“False Emotions”
With poor quality,
A vulgar guy isn’t merry.
Disruption cuts up.
https://www.deviantart.com/gameuniverso/art/False-Emotions-868900621
Childhood under rosy stars, restaurant memories, diet confessions, food chatterbox. This is a good place for restaurant reviews! Just keep your mind awake, let the eye ride before the tide.
“False Emotions”
With poor quality,
A vulgar guy isn’t merry.
Disruption cuts up.
https://www.deviantart.com/gameuniverso/art/False-Emotions-868900621
Videogame Review, Crystal Castles for the Atari VCS 800 (Arcade Machine Game)
Crystal Castles used to be special. Now, it’s obscure. The graphics do make a bit of sense on a fantasy level. But, what I’m wondering is, ‘Why can’t my magic work on everything?’ We’re given unique camera angles, diagonal lands, honey pots, and ridiculous enemies- oh, what to do, what to do?! I’ve never seen walking trees like this. You control a teddy bear who doesn’t enjoy normal life and just wishes to escape into the outside world of glitter and dance. Use the Xbox-style controller; the joystick is for extra function. There’s a degree of fluff where magic hides skill; in particular, the bees are a greater threat than the witch. (That’s wrong.) The witch should be very powerful. Here, she’s just a sitting duck and I take her out by simply wearing a hat. Maybe Atari expects me to use imagination. But, I don’t have imagination only. We have things in reality that we wish to put in fantasy. I don’t see why the magician’s hat doesn’t work nice on floating skeletons. Collecting the gems is often the best and most delicious part. Gameplay involves controls that are insane and wild for management. Don’t worry. I’ve defeated the entire hall of fame. Of course, the game depends on continuing management of luck. The “Game” option is out of order, so, I have to evacuate to home via home button for safety. It’s a good thing we have 4K TV! The gallery is really pretty and quite marvelous. I enjoy seeing a dancing bear in a magical hat. However, from the looks of things, even the advertisement can seem better than gaming by the very nature of reading literacy under imagination and playing the game issues more thrust for emotional being. Crystal Castles may be a digital game for control; but, it’s meaningful by analog to vivid extension of magic. You won’t see much fireworks. Crystal Castles is an old game and it shows. My preference for Millipede lets me have some distinctions from judgement regarding collision detection and enemy impact. We can “imagine” the bear doing something. Humans vary in fantasy and entertainment. The Atari VCS 800 has the best version of Crystal Castles; yet, with the best, there’s even worse matter to consider for ourselves. Why is the bear so bored? So, even if some gamers aren’t bored with Crystal Castles, they’re being entertained by a game that’s very much about a little unenchanted skill. You won’t find magic on every part of the board. Great power is needed for my Atari video game console to load from screen to screen with visual oddities of kingdom. You’ll find plenty of extra in Crystal Castles; from looking on in gameplay, the bonus items could’ve been better and the jumping attacks are limited. Millipede is an arcade machine game with lots of enemy impact; in comparison, Crystal Castles provides us with unconquerable enemies on depending physics of jewelry. What we have here is a game that’s not so much of a gaming standard like it used to be and, even for the release date, it’s comparable to Galaxian and Asteroids in terms of some movement, but, even with the difference of more movement, there’s modest charm to hurt challenge. Honey is delicious, but I also need those good merits expected of arcade standard.
https://www.deviantart.com/gameuniverso/art/Review-of-Crystal-Castles-w-Atari-VCS-800-868725318
“Mark It”
Follow the good word.
Creative reading of law,
Hurts authority.
https://www.deviantart.com/gameuniverso/art/Mark-It-868609397
Videogame Review, Wario Land: Super Mario Land 3 for the Nintendo Game Boy (w/ Brand New Super Game Boy and Refurbished Super Nintendo)
It’s a coloring book! Well, sort of. Changing my mind about this game isn’t easy. For one thing, Wario Land looks vivid and fantastic on my Super Game Boy; for another thing, Wario Land will probably hurt your eyes even more if you don’t do well with the Virtual Boy. I’ve said it… the Virtual Boy is very underrated and this Super Game Boy shows why. While you do get more colors, shades, lights, graphics and visuals with the Super Game Boy we have to remember one thing. It’s still essentially “Game Boy”. Looking into Wario’s worlds becomes a very colorful universe of bugs and errors. I didn’t notice these bugs and errors before. The original Game Boy gives us light visuals; so, when the bugs and errors are there, we don’t really see them. But when I play this Game Boy game on the Super Game Boy, it’s almost magic, and then it’s a mess. The Virtual Boy provided me with sharp focus for Wario’s world. Here, on the Super Game Boy, some very odd things happen. For example, I’ll jump at an enemy who is holding a spear and, without protection for Wario, I’ll somehow tackle him completely without getting hurt; as another example, I’ll use Wario’s alligator-flamethrower on some birds with totally random results; and, for even another example, Wario will soar into the sky under fishy mechanics. Very weird… very weird. I could’ve experienced these issues on the Game Boy. I just probably didn’t really “see” the game well enough to tell the difference. The Super Game Boy lets me see. But, now that I see, I see the problem. There’s just a random flow in gameplay and I don’t think people will have accurate knowledge from testing out the lives and deaths of Wario’s greed and mishap. The concept is there. But, I don’t think I “see” the concept in action. Nintendo struggled. I’m sure it’s not easy for artists to create fantasy that makes sense. During gameplay, random, assorted colors and impossible odds kept me busy to lack of care. I soon stopped caring about what was really going on; I just wanted to get through it and my eyes were really wet with slight pain. The Virtual Boy doesn’t bother my eyes much. Call this my personal estimation if you want: my experience was fun, silly, and despicable, but I’m now sure Wario could’ve been in a greater adventure with true perfection. Wario Land isn’t a perfect game. Sure, you may see colors, colors, and colors, but the colors, colors, and colors don’t develop the universe well at all. So I could’ve just been playing with my Game Boy more on imagination than vision. This makes me worried. I’ve already played more than several Game Boy games. Was I such a fool as I was? Kids/children enjoyed the mess. With a critical eye, there’s possibilities here. My Game Boy game is used; my Super Game Boy is new; and, my Super Nintendo is refurbished. Perhaps there’s a mixture of electronics I’m not aware of. Then again, this is my best effort. Wario Land is an easy game to beat when I don’t care enough; and, I “like” the game because I don’t care enough. The Virtual Boy is obviously way, way better for Wario.
https://www.deviantart.com/gameuniverso/art/Review-of-Wario-Land-Super-Game-Boy-868402949
“In Vain”
It’s your new label.
Changing politics again,
Doesn’t remove the space.
https://www.deviantart.com/gameuniverso/art/In-Vain-868272842
Videogame Review, Oddworld Adventures for the Nintendo Game Boy (w/ Brand New Super Game Boy and Refurbished Super Nintendo)
Ignore the description you find on the package. The real game is what’s on TV. Controls get very tough for this game to the point of sluggish performance; of course, the game is supposed to be about sluggish creatures. Do you like sluggish creatures? When looking at a name like “Oddworld Adventures” there’s already a big problem- not everybody likes odd stuff and they don’t want so much odd stuff. Enemies here are very hard to tell apart from the rest of the scenery. I’m being polite about this game since there might be the chance that video game companies are already aware of what the Game Boy does. Maybe if you’re using a lot of imagination while playing the game, you can beat the game; however, for me, having anything done feels like an accident. A feature presentation must have some resemblance to identity and unique appearance. From diving into this game I immediately sensed something was wrong. Is an enemy’s head supposed to look like a gun he’s carrying in hands that appear as dark logs? Yes, I believe so. Then again, I don’t want that kind of odd stuff. It’s not funny and it’s really distracting. The Super Game Boy is practically the greatest Game Boy machine to date. But if I can’t tell what I’m looking at, there’s no point. Game Boy games are often fantastic concepts with poor visuals. My Super Game Boy does issue more color; but, even for the Super Nintendo, Oddworld Adventures doesn’t look right. (You can look at the game if you want. It will cost you money!) The Super Game Boy is kind of like a Super Nintendo game. Of course, the Game Boy and the Super Nintendo are two different categories which don’t always mix very well- the Game Boy may provide us with light visuals while the Super Nintendo may provide us with eye candy. These machines aren’t all equal in literally everything. Even by Game Boy standards, the graphics and visuals are suspect to error in look and appearance. I’m still waiting for a feature presentation of sorts and I don’t think I’m going to get it. In fact, I don’t think you’ll understand this game either. A dot on TV just looks like… well, a dot. Does the enemy have wings? Does the enemy have spots? Does the enemy have specifics? You can’t really tell. We’re not just going to imagine what the programmers are trying to say and somehow fill the vision for them. Specifics are necessary to a feature presentation. Just the musical instrument my character holds doesn’t really look like anything. There’s too much minimalism, too much “pong” feature. I don’t like some of the wallpapers available on my Super Game Boy. For example, one wallpaper is just the color black- do you like “black” that much? I don’t need a wallpaper that totally un-becomes. Each wallpaper acts as a frame; then again, there’s so much variety that I really notice the poor choices of style. It’s also hard to tell if the falling rocks are asteroids or cliff debris. Oddworld Adventures was a stupid idea and the visuals don’t look that stupid to reveal the comedy.
https://www.deviantart.com/gameuniverso/art/Review-of-Oddworld-Adventures-Super-Game-Boy-868109167
“A Comfortable Problem”
With no exercise,
He doesn’t know how to breathe.
So, the food is more.
https://www.deviantart.com/gameuniverso/art/A-Comfortable-Problem-868010085
Videogame Review, Missile Command for the Atari VCS 800 (Atari 2600 Game)
How should I explain this game to a child? Well, I can say, “It’s a game about aliens and fighting in war.” That’s as simple as I can explain it. But, I can’t say, “There’s no prejudice.” It’s important to teach children the right thinking. Danger isn’t the objective of war; however, it’s for protection and reality gets very surprising during battle. War hurts us. If there’s pain and suffering, we must consider how that impacts us in terms of emotional struggle and anxiety. Children may not understand what exactly works. This is unavoidable, since people must get born into nature and learn also from mistake and error. Let’s say there’s no prejudice from playing a war game. Okay, then why are people in trouble? What’s the problem? Do cities just disappear for no reason? Does the planet explode without death? Obviously, we can’t use too many euphemisms and be dishonest. Being “polite” about war games can be very dishonest indeed. It’s a good thing Missile Command isn’t real. But we still have to understand that missiles are still missiles. It’s not like making a weapon look funny exactly prevents us from getting the picture. As a child myself, I knew that video games were often about battles and fights. We should have fun with videogames; then again, video games trouble a lot of gamers and players around the world because they’re winning and they’re losing. My little brother cried when I defeated him in Pokemon cards in our childhood. Even adults can weep in agony due to defeat in videogames. A child may ask me, “What are those aliens doing?” Well, what should I say? I can’t just say, “Well, their mommy is sleeping and they’re playing tag.” Can’t say that. I know so many parents want to protect their children. But making lies isn’t the answer. My parents talked to me about death when I was little. I played games, but I wasn’t stupid. Modern children often know that aliens destroy planets if they use enough imagination and wonder. There’s some knowledge to it. My Atari VCS 800 runs the Atari 2600 game well. If anything, the new joystick is better than the original joystick. Difficulty varies depending on numbers entered in options. My joystick has very, very swift movement and works great. Visuals and graphics look sharp and vivid in 4K and the 4K TV can be edited by color TV aspects for confidence. You’re fighting aliens in this game. If you’re fighting aliens, just say you’re fighting aliens. Don’t make up some bogus story and ignore reasoning skills. Yes, I know Missile Command is about fighting aliens, but so what? Don’t aliens in the Toy Story series get into trouble? Of course! TV is a pretending situation and we should know better. Think about it. If we took away fighting from our conversations, how much would be left? Probably not a lot. We tell children to be good and get along with others. That’s fine! But we can’t look at their “fights” and make them out to be something else that’s not it. Missile Command is fun, entertaining, and pleasing on a general scale of things.
https://www.deviantart.com/gameuniverso/art/Review-of-Missile-Command-Atari-VCS-800-and-2600-867870968
Videogame Review, Super Mario Bros. for the Nintendo Switch (Classic NES Game w/ High Definition)
Are you watching TV? Well, I have news for you. You’re watching TV. But, nothing is really “there”. It’s just a TV! TV is NOT what you watch on TV. TV usually shows you what’s not in your house. You’re not near Super Mario, or Bowser, or vines that “reach for the sky”, or the Mushroom Kingdom, or New York (maybe), or talking turtles, or mushrooms with eyes or whatever is in “the outside world”. When you watch TV, you’re always pretending to see something besides TV. “TV” is a pretending situation. When you “stop pretending”, you may just really be pretending even more. I know! You’re going to say, “I love Mario!” Great! But TV is not Mario. TV is not anybody. Let me humor you a little. I enjoy TRUTH. But, so many players and gamers have ignored or dismissed reviews. I know why. When I tell the truth, it’s only “false” to pretenders. And, since TV viewers pretend, I’m always false to them. Hell, I’m even false to myself, because I’m watching TV! We’re just figurative about pretending. To play a Mario game, you must play pretend. To play an old NES game, you must play pretend. I may say “it’s realistic” from the very practice of gameplay on honesty in focus. But nothing is there. Nothing is really there. Even VR (virtual reality) gaming is pretend. It’s all pretend! Excuse me, I’m watching my manners. Maybe some gamers will laugh while reading this review. Mario games usually are fun. Oh, I mean THAT Mario; not some other “Mario”. I don’t mean The Stupid Mario Brothers. That’s from an old internet show. Super isn’t always stupid. Both super and stupid become proper objects for comedy. If we’re so desperate, Mario can look real stupid on TV. Super! My reference is slight. But playing Super Mario Bros. on the Nintendo Switch is the best way of playing our classic by modern standards. The high definition (HD) even makes 8-bit graphics look waaaaaay better. And, you don’t have to perform an incredible upload on the original Nintendo Entertainment System for this game. I have modern televisions (TVs) that can perform the original NES classic. The catch is, the Nintendo Entertainment System doesn’t have high definition graphics; instead, my modern TVs must downplay the vision to get the proper NES look by flat-screen standards. A flat screen TV may not glow so bright. The TV I have pictured does have some impressive glow. (I’ve got a VCR and Intellivision hooked up; just ignore those for the moment.) My Nintendo Switch can have some incredible high definition. Our vision for TV is imaginary, you know? Fantasy comes more alive because of TV. As evidence, a great deal of old books now seem “false” because we’ve been watching so much TV without leaving our houses so much. Want a mushroom? Play this game! Want a coin? Play this game! Want a princess? Play this game! You don’t have to go around the world just to see a freaking mushroom! Hey, you can even look up “mushroom” on the internet. Now, confusion does result from watching TV. We just also learn from TV. Period. Oh, wait… forget the period. You’re watching “TV” on your computer. Your computer screen counts as “TV”.
https://www.deviantart.com/gameuniverso/art/Review-of-NES-Super-Mario-Bros-Nintendo-Switch-867675526
“Circumstances of Opposition”
When I tell the truth,
It’s just “false” to pretenders.
How does a meaning?
https://www.deviantart.com/gameuniverso/art/Circumstances-of-Opposition-867564057
Videogame Review, Super Breakout for the Atari VCS 800 (w/ Joystick)
I’m a real customer. You can see my console here next to the 4K TV stand. The new video game system does put up a great presentation of Super Breakout and some other games. Of course, as a historian type, I can’t exactly have the original “feeling” for Super Breakout because, let’s be honest, we’re in a new generation of videogames. Super Breakout is like imaginary tennis. If you’re wondering what “imaginary tennis” means, let me ask you this question: “Do you want to play a game that’s like tennis without actually looking like tennis?” We’re dealing with a “pong” sort of thing. There’s cavities, progressions, and double for consideration and you can have some extra balls for play. I’m impressed with the mixture of fiction and fantasy. In one sense, the game is like a simple scan; in another sense, the game is like a complicated ball game. The double mode isn’t very much my favorite; however, my intelligence for super video is fantasized from colors and textures- my eyes can’t keep track of 2 bars and balls so often as the game demands. It’s actually the cavity mode and the progression mode that spark my interest. You play the game with the joystick by actually TWISTING the joystick. Neat, huh? The joystick is light, easy to manage, and fun to play with. I can’t say the same for every game with the joystick. In particular, I actually prefer the Xbox-style Atari controller for Asteroids since that arcade shooter requires immediate button presses. My Atari joystick isn’t exactly “immediate”. By experiment and skill, my gaming for it does compare to the Atari 5200 joystick while being quite different and more accessible during my lesser forms of attention span. The Atari 5200 joystick is better for Super Breakout; but, that Atari 5200 controller requires my best attention even if I do better with it. I don’t do as well with the Atari VCS 800 joystick (or, “joystick”). At least novice gamers shouldn’t have much trouble with the joystick. It does take practice! My eyes aren’t what they used to be. (For your information, although my father is in my DA profile photo, my father has never done anything for my Deviant Art page.) What I like about playing Super Breakout on this Atari VCS 800 console is that I get very accurate paddle control with little error and I can kind of “push” the joystick when I need a little bias from control against the ongoing paddle balls. Except for the double mode, the physics appear well to use in performance of entertainment and learning. My 4K TV brings out the most my Atari VCS 800 can handle with ultra high definition. I’m still figuring out the best ways to use my Xbox-style Atari controller. Some Atari fans are right in pointing out that the Atari VCS 800 is a lighter system of performance, but, the Atari VCS 800 console often does what my own original Microsoft Xbox console “does not”. Super Breakout is a great game for beginners and it stands out as a historical landmark in gaming and vintage technology.
https://www.deviantart.com/gameuniverso/art/Review-of-Super-Breakout-Atari-VCS-800-867374476
“Fantasy of Pets”
Dogs can’t use money.
“Money” is a human thing,
So we feed our dogs.
https://www.deviantart.com/gameuniverso/art/Fantasy-of-Pets-867270960
“For the Moment”
The present changes.
Just when you have description,
It’s soon obsolete.
https://www.deviantart.com/gameuniverso/art/For-the-Moment-867142525
“His Name Is Jim”
When mentioning us,
Don’t use our names for your slang.
“Jim” is a person.
https://www.deviantart.com/gameuniverso/art/His-Name-Is-Jim-866972994
Videogame Review, Arcade Classic 3 for the Nintendo Game Boy (w/ Refurbished Super Nintendo and Brand New Super Game Boy)
Nintendo should’ve said, “Only for Super Game Boy”. Super Nintendo (SNES) games usually don’t perform these color functions. In fact, a Super Nintendo game can be very stuck in color. We often don’t notice this because Super Nintendo games usually have a great variety of worlds and courses to enter into. The Super Game Boy makes Galaga and Galaxian far more playable. But beware of bugs! By that, I don’t just mean the “unidentified flying objects”. You have UFOs in the shapes of insects who want to… well, blow up easily. These 2 classic games are more on the easy side. In particular, the 2nd game isn’t so fast in difficulty and the challenge is there. 1st game? Honestly, the 1st game has the most errors and glitches in this Game Boy cartridge, but at least I can now “identify” the aliens. I don’t know why Nintendo also recommended this game for the Game Boy portable machine since the instruction manual lists some enemies by color and the Game Boy doesn’t actually have “color”. The Game Boy just plays games in black and white; there are no other colors in video, graphic, and concept. When I look at the Game Boy, I’m given a two-color presentation without the rainbow stuff. You’ll need a rainbow of colors to bring this Game Boy game to light of performance. I’ve used a big variety of colors and the Super Game Boy does a fantastic job even on my Vizio flat-screen TV. Already I can see how the Super Nintendo Entertainment System becomes at least in concept- the concept of SNES is, that gamers have hundreds of games to select from for the Super Nintendo, but, we have divisions of programmers and companies responsible for these videogames. What does that mean? It means the Super Game Boy is a combined effort. The Super Game Boy plays lots of Game Boy games for the Super Nintendo; however, you’ll have to figure out “what the best ingredients are”. Galaga and Galaxian for the Game Boy are easy enough if you’re aware of buggy programs. Galaga especially has some issues with regards to bonus enemies in flight. Who knows what those aliens do? I know what they do. Problem is, a new player may get confused from looking at suddenly-disappearing-and-reappearing Martians. There’s quite a few errors and glitches here that I didn’t see on the Game Boy. Maybe it’s quality, maybe it’s design, maybe it’s a coincidence- who knows? The Super Game Boy didn’t have to only play Game Boy games. We could’ve received extra. You have exclusive visuals and creative effects here that we won’t see anywhere else. The Super Game Boy should count as a Super Nintendo game; then again, the Super Game Boy often does what the Super Nintendo usually “does not”. My Super Game Boy is like a brand new video game console and yet, for the console to power on, I must use another console for it called the Super Nintendo. Nintendo marketed their original Nintendo Entertainment System (NES) for a very long time. Game Boy games can appear whacky and odd on the Super Game Boy. You won’t have half of these colors in a good cartoon. I do recommend that you try this Game Boy game (Galaga/Galaxian) on the Super Game Boy. Maybe you’ll enjoy it; then again, gamers may often enjoy, and feel pleased by, their own mistakes.
https://www.deviantart.com/gameuniverso/art/Review-of-Arcade-Classic-3-for-the-Super-Game-Boy-866871547
“Releasing a Fast Paralysis”
Spend time for knowledge.
You just need enough moments,
For good history.
https://www.deviantart.com/gameuniverso/art/Releasing-a-Fast-Paralysis-866629347
Videogame Review, Arcade Classic 3: Galaga & Galaxian for the Nintendo Game Boy (w/ Used Game Boy Pocket)
It’s two games for one price. So, what’s the price? Color. Nintendo was able to provide us with the Super Game Boy accessory for the Super Nintendo and give us this Game Boy game (Galaga/Galaxian) with a bang for your money in terms of graphics, visuals, shades and color when you use the Super Nintendo. But this changes when you put the same Game Boy game on just either the original Game Boy or the Game Boy Pocket. I’m playing this game on my Game Boy Pocket. Playing the game on my Game Boy Pocket re-enforced my beliefs. When I don’t have enough color for the Game Boy game, the enemies take over and I lose very fast. I should know! I’m the one playing this! The Super Game Boy does a lot, lot better. You can say that by me using the Super Game Boy and the Game Boy Pocket for Arcade Classic 3, I really appreciate color. But it didn’t have to be this way. Couldn’t Nintendo have just recommended the Super Game Boy more instead of pushing the Game Boy around so much? The Game Boy Pocket does have “color” if black and white can be considered colors. Scratch that. Make it grey and dark grey. The spaceships could’ve been bigger and more powerful in movement and fighting. It’s not easy to look at the enemies; so, I’m not sure if concentration for them is truly possible. Enemies in this game move as they should by arcade standards. Problem is, when they’re shifting gears, I can’t see their massive equipment. My lasers aren’t particularly helpful: light, dull appearance with almost no point of contrast for each laser. Now I’m not expecting too much reality from Galaga and Galaxian. We should know better about fiction. Nearing a draw comes close until the relations are broken between flight and drift where battles are guessed within unavoidable imagination. Do you like aliens who look like fuzz and debris? I don’t think I like them. An enemy needs to look like something. Here, even on the Game Boy Pocket, the enemies still don’t look like anything. And, I mean “anything”. Anything, as in shape, form, color, dimension, angle, identity and more- the enemies just don’t have it. I think a phrase such as “unidentified flying objects” was taken too literally when they programmed the game. At first I thought there was dirt on my Game Boy Pocket before I realized they were aliens. Yeah, it’s that bad. The game involves repetition of buttoning controls together in gameplay. I do like the buttons. I’ll say that. In fact, the Game Boy Pocket has excellent A and B while the Super Nintendo controller has “excellent” A and B, in buttons form. From my observation, the portable Game Boy machine is more ready for action and less tiresome of organized means of entertainment. Getting the right “click” takes practice. But I can’t practice well if the enemies are identities worse than invisible. Yet, under gameplay for shooting Martians, I practically have to use weapons as blind as a bat since the enemies… well, don’t look like anything. The Super Game Boy presents my enemies with vivid, special details the Game Boy Pocket lacks. Perhaps this game was made for that purpose: the Super Nintendo Entertainment System library of games including more of the rest.
https://www.deviantart.com/gameuniverso/art/Review-of-Galaga-and-Galaxian-Game-Boy-Pocket-866504298
“Determination”
Understand homework.
Without self-criticism,
Your grade is nothing.
https://www.deviantart.com/gameuniverso/art/Determination-866400159
Videogame Review, Arcade Classic 3: Galaga & Galaxian for the Nintendo Game Boy (w/ Brand New Original Game Boy)
No. No, no, no. No. Don’t buy it. I’m really embarrassed about this. A gamer needs to know who his enemies are for the game. Here, the enemies don’t look like anything. This makes my Atari 2600 console look like the Playstation 5! It’s embarrassing. You can’t give fans this. It’s not familiar at all. The graphics look terrible. I need to know who my enemies are. Unless I know who my enemies are, I can’t play the game very well. Donkey Kong for the Game Boy looks like a million bucks. Galaga/Galaxian for the Game Boy looks like a $1.50. This is bad, really bad. I’m not angry. In fact, I’m actually really, really sad. :( How could anybody even look at this? Sure, the controls are fine. The controls work well. I must be honest with readers and tell them what I think of this. Problem is, the company who made this game presented a near-exact duplication of the arcade games. That’s good for the arcade machines. For the Game Boy? No. No, and, no. Maybe I’ll have to cut this review short. It’s possible for a big fan of these games to imagine enough for the Game Boy game to do a little bit better. But, I’m a big fan. I’m a big fan. That’s the problem. I don’t think the Video Game Critic would enjoy this at all. Nope, not at all. My sentences are short for humor and honesty. Gotta be fair. Readers need my attention here. This game is like “shadow puppets”. You just can’t tell who your enemies are. I don’t either. My eyesight is quite low. The game just isn’t helping me. So, yeah. The answer is “no”. No, no. One down, more to go.
https://www.deviantart.com/gameuniverso/art/Review-of-Galaga-and-Galaxian-for-the-Game-Boy-866241922
“Serving Justice”
Sound and taste become opposing factors with reference.
For example, we have sounds for the word “toothpaste”.
What else do we have?
Well, we have tastes for toothpaste.
As poetry is written, don’t forget your taste of sound.
Don’t forget your sound of taste.
Toothpaste isn’t just “sounds”.
Humanity at large knows what toothpaste is.
You’re not just going to fool others.
People should be enlightened and that includes you.
Look in the mirror!
See how you’re brushing your teeth?
It’s a reality, not just sound.
You can feel your toothbrush, you can grab your toothpaste.
You can hear water running and drink it for flavor after brushing and rinsing.
Doesn’t that mean anything to you?
It matters to an excellent poet.
I brush my teeth, I run water, I flip a switch, I rinse my mouth and spit.
That’s my reality.
So, it’s my poetry.
https://www.deviantart.com/gameuniverso/art/Serving-Justice-866112677
Videogame Review, Rocket Arena for the Playstation 4 (w/ Used PS4 Console)
Imagine a world that’s my fantastic view of psychological comfort. This game has been included with Sony’s shopping channel and the shopping possibilities reveal colors to be played from over the maps. “Arena” is a term programmers often use to describe games with a short burst of fun; I think it’s really a great concept, especially when the program’s bugs and errors are organized as so until gameplay folds up an entire dream of fantasy and fiction. (In other words, a programmer can place the bugs and errors “to the side” so gamers just receive the proper vision for gameplay.) Controls vary on impact, velocity, and bouncing turmoil. Finding proper locations for hidden features along the edge proves worthy of notice unless an enemy is creeping around with fast promises. Having a variety of characters function well depends on reference over ammunition, rockets, and mysterious tools of playtime. From every issue of heat in battle, I’m experiencing joy in laughter and playful frustration where credit is due for mishap. The “magnet” has a fictional suggestion for borders of impact. A course involves the typical stream of imagination with regards to future and glittering past of hope. Keep in mind that history always exists; your choice is only “unlimited” by specific design as the game contains it. You see the fighters compare and distract under special interests of dispute, language to imagery within reach. Self-production of fun and moments on end, there’s comparison of outfits to distract with intimidating favorites near the approaching spaces upon brink. Maybe I’m somewhat speechless. High definition TV, as indicated with movement and eternal gestures of magic, brings enough awareness close to proximity of locations. We’re obviously not supposed to read everything on TV. What players must do when they read names and labels is for them to surprise others on discovery of chance in tokens of rocket fuel. Rocket Arena is like the games Berzerk and Qix if we’re to combine those programs into variable dimensions of combat. In one sense, you’re shooting with playful guns; in another sense, you’re exciting fun gadgets into high sparkles of defense. Conflicting ideas from my own facts should reveal a mistake for learning gameplay: I hold a controller, play the game, and have moments to spare for vocal judgement where entertainment fits on gradual merit. Playing the game is very fun! I’ve seen a lot of possible use for magnets just out of general principle of hide-and-seek. Rocket Arena is a glittering vision for hide-and-seek. Players get located in appropriate spots and the analog sticks help me reject confusion in a far reach of aim and practice. This isn’t a 1st-person shooter. But sometimes I prefer a game like Rocket Arena because that 1st-person stuff can be too close for comfort. Camera angles become shocking above exciting times. You can’t exactly know who did what in the programming team for a game and caution must be observed for reviewing descriptions of opinion and guess. Also, my own estimation on gaming has grains of truth enough to build a mountain of trouble between lurking opponents. Some characters are better than others; however, I’m not better than many gamers. Feeling the moment takes time. As far as short PS4 games go, Rocket Arena tops my presence thus far during the 2020’s.
https://www.deviantart.com/gameuniverso/art/Review-of-Rocket-Arena-for-PS4-866030626
Videogame Review, Zoop for the Nintendo Game Boy (w/ Used Game Boy Pocket)
I don’t like how the game looks on my Game Boy Pocket. At least the game is short for a great notice, since the Game Boy Pocket has a lot less battery life than the classic, original Game Boy. The field of gameplay just seems really strange- the center gets very hard on my eyes and it’s difficult to distinguish enough black-and-white visuals. My buttons for the portable feel nice. But I’ve had to change batteries during gameplay and AAA-batteries don’t help me with many favors over the powered Game Boy screen. (Don’t play Pokemon on the Game Boy Pocket!) Maybe it’s because my Game Boy Pocket is used; maybe. Of course, I’ve played Super Mario Bros. on used, refurbished, and new Nintendo Entertainment System(s). Understanding the field of vision throughout each session of gameplay becomes a trick on eyes and gradual thought of focus. Zoop does “end” sooner or later. Later on, as you play, the puzzle game goes so fast that you can’t possibly push buttons in time. So someone would definitely be cheating if he or she “beat the game”. PS4 games often can’t be defeated and completed. Zoop is meant to be an “arena” kind of program. High definition has its merits; however, it’s possible for an experienced gamer to look beyond a lot of high definition graphics and just see a zone for manipulation. I hear some PS5 games have been very disappointing. Can the Game Boy Pocket compare? Well, sort of… We can’t deny the fact that a button pushed is a button pushed, a pad used is a pad used, a click function is a click function, etc. Finding the right spot for my Game Boy Pocket is a pretty neat trick at times and, at other times, it becomes really a problem because the little machine doesn’t have much light considering the power function. Worms Rumble for the PS4 is a complicated mess of fun and glitter. From that reference, we can say that Zoop “has seen better days”. That’s an idiom used (or abused) to describe a fossil under the electronics subject. No abuse is intended here. I’m just simply using the experience to talk about lights, visuals, and puzzling gameplay. Under the vision of my Game Boy Pocket, while the puzzle pieces are more wide and apart, the field of vision gets obscure and vague. I’ve scored a lot of points for this puzzle game! Besides, even if my Game Boy Pocket is used, I have some good reasons to believe that Zoop looks far better on the classic Game Boy. I’m taking medicine for a brain disease and my eyes are a little more blurry from psychological impact and biological hazards of sight and insight. While most people appear to know what their health is, I don’t know what my own health is. Biological hazards for gameplay also include body parts like my hands, arms, and entire body in general. Sometimes I cry, sometimes I have wet eyes; in fact, some video games bother my eyes now. There’s risk of accidental brain activity even with Game Boy games due to the reality I’ve had with the Game Boy up to this point: I only had so many games, so many accessories for the Game Boy as a child and, by being an adult, I must take care and precaution. Doesn’t the PS4 console also have handling problems? Absolutely! It can be hard to imagine a world without bugs and errors. Interested retro gamers should consider the original Game Boy and leave the Game Boy Pocket as back-up.
https://www.deviantart.com/gameuniverso/art/Review-of-Zoop-for-Game-Boy-Pocket-865941281