeycombed to the Atari 2600’s abilities.  What I’ve been trying to argue on for this game is that I think it’s a partial 5200 game with unattractive controls.  It’s due to practical, mechanical spirit this program exists as a poor joke on officers.  For so long Atari 2600 fans often relied on both movies AND video-games for nourishment since graphics come in elements from both broad genres.  Keystone Kapers can be considered action/arcade/run-and-chase.  But the 5200 version provides funny, comical music which is so wonderful, so alluring, that the 2600 game’s near-silence will turn you off eventually, especially if you’re a modern gamer with familiarity of analog control.  On the 5200 version, I can twist and pull my 5200 joystick to indicate action in execution; on the 2600 version, I can only pull my 2600 joystick to miss out on escapades of performance.  I’m talking about things for Keystone Kapers.  You’re probably wondering what I’m saying.  Problems are going for both versions even if the 2600 version is stiff and impersonal and the 5200 version is quacky and nonsensical.  In my reviews I like to display support for chaos or what can be considered the Atari 5200’s touch on genius and wild gameplay.  We definitely should try to think of both the 2600 joystick and the 5200 joystick as challenges.  Years ago I presented Nathan (my little brother) my Atari 2600 joystick and he said, in gross countenance, “I don’t know about this.  Why doesn’t it move?”  Except for the Atari 5200 joystick, Atari as a company in the 70’s, 80’s, and 90’s was given to show off games on joysticks with the minimalism of pulls and twists.  From this line of truth you can assume the Atari 7800 joystick is something of minimalist control.  (Think about it.  If Atari found out that some gamers were frustrated with the 5200 joystick’s pulls and twists, would you release a 7800 joystick with minimal pulls and twists?). Try guessing on what this sentence theorizes here: were you to play Keystone Kapers with the 7800 joystick then you wouldn’t be playing the Atari 2600 but instead be playing the Atari 7800.  My rule, my rules.  Anyways, this game has the same “cartridge lines” on numerous screens on my TV compared to other choice titles like Venture and Street Racer, yet when I’m combating against space between beachballs, radios, planes, shopping carts, and a prisoner of console wars in Keystone Kapers there ought to be magnificence instead of tedious routine, great imagination in place of disinterest.  It’s hard for us to imagine how this game can be revealed as being “comedy” in Activision’s TV commercials when dispute acts on fun for their privilege in the economic undertaking.  Perhaps if the 5200 version had never existed, the 2600 game wouldn’t be looked at as “something else”.  Yet it’s not funny even for what it is!  Nor do courses in their performances allow the prisoner much walking room to make the gameplay fair in any way.  I want my Atari 2600 game to feel like a complete product rather than be the 2600 before the 5200.  Come on!  Just give me the real game.    


https://youtu.be/7YxKf8D7w8U

Tuesday, May 15, 2018

"Painted Nails" by GameUniverso (my fingers)

"Painted Nails" by GameUniverso (my fingers)

I'm saying here that we rely on industrialization.
Without it, I wouldn't have painted nails.

https://gameuniverso.deviantart.com/art/Painted-Nails-745172540

Videogame Review, Desert Falcon for the VCS Cartridge Adapter




Videogame Review, Desert Falcon for the VCS Cartridge Adapter

Works great in complexity.  My Atari 5200 console displays the game in varying shades for the royal bird king who must dispel ancient foes on a whim for double-pressed bonuses.  The VCS Cartridge Adapter is an Atari 2600 console for my Atari 5200 console and came in a box shipped brand new to me from Venezuela.  Shipping took about a month- March to April, figuratively.  Such an interesting adapter is reliable as a cartridge.  It differs from a machine because it’s a cartridge for a cartridge and not just for the 5200 machine.  Because of how there’s cartridge to cartridge to machine rather than just one cartridge to machine, complexity arises.  I thought at first my Desert Falcon cartridge couldn’t even fit into the VCS Cartridge Adapter although Atari years ago had provided their width of service for the adapter way before the Desert Falcon peeked eyes out of the Atari 2600 console.  Cartridge to cartridge to machine, there’s bound to be interference with the communication between those three stackers, whether they’re upside-down or right-side up pin-wise.  So much happens in Desert Falcon and my Atari 5200 console not only welcomes it but shows off its eternal graphics from input and output combined together in harmony if not unison.  Now, let me be straight on something.  I can’t use my Atari 5200 controller with Desert Falcon on the Atari 2600; however, what I can do is compare the Atari 2600 joystick, which I can use with Desert Falcon, with the Atari 5200 joystick.  But first we have to consider something also.  What’s the paddle controller for the Atari 2600?  It’s an analog controller with one overall potentiometer gear for analog; my Atari 5200 joystick has two overall potentiometer gears or twice as many as the Atari 2600 paddle controller earlier indicated.  So in essence the paddle controller is half of what the analog joystick is.  Since the Atari 2600 joystick has no analog, or in other words no potentiometer for analog unless a scientist wants to be very metaphorical about it, Desert Falcon is controlled more as a do-or-die situation.  Used Atari 2600 joysticks can work very well with Desert Falcon because of their loose effects in joystick movement towards the TV screen- for that matter to be true, consider that the handles or joysticks from heavy operation over a long period of time can bend their own practical throttles easier and with more looseness in such controllers’ demonstration.  Nonetheless, don’t think the Atari 2600 joystick has nothing in common with the Atari 5200 joystick.  Both controllers have rubber boots which help stabilize controls and make swift exchanges of direction more buttery and sweet, adding onto their springless joystick action while screws and plastic keep each joystick together like Japanese attention in organization and mechanical feedback.  Anyways, about Desert Falcon… what a great game!  Screens in the courses do vary with the “cartridge lines” which result from the VCS Cartridge Adapter’s design of vertical and horizontal inserts.  Many parts to the VCS adapter act like expansion bays; from point to point, end to end, you’ll find silver toggles and a white mouth for the cartridge pins.  These features I just mentioned to the last can be observed from a broken adapter if you happen to find one from a garage sale or Ebay.  Desert Falcon controls well, plays wells, even if the eternal speed of life among the royal bird’s haunting fires clip out of themselves like tattered red banners.  Amulets are amazing here; what great, ancient artifacts.  Every artifact looks bony.  You can join the tools together and fly into the heavens to reach the secretive enemies, purple lakes, visionary art and performance, and eternal life in the works.  Maybe I’ve talked about more than Desert Falcon in this review, but, if we’re to cover videogame history, this kind of information ought to be reconciled on with pleasure and truth and not just sensation and maddening enthusiasm.  Egypt seems closer to me due to the game.



https://youtu.be/Yss1kUNtlcg

Saturday, May 12, 2018

Movie Review, “Teenage Mutant Ninja Turtles: The Movie” (1990)




Movie Review, “Teenage Mutant Ninja Turtles: The Movie” (1990)

It’s a parody of Japanese attention.  Of course, the movie often steers off course in wit and humor for the turtle guys who are having original visits with enemies along their city’s lines.  So much has to happen and it does and not only it does but it happens with the variations on graphics: pizza, green turtle skin, a hairy rat man, and Shredder’s pretentious outfit.  Turtles are constant elements in their own demise as they struggle to contain themselves and have confidence even with their easy victories, so, between themselves and between them and other foes, drama is kindled upon the sheer opportunities available to a reporter of wild appearances and a general home base in the sewer for pizza and ridiculous ninja moves.  Here I must admit as a critic that it’s not necessarily my job to take a movie’s story, dismiss it, and come up with my own.  Hollywood controls its borders as well as other hot locations on Earth for filmmaking and “Teenage Mutant Ninja Turtles” is a movie that is so funny, so paradoxical, so in-your-face and kind that the poetry industry should get a kick out of the fantastic action.  Although this movie is special, that doesn’t mean it doesn’t have generics.  Consider the weeds in a field somewhere in which no turtle makes the outgrowth into soup for dignity but instead just meditates under a blue ghost.  Shredder’s demise, like the turtles’, is emotional for him since he’s taken a pet from the cage and faced his own scar in absence of mirrors.  Pretension as the Shredder has it often stems from lack of self-awareness until abstract things are rectified on too many conditions to count.  For example, look at the Shredder’s glittery cape.  Doesn’t the cape make him look prettier and more gullible than Superman?  Let’s also consider the turtles themselves.  What’s their problem with Domino’s Pizza?  Usually you’ll find them on their off days (as indicated in the movie’s beginning discourse) waiting on filthy seats for pizza in its wake of time and space, sometimes before their ninja master gets unwanted toppings on his hairdo.  Comedy is subtle here.  Still it can be said the turtles are of the vulgar kind in regards to superheroes; in fact, there’s a scene where a turtle is so concentrated on an elf’s lips that his car-repairman gives him a rag out of mere spleen and discomfort for complete surprises in a garage by the city’s countryside.  To hide in the shadows might be a turtle’s call if the ninja master’s tragic story of losing a friend for the whole family is to be reconciled on with as much gusto, determination, and witty sarcasm as the rest of the turtle club.  Really, seriously.  “Teenage Mutant Ninja Turtles” isn’t exactly an accurate depiction of Japan and only from rigid missions and funny visuals will you see much in the turtles’ obstruction of justice.  Parody can’t always be that real.  Humor has to be its own element in regards to other elements such as drama and adventure and as so the movie shouldn’t be offensive to someone with a keen eye for originality, exaggerations, and wildly accurate missions for fiction.



https://youtu.be/FMJPwRWaZBI

Song Review, “Cum on Feel the Noize” by Slade




Song Review, “Cum on Feel the Noize” by Slade

It’s something of a one track mind.  So much monotone exists throughout the song that I’m wondering if Slade has much knowledge on music.  We can play instruments and give out different notes, but sometimes we forget to actually have the differences between musical notes.  A musical note is something of a button you have on your instrument and time and space have impact on how such a form of input makes its presence known, so, as I’m listening to this loud and obnoxious song, I’m wondering if Slade actually has rhythm in it.  There’s no up and down.  All the song is is just one long, strong line.  Whereas the Hulk can have lots of different moves and sounds mixed in all together, Slade is about as variational on this song as a bad Terminix location in Ventura.  Options hardly get shown in Slade’s approach on “Cum on Feel the Noize”.  Noise itself isn’t riddled with enough complexity to complete its originality on this song.  At best, it’s storytelling; at worst, it’s a boring racket.  But it’s not like a singer can just put in a story in such a boring tune until we’re ready to drop.  Honestly, I’m dying here!  Not in laughter though.  Instruments are being touched and fail at being played here.  Everything to Slade here is just one loud, obnoxious bang.  This song is a piece of communication which can cause some people to avoid music all together.  “Evil mind”… right.  Maybe from a guy playing nothing but one overall sound we may assume he’s delusional.  Look, to play one sound is not crazy, so why not give more sounds on the sound?  Besides all the sounds there’s still one overall sound on this song and it goes on and on no matter how many times I put the song on repeat.  Slade here is about as creative as a plain bagel.  Really.  I’m pretty disappointed.  For there to be so much energy and movement in the music video yet so much stillness and vacuum on my album for this song… it’s just rather tragic, don’t you think?  The work of art is in a loop even on my first listening.  Wow, that’s rough.  However we approach “Cum on Feel the Noize” depends on mood for sure; with enough courage and spirit, even a stupid person can get an experience like no other when nothing else can be thought of.  To listen to this song is like hearing a cliche for the first time: everything rings, everything is pulled off, and then you’re stuck in the same shoes you’ve always been in when you’re so isolated, so alone and can hardly afford to go to a concert as often as Slade did.  Go ahead Slade.  Just dance in that music video and show me that you could’ve done more for the song, that you could’ve actually moved your hands to create variation although my song here is completely dull and monotonous.  Sure!  I might as well eat an apple and have nothing.  




https://youtu.be/Qu_ozjAu_vM

"Little Bird Corner" by GameUniverso (dumb luck for me)

"Little Bird Corner" by GameUniverso (dumb luck for me)

It's light and manageable, just add the picture to a wall and let the colors fly in.

https://gameuniverso.deviantart.com/art/Little-Bird-Corner-744642178


Friday, May 11, 2018

Movie Review, Tremors: A Cold Day in Hell




Movie Review, Tremors: A Cold Day in Hell

It’s an alluring movie with conditions to the effects based on ice, land, and snow.  At least those elements (three in all) are sublime from the film’s implications on roaring monsters in fumes.  Right when some reviewers said that this Tremors movie was on “fumes” they should’ve been able to visualize a lot because of the magnificence of the performance team in addition to graphics akin more to hallucinations than real time.  Burt’s psychosis reminds me of my schizophrenia episodes I had in the past.  Dread and thought are both combining, secondary elements to his dispute on war and destruction against graboids (graboids are territorial worms with bird beaks, swimming scales, and lots of guts).  Tremors this time is more of a fascination on itself due to the growing pressure in Perfection’s residential areas on terms for judgement from the IRS rather than Burt’s past victories along the slopes of predator-like bugs.  For my review I can say that a problem with psychosis (when a person gets it) is that often dangers are rectified in exaggerations which are in turn formed into false images of the surroundings like what Burt goes through in pain, suffering, and heartfelt moments.  Truth, more than not, is presented by the production team for appeal to the fiction and not so much nostalgia in its wake.  On my mark, I don’t think nostalgia is even in its wake here but is actually refined with sharp exaggerations of video to indicate Burt’s illness from past battles, such as that one battle where he was searching a graboid’s mouth from his space when it just forwarded the past tune of conflict.  Honestly, exaggerations aren’t that bad when it comes to idioms but not when it comes to physical types of existence in the objects presented in this Tremors film.  Flesh, glistening rocks, and blood transfusion, as opposed to blasts, mockery, and Burt’s dreams.  Conflict is often shown in some really nice but unfortunate scenes where Burt’s futuristic crew are on the move towards antidotes and less biochemical weapons.  You’re probably wondering what I mean and I’d like to represent your doubts better.  A movie like this has to be seen to be believed although the reading of history books and Tim Burton’s violent movie episodes may help a lot for previsionary recognition before the final decision is made to rectify the Tremors film in pure notion.  So much has to happen.  That’s probably in regards to bodily fluids seen on the TV screen in addition to “proper proportions” or what Bert by implications of his own refers to as management of total destruction, or at least I’m pretty figurative with that clarification on his magnificent outpouring when I’m shuffling popcorn between my fingers and in complete awareness of the crew’s general despair and anxiety.  



https://youtu.be/EtgKPyWExDI