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Tuesday, March 30, 2021

Poem- “Old Habits”

“Old Habits”


The perfect nails,

With an old, rusty hammer.

How does it keep years?




https://www.deviantart.com/gameuniverso/art/Old-Habits-874861028

Monday, March 29, 2021

Videogame Review, Shadow of the Ninja for the Nintendo Entertainment System (w/ Nintendo Switch)

Videogame Review, Shadow of the Ninja for the Nintendo Entertainment System (w/ Nintendo Switch)


Be careful of reaction as it’s experienced.  When people get offended, there’s frustration and disorder if good judgement isn’t present.  A player can lose himself in negative focus until the sharp contrast of emotion fades into wild, gross opposition.  Especially for women.  Ladies often get dramatic consequences by their frequency, overwhelming visions, and terrible events.  I can suggest drama in this case.  Ninjas aren’t so gullible- they fight, they defend, they go head to head.  So, from bringing up a picture under data management there’s considerable defeat and excuse out of boredom.  Don’t make me laugh just yet!  We’re obviously playing video games or you wouldn’t be here reading my page.  Offense is business to an extent; however, people go nuts over this stuff.  The fighting begins and ends with haste and regret.  You’re probably wondering, “What does this review mean?”  Let me ask you something.  Is that your business?  Or, are you someone who looks at a lot of books but doesn’t really enjoy reading?  Some gamers are pedantic.  They may not see it right away, but there’s a problem when they’re questioning reviewers for games they haven’t played.  I’ll be more explicit in reasoning.  What makes you think your reason is greater than my reason?  Even a homeless man with no work needs a break sometimes.  Drama is suggested by the NES program.  But I think stealth should’ve been more of the priority in this kind of gaming since enemies float in those spots.  Getting enough degree of attack becomes odd.  Enemies in particular need their moving bodies for leaning on although in this case they’re progressive over meaningless spaces.  You’ll see disorder; however, it’s disorder for a videogame.  Opponents don’t make their mark and they escape into dreamlands between light situations of aggression.  They really seem to “float”.  What happened in our history of video games was that we did get 8-bit video games earlier in the 1980’s but needed modern technology over the years to have modern games finish in 8-bit completed projects.  Shadow of the Ninja is one of those cases of “early bird gets the worm” and “be careful what you ask for”.  Ninja takes practice.  I feel like I’m expected to receive damage at points and even die just so I get a true weapon for the martial arts.  For example, I can only beat the robot snake in stage #2 well by fighting enemies beyond the robot snake, getting the right weapon, dying, and, from coming back to life for another continue, fighting the robot snake again with the right weapon and passing by on forgivable health.  Sometimes videogame companies in Nintendo’s past wanted their games to be something more than life.  I don’t think it’s a guarantee of artistic reaction.  Humans feel their spots as generations go by and, once a previous generation is gone, it can take hundreds of years for humanity to get situated.  I see that with history and myth.  To be or not to be, right?  My controls feel pretty stiff.  Some enemies stand on guard while others run and hop around like maniacs.  From the modern viewpoint, old games were usually enjoyable when the programmers made their challenges lame and pleasing with vigor in difficulty- the moment a video game company attempted to make a program really serious and frustrating, bugs and errors popped up and the challenge turned into an illusion of regret.  I have my regrets for this game.  But, Shadow of the Ninja was about a dictatorship in “the future”.  So I won’t be so offended and I leave the picture to your imagination.




https://www.deviantart.com/gameuniverso/art/Shadow-of-the-Ninja-NES-and-Switch-874705159

Sunday, March 28, 2021

Videogame Review, Crash Team Racing Nitro-Fueled for the Nintendo Switch

Videogame Review, Crash Team Racing Nitro-Fueled for the Nintendo Switch


It’s a mean game.  You can play hard in this game; however, there’s so many areas where I can’t really play even harder.  That speaks of a limited presentation.  How can a program like this even mention “perfection” when I play the game and there’s a balance for missing out on?  You’ll find worlds to race in.  By issues of racing, you’ll have to deal with visuals that only seem to do something when, really, they don’t.  We have false roads and pseudo obstacles.  It’s easy to get very confused!  Defending myself against a missile is pointless because the sliding isn’t effective and the jumps remind me of a bad Atari 5200 game.  With issues at hand for racing, you hope that there’s light at the end of the tunnel; yet, by going forward to jump around on slight fumes and invasive territories, maybe we should’ve experienced fair damage on the fly.  Some weapons feel real gentle; some weapons feel abusive to the point of occasional self-destruction that’s common enough for hard feelings although I should be getting a doctor.  Compared to Mario Kart (which is fancy and comfortable), this Crash Team Racing game (which is disorderly and provocative) is harder in speed and acceleration, but, when I’m watching the drivers ahead of my kart, I don’t see a real cause for their difficult injustice towards me.  Also, plenty of controls for this game just seem to happen.  I’ll go around the corner and get more apples for my kart out of nowhere… literally!  A bomb won’t follow the road well.  The easy difficulty is a cookie that’s not delicious and the medium difficulty is a bomb I can’t swallow- there should be more extras where I’m not finding them.  The visuals look “nice”.  In practice, the game plays on disorder until the reach is bare in constant pauses of formation.  You get really, really vivid graphics in the program.  Rewards often don’t improve skill and I’m left with flashing specials that amount to void.  Enemies do appear faster and more difficult; yet, when I’m going from space to space, the driving goes without physical cause in the game and my imagination won’t give justice on imaginary effects.  Turning isn’t so effective.  That’s because, even when I’m power-sliding at maximum, and, even when my controller’s thumbstick is pointed for turning all the way, the game still makes me crash often unless I brake, defeating the whole purpose of power-sliding anyway.  I don’t understand it.  At least Garfield Kart for the Nintendo Switch was something I liked.  Crash Team Racing Nitro-Fueled didn’t spark my interest.  Here’s proof: 


In the game, we get some characters who tell you what the game is by giving comments about the game.  One character will say, “It’s time for an upgrade.”  Another character will say, “This is just an experiment.”  


What does this mean?  It means that Crash Team Racing Nitro-Fueled for the Nintendo Switch is really an experiment that doesn’t provide us with enough upgrades.  That’s what it means!  Otherwise, those characters would’ve not given those free quotes.  We have this experiment for consideration.  Once you drive in the open and feel the curse of rude progress the game falls short of charm and gets into hazardous material without related difficulty.  I always beat the easy drivers and I never beat the hard drivers.  Resulting from this fact, a “balance” of driving here becomes a source for frustration and turmoil.  Anyone who likes this racing game is a bully who wants to be punished.




https://www.deviantart.com/gameuniverso/art/Review-of-CTR-Nitro-Fueled-Nintendo-Switch-874574290

Friday, March 26, 2021

Poem- “The Public Against Limit”

“The Public Against Limit”


We don’t have unlimited money.

So, how could your unlimited entertainment work at all?

Unlimited entertainment only goes as far as our limited money.

When you put in limited money, there’s really no “unlimited” entertainment.

My mom used to say, “We don’t have unlimited money.”

My dad used to say, “We have limited money.”

Are my parents wrong?

I doubt it.

There’s an old saying:


“A penny saved is a penny earned.”


But I don’t believe it.

A penny saved is a penny saved.

A penny earned is a penny earned.

Let’s not mix up savings and earnings.

People must determine their work load and count their money.

Can profit become imaginary when it’s wasted on junk?

You will get bad art.

You will get poor craft.

You will be disappointed in losers and winners.

Our money is limited for a reason.

To have money, you must think of labor and produce.

If unlimited money was possible, then we could never waste our time.

But we do.

We waste our time.

That’s a source of inflation and deflation.

Remember the items in your cart and check the price.

Money goes a long way for reversed progress.




https://www.deviantart.com/gameuniverso/art/The-Public-Against-Limit-874385970

Wednesday, March 24, 2021

Poem- “Weeping Family”

“Weeping Family”


You’re my sweet onion,

Giving those wet eyes a burn.

I feel heat in care.




https://www.deviantart.com/gameuniverso/art/Weeping-Family-874282468

Tuesday, March 23, 2021

Videogame Review, Middle-earth: Shadow of War for the Playstation 4 (PS4)

Videogame Review, Middle-earth: Shadow of War for the Playstation 4 (PS4)


The game expects me to pass enemies when they’re coming back to life after being killed.  So, with stealth, I must pass enemies who may pop up again for no reason; and, even when the enemies are killed, I’m expected to arrive in a location after enemies are killed, although enemies often just come back to life for no reason no matter what I do.  Okay…  Fighting enemies is a disorderly fashion in terms of fantasy.  My ranger will move faster than lightning.  By issue of loose controls, my ranger goes all over the place and it feels like I’m getting too much health and losing too much health all at once.  To get a feel of the sword, I must fight; and, with fighting, I must swing the sword when I can, and the scenery looks rough around the edges.  It’s not realism.  Furthermore, it’s not really realism for a fantasy to count less on for audio and volume.  I watch the video and it’s difficult to make out what the actors are saying.  At times, I hear the enemies; at times, I don’t hear my hero.  Keep in mind that I have a functional PS4 console and a theatrical system at home for the greatest volume of audio and music.  Stealth mode lets me get on some enemies.  Problem is, after getting on enemies, more enemies can pop up for no reason.  Let’s take the targets in an army for example.  I can choose my target and “find” him in the battlefield.  But my target can literally pop up in thin air where there’s no door, no gate, no entrance, or anything that could’ve helped the enemy come to my field of vision in the first place.  Maybe I’ll look at a rock, turn away from the rock for less than a second, and, suddenly, my target will come up, even if there was no target around that rock less than a second ago.  I’m not sure if your typical fantasy would even present such matter like that.  And, the enemy just literally pops up- he had no magic used, no spell used, no wind calling automation, or anything that could’ve made him pop up around that rock in less than half a second.  He just popped up.  One quarter near the goal I was in near the beginning of the game was filled with enemies who were training for war.  The enemies were training for war.  They were having pretend attacks made in the air to show off their strength and a commander was on their tail giving orders for performance and execution.  I take out the enemies.  I wait, and wait, and wait.  Then, after quickly finishing off another enemy, the training enemies, for no reason, come back to life and their old, dead bodies are gone.  Do reviewers of video games expect me to go through hundreds of hours of that kind of bogus?  I know what this “reappearing/disappearing” enemy kind comes from as a programming feature.  Lots of NES (Nintendo Entertainment System) games have this problem: that is, the problem of putting enemies to the side, for them to only reappear for no reason.  Perhaps this program feature was popular back in the days of 1980’s.  Yet, for a realistic-looking game like Shadow of War, and other modern games like it, this program feature should be considered bad and obsolete- if the enemy is dead, leave him dead.  Modern gamers don’t need enemies coming back to life for no reason and putting a stop sign on progress and infiltration.  The graphics are hard on the eyes, the volume is a blur, and it’s not a fair challenge even in terms of peace and war.  I think what happened in the past was, when reviewers played the game, they were beating so many enemies and completing areas so quickly (and, perhaps with a greater PS4 console version) that they forgot what happened and didn’t pay attention.  My experience is probably different from yours.  But, this report I’m making is accurate.




https://www.deviantart.com/gameuniverso/art/Review-of-Shadow-of-War-PS4-874164104

Sunday, March 21, 2021

Videogame Review, Centipede for the Arcade (w/ Atari VCS 800)

Videogame Review, Centipede for the Arcade (w/ Atari VCS 800)


Good judgement is never an insult.  This is a classic with a great history, so, if your will is different from mine, I suggest you bow down to me right now.  Just kidding!  Maybe someone is afraid of bugs and needs encouragement.  You get a few lives and mostly infinite shots around a limited range of combat in fluid progress.  Fighting an insect brings us to the lead if we’re to match ammunition with rotating circles of target practice.  The little spider can’t shake the cobwebs off unless I’m determined for a missing trance or experience accidental judgement of purpose.  Purpose is the accident as far as this game is concerned.  How do I rotate my ship and beat the yucky centipede?  If you want to embrace the centipede with love, be my guest; I’m not one to judge for your stupidity.  But I will judge talent and performance.  Powerful elements in old, vintage video games often have charm and sweet color.  The 1980’s was more about small amusements when nearing the arcade machines.  A modern gamer might call Centipede an “ant” in terms of fossils and outdated technology.  Yet, if we’re to dive into history, why not treat Centipede as a weapon from Ancient Rome?  While a weapon from Ancient Rome is “obsolete” due to humanity’s invention of guns and bombs and computer viruses, it’s possible for a gamer to have Centipede and treat it like a knight’s sword.  It can be fun to hold ancient weapons for entertainment and fun; in fact, a weapon from Ancient Rome can be a hot item of reference for movies and Film Literature.  What makes Centipede “old”?  You’ll look at the game and notice that Centipede looks very charming.  So many modern games are too serious for enjoyment and even the best players of modern games probably just want to “stare at the tube” and fall asleep while chatting with their girlfriends.  Centipede is different.  Centipede is unique.  It’s like “the last hope for humanity”.  It’s like one ancient weapon we can show others and appeal to younger generations.  Consider Poker cards.  Poker cards are old-fashioned and “wrong”.  Do you really think a Poker card is going to suddenly dance in Wonderland?  But, you might use a Poker card for amusement.  A Poker card can be used to imagine something great and valuable.  So why not treat Centipede as a Poker card?  Sure, the graphics are not realistic; then again, Centipede appeals to me because of the science fiction.  Not to mention that bugs are a source of irritation and nostalgia.  Especially with “videogame” insects, there’s fascination on my end towards a challenge like no other.  You’ll probably say, “Oh, wizards don’t exist.”  But, hey!  “Halo” doesn’t exist either.  In fact, Halo is a vintage, retro first-person shooter now.  The Nintendo Wii is now considered retro gameplay; and, the Xbox (for Halo) is older than the Nintendo Wii.  I don’t want you to look at Centipede and complain about old people.  Besides, I’m not really old.  Centipede is a recent interest of mine.  Having combat against ridiculous-looking bugs and insects is fun!  Shooting the scorpion is really a pleasure when the scorpion is crossing the arena with its own personal entrance theme music.  Arcade games are short blasts for everyone except for the extremely talented.  Both the joystick and Xbox-style controller work well.  I prefer Atari’s new joystick.  You can increase the number of lives a little if you’re curious for a less-recorded high score that doesn’t fall into global ranking, but, lets you imagine more for gaming practice.




https://www.deviantart.com/gameuniverso/art/Review-of-Centipede-Atari-VCS-800-873938565

Saturday, March 20, 2021

Poem- “Fashion of the Day”

“Fashion of the Day”


You hold the absence,

While keeping defense so clear.

Do images pass?




https://www.deviantart.com/gameuniverso/art/Fashion-of-the-Day-873847189

Friday, March 19, 2021

Poem- “Pump”

“Pump”


Approachable size.

When there’s exceeding limit,

Identity blows.




https://www.deviantart.com/gameuniverso/art/Pump-873763722

Thursday, March 18, 2021

Poem- “Keep Going”

“Keep Going”


From looking my book,

A cover is just one page.

Please search for the rest.




https://www.deviantart.com/gameuniverso/art/Keep-Going-873663660

Wednesday, March 17, 2021

Saturday, March 13, 2021

Videogame Review, Garfield Kart- Furious Racing for the Nintendo Switch

Videogame Review, Garfield Kart- Furious Racing for the Nintendo Switch


The racing game does have merit for complete destruction.  Still, some objects shouldn’t be destroyed.  In one of the expert racing circuits, the game stopped counting my rank and I ended up last no matter what I did.  Funny, right?  But I’m not Garfield; the fluffy orange cat is.  You’ll see bugs and errors pop up; however, a program like this does appear to really make sense on a complicated matter.  Garfield must be going through something terrible to reach this point in history with a racing tournament.  Yet, whatever problems Garfield has, we know little to nothing with exception to sticky pies and hazardous speed boosts.  I’ve earned trophies on the highest levels.  I’m interested in what’s going on, but the fun must be discounted when a work of art drops to the floor and breaks into tiny little pieces- we can collect these pieces with slight, inoffensive amusement, although we’re covering land, lots of land, upon prohibited areas.  (Really!  There’s even a circuit called “Prohibited Site”.)  A newcomer will not understand the comedy because the game is too suggestive for explicit reasoning skills.  My wireless controller feels nice and easy on the hands even if Garfield Kart is expensive-looking and hard-to-play.  At least we have broken pieces to the game and not broken glitter; or else, otherwise, we’d have nothing left to chew on for pleasure of which there’s plenty for the wrong reasons.  Like I’ve said, the game can keep me in 8th place and make me stay there no matter what I do; so, driving skills are too limited and too unpredictable at the same time.  It’s possible for children to have fun with this game if they’re not concerned about winning; but, keep in mind that Garfield Kart - Furious Racing is more difficult than Mario Kart Tour.  Mario Kart Tour has impossible difficulty at 200cc; Garfield Kart has impossible difficulty at 150cc.  The Garfield game combines racing and platforming with a quite effective rate of disorder if it weren’t for the stupid timers and rankings.  Sometimes I “bump” a wall (the programmers didn’t wish for a violent car crash in the game) and must back up with loose movement and funny brakes.  Crashing into a pie on the road can be pretty funny where my ranking still has importance for ridiculous combat and chance of luck.  (Whatever you do, when the game is beginning a circuit and showing you a display of the road before the race starts, don’t skip the demonstration mode.  That’s a common mistake players make for racing.  You must see the road to know the road.)  There’s creative skills possible under a mess for disengaging madness.  We have platforms in the game.  To jump platforms, or, to circumvent platforms, it’s wise for a player not to always immediately use lasagna for speed boosts and the stinking perfume can be a really bad choice for a labyrinth of sneaky ways to home and back.  Maybe some players around the world have enjoyed this game due to the furious combat and random luck of the draw where feathers hit doggy treats.  I’m already showing a lot of the real humor for Garfield Kart.  The game itself does have dull points of contrast within a flat, straight-forward presentation.  You don’t really see much in the way of comedy.  No, a player must remember the famous comic strip and place the humor in gameplay; Garfield Kart falls short in this sense, since a newcomer may just simply look at the game and ignore the humorous implications.  Lasagna can kill you!  Don’t crash and blame it on me.




https://www.deviantart.com/gameuniverso/art/Review-of-Garfield-Kart-Nintendo-Switch-873090930

Friday, March 12, 2021

Poem- “Handles”

“Handles”


A “big hand” will reach,

In the pit of your stomach.

We lose enough grip.




https://www.deviantart.com/gameuniverso/art/Handles-873068390

Thursday, March 11, 2021

Videogame Review, Mighty Morphin Power Rangers for the Nintendo Game Boy (w/ Super Game Boy)

Videogame Review, Mighty Morphin Power Rangers for the Nintendo Game Boy (w/ Super Game Boy)


The game isn’t simple.  When approaching enemies, the physics are nonsense and difficulty rises to impossible conflict.  Let me ask you not to be pedantic and deliberately disobey my cautionary tale with the hope of finding peace in criticism concerning emotional being for kids and families, if the game proves hazardous and ridiculous.  Write an encyclopedia if you don’t care about poetry and dreams.  I’m here to tell you the truth even if you don’t like it.  A Power Rangers game should be fun, plain, and simple- soft stuff, times to wonder.  You’ll find giant opponents in the robot stages and there’s a degree of merit over the organized content; but, soon, the monsters have their moves over the player until there’s literally no escape.  By issue of gameplay, not academic lingo, the program is awful.  Opponents, enemies just come and don’t mind their own business even if their physical activities don’t make sense enough for realistic display of challenge.  In fact, there’s no challenge, but difficulty.  I simply can’t tell what my enemies are doing in the game as often until surprises take place within destruction of focus.  Level #3 in particular can’t be understood well without writing it down on paper whatever spikes and pitfalls leak into masochistic vision.  My power rangers get hurt over and over again from cheap shots and unreasonable behaviors while a wicked witch makes the business-like, bold statement:


“HA! HA! HA! HA!”


Please don’t excuse this incompetence of programming.  The Super Nintendo version for the Power Rangers was an absolute classic to behold for gaming in entertainment and fun.  So, if teachers and scholars don’t wish to visit shopping malls in happiness, I’ll have to take an encyclopedia and bump their heads with it.  How do gamers ever talk about popular games without thinking of something terrible?  We have popular games that we know have drama and conflict with theater of performance and we shouldn’t think of a difficulty as only a “difficulty”.  Let me have a fair challenge or don’t give me the picture.  A super hero, by definition, is a hero who is super; and, I’m playing this game on a Super Nintendo; and, more importantly, my power rangers aren’t super at all.  They’re weak.  They’re colors.  They’re boring.  Good art isn’t boring!  Entertainment exists for pleasures and wild flavors of joy.  In comparison to Super Mario Bros. 3, this Game Boy game is not only hard, but it’s actually a program with some of the greatest fouls I’ve seen in a fighting engine ever.  As if to make up for the extreme difficulty, which isn’t suitable for children who need to solve elementary math problems with little brains, the programmers inserted health packs on every given moment imaginable and more.  What happens is I end up just going through the motions, getting beat up and losing battles with haste, and, suddenly, more health packs come my way and I basically just keep going and hope for an end to illogical war.  No one can beat a good game without logic.  My power rangers are only clay and maybe the wicked witch could’ve used them for enemies instead and make her enemies the power rangers for all I care.  I don’t care.




https://www.deviantart.com/gameuniverso/art/Mighty-Morphin-Power-Rangers-Super-Game-Boy-872893432

Wednesday, March 10, 2021

Videogame Review, Williams Arcade’s Greatest Hits for the Super Nintendo (SNES)

Videogame Review, Williams Arcade’s Greatest Hits for the Super Nintendo (SNES)


Be careful of wonder, for it can lead to poison where the fantasy reveals damage.  Take care in particular with additional bonus.  Having so many lives and weapons may give a pleasing ring to the beginner; however, we’re dealing with arcade games from the past which would’ve been originally designed with limits.  As you go beyond the limits, the games cave in and we’re left with visions like corrupted data.  Defender 2 is a great example of this- by wild, fantastic gameplay with almost-unlimited lives and bombs, I didn’t really know what I was doing the further I arrived at the source.  From the later levels in Defender 2, the enemies were going so fast and ridiculous that I could only beat them with unlimited bombs.  “Unlimited” is an exaggeration because, honestly, I’m still only having so many lives to depend on for the bombs.  Yet, in Defender 2, I probably made the galaxy explode at least 13 times and my regular ammunition (or, “lasers”) became obsolete for the continue of practice into expert levels.  And that’s just Defender 2!  You’ll have a very good collection of arcade classics.  A real player needs those limits.  Limits can help keep a player in the important motion of combat where infinite lives would eventually depart into a void of craft and racing heartbeats.  Humanity depends on us… well, sort of.  Somebody must save the galaxy I suppose.  Joust is a Super Nintendo game also.  Oh, I’ve found one game in this arcade collection I didn’t like.  It’s not Joust, it’s not Defender, it’s not Defender 2, and it’s not Robotron 2084.  (Maybe at this point you should read my past literature to find out what game from this collection I don’t like.)  Now this may not sound fair to everyone.  Why can’t I like every game?  The game don’t like is so bad I don’t wish to even mention the name.  If I needed to like this game, I would have to dislike the other games in this collection.  Don’t you think it’s better to dislike one game and not have to dislike many games?  Truth escapes me sometimes.  Discovery is the key for real enhancement of charge into the galaxy at foot.  “The suspense is killing me!”  I know.  You probably want to know the name of that “other” game.  I’ll tell you what the problem is with it at least.  Some unmentionables in my video game collection entertain bullies.  Of course, I don’t want to be a bully.  My nature deserves expression of flesh and blood where personality fits identity.  But I’m still realizing how many games really shake my bones.  Laughing about Defender 2 during a time of “cheating” made me feel like a show-off, but, I also needed to find out what the program would offer on 20 lives and counting.  To make it to the greatest levels of combat in Defender 2, you would probably have to have a combination of extremely tasty food and energy drinks (cola, coffee, tea, artificial ingredients, etc.).  Looking for the right picture isn’t easy.  You may become into absence.  There’s no exact mark on every detail imaginable.  The arcade games are fun and challenging with limits in place.  Just a phrase like “Super Nintendo” indicates a limit since the Super Nintendo can’t play everything of what there isn’t on… well, the Super Nintendo, because that would be like putting a CD on a record player.  Or, a record on a Playstation!




https://www.deviantart.com/gameuniverso/art/Williams-Arcade-s-Greatest-Hits-Super-Nintendo-872785740

Monday, March 8, 2021

Poem- “Calling People Names Again”

“Calling People Names Again”


Let me call people names I know are true.

“Human.”

Can I call people human?

Is that wrong?

Or, how about this one:

“Ladies and gentlemen.”

Oh, I’m sorry to annoy you.

I’m sure people like you are busy.

Let me call people names I know are true.

For example, “Creatures on Earth.”

I know some guys will get angry about this.

Names like “human” and “creatures” are too much for the public.

How about this:

“Citizens of Earth.”

Or:

“People around the world.”

Or, even this:

“Earth.”

I am so sorry to mention your names.

Sorry, Billy.

Sorry, Mary.

Sorry, Fred.

Sorry, Tara.

Please keep your hands and feet to yourself.

I’ll forget your names and walk away.

Let me call people names I know are true.

Oh, the humanity!

You don’t want to be anything!

You’re not anyone!

Human, Earth, “our home planet”, animals, people, Earth-

I will forget your names and never call them.

Fools!




https://www.deviantart.com/gameuniverso/art/Calling-People-Names-Again-872671719

Friday, March 5, 2021

Videogame Review, Resident Evil 4 for the Playstation 4 (PS4)

Videogame Review, Resident Evil 4 for the Playstation 4 (PS4)


Here’s an oldie!  You must be determined to have come this far and discover a review for one of the “classic” games we know and… well, get frustrated by.  The adventure only goes so long.  But, it’s the gameplay we should talk about.  To find the key involves passing away into deep, dark lands.  Zombies.  Yeah, that’s right.  Finding zombies!  Corners of difficulty bring light over the folds of shadowing people.  Who are these people?  There’s violence here, from parts upon end near action and dramatic consequences.  Challenge should be more than difficulty; however, your character will look at rotten meat and search for a brat in dress.  She’s a brat.  We can manage until the door is open before massive fights.  Some bosses are so hard you’ll have to chain it up with other folks behind them across strange, foreign viewpoints.  Of course, that’s an understatement.  Quite a few zombies don’t have really any sensible thoughts because of a widespread disease that causes investigation to stop on fumes while gradually lifting forward.  Resident Evil 4 was a popular title back in the day; then again, can’t those outskirts in the first village leave us with more troubling horror to doubt on for beauty of deception?  The gameplay, when the action goes deep, does cover the mass of faces for beholding in agony of defeat if your character isn’t randomly retreating for no real purpose.  Some zombies are too stupid to count on; some zombies are too smart for their own good.  A campfire glows over vulgar behavior coming from the residents where even shopkeepers tend to appear fearsome under the brink of dangerous umbrage.  Shadows can be harmful to poor health during a conflict in haste.  My controls have lots of “clicking” within reach.  Your character’s movement should be familiar by now since Resident Evil 4 has influenced future developers and studios.  I assume so.  Really popular games should serve as common knowledge.  Resident Evil 4 reminds me of some retro-style vintage videogames.  Remember: the zombie horror game was released in the Nintendo Gamecube age.  “Universal acclaim” is a contradiction in terms if we’re to consider the Nintendo Gamecube at all.  The gaming public received plenty of news about new, upcoming videogames.  It just takes the next step forward to put them on display of excitement and psychological torture.  THIS is a game you should be scared of.  Were someone to have the same fear for something like Super Mario Bros. I would find him or her ridiculous to begin with for parody and embarrassment.  You might as well run away from a cute little puppy while giving a blood-boiling scream!  The horror game I’m reviewing (not Super Mario Bros.) appears to function “well” on the Playstation 4 console.  I have my moments.  Heading for the canyon is a feast for the eyes.  Yet, with a feast for the eyes, I still can’t eat with my mouth open.  You’ll find many shocking moments in this game.  We can hope for the best regarding retro features of taste.  My hope was bright enough back in the day, but, on second thought, maybe the zombies can’t work together much on a cause for spiritual disorder.  Keep in mind that it’s an old game- with odds and ends to put together, another house will rain empty for the finished cattle of decay in reason.  I found half of the game to be boring actually.  Call this winter while we’re at it.




https://www.deviantart.com/gameuniverso/art/Resident-Evil-4-Playstation-4-872283747

Wednesday, March 3, 2021

Videogame Review, Katamari Damacy Reroll for the Nintendo Switch

Videogame Review, Katamari Damacy Reroll for the Nintendo Switch


I can’t understand this game.  That’s not my business, since there’s language here in this game I don’t speak.  You’ll hear songs with language you probably don’t understand either.  So, don’t just accept something you don’t understand.  It’s a poor reading skill.  A program with this kind of fiction is like the story of a flying spaghetti monster.  You know: creation, rainbow, and some awkward musical routine.  Gamers “control” a ball from various courses each and head into the picture of a mess behind the cosmos.  Basically, and to put it justly, the flying spaghetti monster (or “king”) gets so many tastes until he really throws up stars and lights of color.  Confusion is founded here.  Accepting the invitation without regret would be an act of illiteracy.  Yes, a sweet-sounding song plays, but you’ll have to understand the words (if the singer has them) in order to be justified in accepting the invitation.  Even the king will give cynical remarks like “that looks boring” or “bite-size prince”.  Don’t let the graphics fool you until there’s no realization for a vacuum in feeling.  A guitar begins to play under closed eyes.  Some random character will have a long, pointed nose on a TV set indicating an unknowing force of conflict and “royal” desperation.  We can’t look at this game and say there’s ancient wisdom left behind; if anything, the program is about lack of control, missing links into execution, and wild styles of fascination for astronomy.  Call it nuts, call it rampant.  Finding lower keys becomes a task upon desperation while mysterious tunes rock the world.  Of course, my discovery of chance only leads me to ignorance within hope.  Dreams are melting in the hungry king.  He covers up light and sheds darkness on due failure to communicate.  I can’t reject the game; I can’t accept the game.  Foreign affairs are readily apparent.  (You don’t believe me, right?  Then give me English for a Japanese song and tell me what it says.  If not, we can’t say we’re reading it.)  Lights and camera fill the action near bugs and errors disguised as lavenders and charms.  When I consider the game, there’s enough ignorance for me to withhold mystery in shame and lack of correspondence.  Think of the game as less of an educational source and more like a vanity.  Colors transform into flavors according to whim and fancy.  A glittering cape makes the day grow bright.  Magic happens, dreams enter exercise- yet, there’s an unknowing force that prevents me from rejecting or accepting.  What we have here is something more like an object for derision and visual exaggeration.  Does God have homework?  Well, not the king, but the prince does.  Earth cuts both paths.  Light un-does, darkness un-stops.  It’s a tree against glowing matter of disgust and frustration upon the cartoonish kingdom.  Maybe I have some nice things to say for this game; however, let’s not bring this notice to pretending literacy.  Obviously it takes a great deal of skill and genius to even come to reflection of foreign language and border patrol.  You cross into the heavens and put your stuff along the edge of nightshades.  Problem is, with all that mystery, what are you going to do about it?  A bias occurs.  That’s because lost records are made in constant fancy of a glowing mark of feedback between acceptance and rejection.  I don’t speak Japanese that well.  Accepting everything that comes my way would make me a laughing stock to anyone, including a foreigner.  To put it quite simply, Katamari Damacy Reroll is a laughing stock.  It’s too bad.  Reviewers should’ve understood what they were getting into instead of just giving an approving nod for the game and saying, “Oh, the controls are good.  It looks good.”  I may not speak enough Japanese to really give a grade, but at least I know when to step back and leave it alone.




https://www.deviantart.com/gameuniverso/art/Katamari-Damacy-Reroll-Nintendo-Switch-872082306

Tuesday, March 2, 2021

Videogame Review, The Adventures of Batman & Robin for the Sega Genesis

Videogame Review, The Adventures of Batman & Robin for the Sega Genesis


You’re looking at one of the worst games ever done.  The arcade experience isn’t realistic, and, to have infinite powers would cancel the challenge and let you mess around.  A game must have challenge- that’s a basic element of surprise for attack and defense.  Sure, it’s hard, it’s difficult.  But my dog Maggie is difficult.  Let’s have caution.  At first the “game” seems to be fantastic with neat graphics and wonderful sounds; however, the fun does end and you’ll be pulling at all stops over forced mistakes and errors under the loose map.  Actually this game for the Sega Genesis is more like a battle arena game even by 16-bit standards.  To dodge shooting enemies is a problem because you’ll end up jumping on other enemies by mistake and lose more unrecoverable health.  The arcade countdown game over screen doesn’t look right.  Challenge isn’t there.  Instead, it’s just a very difficult experience for senseless programming.  Options are extremely limited, and, the limits you have aren’t enough.  It gets difficult since traditional arcade games do have limits; in fact, without limits, it goes from being a game to only corrupted data.  Imagine a game where you never lose or get punishment.  Okay, then why are you playing it?  Never forget that a really arrogant man never believes he can die.  That’s why I’m not arrogant.  I refuse to have an unlimited plan.  For a real challenge, I need to be modest in lives, weapons, and difficulty against challenging enemies.  Some guys have completed the game from using infinite lives.  Okay, if you were in my house, and, you wanted infinite lives for gaming, I would just ask you to LEAVE.  Sorry.  Gotta be honest with ya!  Arcade games should be challenging precisely because of limited lives and limited weapons and variable difficulties.  Let it be the law of the land!  No gamer should ever, ever, EVER have unlimited life for a game!  That’s cheating.  I don’t care if people can’t beat every single game out there.  Take it to heart!  Batman himself would get into trouble; he’s not supposed to be an infinite powerful force.  At the same time, our jokers get the handle on difficulty way too much and too much is possible on their radar.  (Would you let a baseball player hit the ball on 3rd base?  No!  He’s supposed to hit the ball on home base!  So, why let a joker attack Batman from just about anywhere landed?)  Battle arena games are required to have a home base of some kind.  Batman and Robin do sort of have that beginning feel of combat and pointless fighting.  Keep in mind that a challenge is never pointless.  Here, there’s no challenge, but just difficulty.  We need more possibilities for the arcade experience to be realistic.  That can mean adding more impossible odds, less obvious goals, and somewhat equal opportunity.  I can get a very big high score of points.  But, already, people have lost interest in points and, where the case depends, judgement terminates in the negative.  A really, really big high score or a really, really low high score can indicate a buggy program- while the visual effects seem complete, there’s repetitive motion to “make up” for an impossible challenge.  An impossible challenge is basically self-defeating unless there’s magnitude and opportunity for slight and gradual improvements of gameplay.  Batman and Robin will get unfair hits and die; and, if you’re interested in infinite lives, then you get an unreal program with nothing to match in goals and objectives.  After all, if you become unlimited, you become useless to anything less that can’t overcome it.  Without mortal life, there’s no truth or dare.




https://www.deviantart.com/gameuniverso/art/Review-of-Batman-and-Robin-Sega-Genesis-871975240

Monday, March 1, 2021

Videogame Review, Ninja Gaiden for the Nintendo Entertainment System (w/ Nintendo Switch Videogame Console)

Videogame Review, Ninja Gaiden for the Nintendo Entertainment System (w/ Nintendo Switch Videogame Console)


There’s excitement for a degree of comedy.  You fight the enemy, know the enemy, and break the enemy under 8-bit gameplay.  My review has purpose where general concern lies.  Some ninja types become evil- you’ll see them with their special interests of difficulty across the line, evening into gears of drama although I may find something coarse for view.  Repetitive motion does turn an ugly head if we’re to display heat of battle.  Players “back in the day” would “stay cool” and “not pay attention”.  Do you see how this program appealed to the fans?  Understanding comes at friction if elements pull charm within reach of magnitude.  Ninja Gaiden is a foul presentation; you can see that in the running cats who defy gravity or by simply looking at your odd leaders of dispute and warfare.  I’m not spooky; however, my words fit on questioning features along the edge.  The game isn’t free.  Instead, you receive a package of old games for the Nintendo Entertainment System when you play for online gaming on the Nintendo Switch.  There’s a switch among the collective video programs.  Much of it I like.  The high definition TV does put these old games at their current performance of greatness and save points help.  You can easily play an old game over the weekend; but, keep in mind, Nintendo 64 games aren’t so easy to chew and swallow.  (For example, Super Mario 64 took me about 1 year to beat when I was growing up as a child in the 90s.  Later, I played Super Mario Bros. for the Nintendo Entertainment System, which took me about two months to beat.)  My intelligence isn’t very keen to everyone and, in fact, someone might point out manners and personality- that’s why, by this issue of reviewing method for Ninja Gaiden I must place the foot where shape of conceptual thinking is believable.  Ninja Gaiden is unusual.  “Unusual” isn’t in common use these days but since I’m playing a vintage, retro classic, consider it as taste for vocabulary.  Besides, if we’re playing old, “classic” games, why not place emphasis to increase the boredom of appreciation if we’re to make improvements for gameplay?  Ninja Gaiden isn’t proof of Elementary Geometry so much.  In particular, a ninja’s foot can go missing and I’m wondering where my imagination is.  With imagery, there’s denial; with picture, there’s reflection.  (Suppose I draw one circle and call it a “cookie”.  Then, I erase half of the circle and still call it a “cookie”.  Would you really believe that?!)  Looking into the past has its moments.  By a complete draw of the ninja’s weapons I’m also withholding barriers to physical matter as long as the sword keeps pointing the other way.  Weapon features (toss, jump, and execute) are so odd and awkward that, even with retro gaming knowledge for original video game consoles in the 1980s, I consider the weapons ruined.  Fighting the pussycat is especially an unreliable work of fiction!  Sure, I’m pressing buttons on my wireless controller and the movement is decent, but the difficulty, where present, indicates empty spaces for improvement and finishing moves to light, at times lame, defense against the onslaught of comedy.  Let me finish this with an English lesson: a phrase like “be always brave” has less meaning for demands than a phrase like “always be brave”.  The 1st phrase reveals a strange tender for voice, perhaps with the video game character’s reluctance, to my imaginary view of the language involved.  This English isn’t common; however, being negative about the 1st phrase would be an act of racism, since humors for comedy aren’t so universal.  Let’s make the 1st phrase an exception to the rule.  It’s fine; just optional.




https://www.deviantart.com/gameuniverso/art/Review-of-Ninja-Gaiden-NES-and-Switch-871875115