Videogame Review, Oddworld Adventures for the Nintendo Game Boy (w/ Brand New Super Game Boy and Refurbished Super Nintendo)
Ignore the description you find on the package. The real game is what’s on TV. Controls get very tough for this game to the point of sluggish performance; of course, the game is supposed to be about sluggish creatures. Do you like sluggish creatures? When looking at a name like “Oddworld Adventures” there’s already a big problem- not everybody likes odd stuff and they don’t want so much odd stuff. Enemies here are very hard to tell apart from the rest of the scenery. I’m being polite about this game since there might be the chance that video game companies are already aware of what the Game Boy does. Maybe if you’re using a lot of imagination while playing the game, you can beat the game; however, for me, having anything done feels like an accident. A feature presentation must have some resemblance to identity and unique appearance. From diving into this game I immediately sensed something was wrong. Is an enemy’s head supposed to look like a gun he’s carrying in hands that appear as dark logs? Yes, I believe so. Then again, I don’t want that kind of odd stuff. It’s not funny and it’s really distracting. The Super Game Boy is practically the greatest Game Boy machine to date. But if I can’t tell what I’m looking at, there’s no point. Game Boy games are often fantastic concepts with poor visuals. My Super Game Boy does issue more color; but, even for the Super Nintendo, Oddworld Adventures doesn’t look right. (You can look at the game if you want. It will cost you money!) The Super Game Boy is kind of like a Super Nintendo game. Of course, the Game Boy and the Super Nintendo are two different categories which don’t always mix very well- the Game Boy may provide us with light visuals while the Super Nintendo may provide us with eye candy. These machines aren’t all equal in literally everything. Even by Game Boy standards, the graphics and visuals are suspect to error in look and appearance. I’m still waiting for a feature presentation of sorts and I don’t think I’m going to get it. In fact, I don’t think you’ll understand this game either. A dot on TV just looks like… well, a dot. Does the enemy have wings? Does the enemy have spots? Does the enemy have specifics? You can’t really tell. We’re not just going to imagine what the programmers are trying to say and somehow fill the vision for them. Specifics are necessary to a feature presentation. Just the musical instrument my character holds doesn’t really look like anything. There’s too much minimalism, too much “pong” feature. I don’t like some of the wallpapers available on my Super Game Boy. For example, one wallpaper is just the color black- do you like “black” that much? I don’t need a wallpaper that totally un-becomes. Each wallpaper acts as a frame; then again, there’s so much variety that I really notice the poor choices of style. It’s also hard to tell if the falling rocks are asteroids or cliff debris. Oddworld Adventures was a stupid idea and the visuals don’t look that stupid to reveal the comedy.
https://www.deviantart.com/gameuniverso/art/Review-of-Oddworld-Adventures-Super-Game-Boy-868109167
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