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Wednesday, October 4, 2017

Videogame Review, Mario Kart 64 for Nintendo 64 (Wii U)


Videogame Review, Mario Kart 64 for Nintendo 64 (Wii U)
Cheap 3D.  Mario Kart 64 is vague with incomplete pictures and characters have the faces of death on shaky grounds to areas you don’t want to be in.  I end up in some attic dripping with jelly after falling off a bridge toward a fiery river or look at yellow-green sky while dipping into a pond filled with lime soda, thus Mario Kart 64 has bad forms of minimalism which you can observe in the castle of a monstrous king and a raceway where Luigi’s hot balloon is floating in data that isn’t fun or memorable.  I’ve paid attention to the small bits of Nintendo’s expression and thought such a company makes light of a masterpiece like Super Mario 64 and comes up with another work of performance that’s blended way too much to show proper dynamics for Mario’s racing.  At least Donkey Kong’s voice is rude and abrupt, which is supposed to be the gorilla’s call of the imperfect wild since his racing course shows different flows of gameplay when Mario Kart 64 feels like self-determining its program.  There’s either too little or too much, so my excitement levels for reality which are on various intermediate ranges of my emotion are wildly violated because the game wants to force in the drama without making Nintendo’s focus explicit.  To be sure, since I create works of art which display much vagueness for wild interpretations, there’s motion in my heart for Nintendo’s promise since a smiling star lies in space where he can hardly see his brothers, a minimalist sculpture acts as Bowser’s hearth to a place with mysterious lava, and Mario congratulates me with a child’s voice as he enjoys cake and tea at Peach’s ugly castle.  Okay, maybe I have stories twisted around.  Pleasure still has to involve reality before we can just depart from reality, for, if Mario Kart 64 fails to ever get to intermediate material or Nintendo presents us with minions against stars we can give in dispersed reviews, pleasure sensors will be up for destructive grabs as players smash their controllers, don’t know where they are, grind teeth and go along for the confusing ride, however we manage anger as Nintendo stands there and shows off CPU.  Often I swear in simple talk with cleanness beyond exceptional attitude as a driver is selected with a button and I go roaring into a mountain with too much of the same chocolate, way so much of boring rocks and lame dirt that I can hardly stand without discussing sublime poetry when Nintendo jumps the gun.  Honesty is the best policy and Mario Kart 64 is very difficult to handle (especially in Yoshi’s valley and a circuit with penguins), leaving gross dimensions in my wake although the pictures within the flow of gameplay exhibit prospects that need to be more touched on.  Please, artists, touch your art!  Go on the wicker spoon and show that star’s grin to yours or else baffle the beauty, try at a comfortable device like a turtle-shell crook and mark off the task list after going with negative problems toward Bowser’s miserable art.    

File:Mario-Kart-64.jpg

Attribution: ClonedPickle @ https://en.wikipedia.org/wiki/File:Mario-Kart-64.jpg#filelinks

       

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