Videogame Review, The Adventures of Batman & Robin for the Sega Genesis
You’re looking at one of the worst games ever done. The arcade experience isn’t realistic, and, to have infinite powers would cancel the challenge and let you mess around. A game must have challenge- that’s a basic element of surprise for attack and defense. Sure, it’s hard, it’s difficult. But my dog Maggie is difficult. Let’s have caution. At first the “game” seems to be fantastic with neat graphics and wonderful sounds; however, the fun does end and you’ll be pulling at all stops over forced mistakes and errors under the loose map. Actually this game for the Sega Genesis is more like a battle arena game even by 16-bit standards. To dodge shooting enemies is a problem because you’ll end up jumping on other enemies by mistake and lose more unrecoverable health. The arcade countdown game over screen doesn’t look right. Challenge isn’t there. Instead, it’s just a very difficult experience for senseless programming. Options are extremely limited, and, the limits you have aren’t enough. It gets difficult since traditional arcade games do have limits; in fact, without limits, it goes from being a game to only corrupted data. Imagine a game where you never lose or get punishment. Okay, then why are you playing it? Never forget that a really arrogant man never believes he can die. That’s why I’m not arrogant. I refuse to have an unlimited plan. For a real challenge, I need to be modest in lives, weapons, and difficulty against challenging enemies. Some guys have completed the game from using infinite lives. Okay, if you were in my house, and, you wanted infinite lives for gaming, I would just ask you to LEAVE. Sorry. Gotta be honest with ya! Arcade games should be challenging precisely because of limited lives and limited weapons and variable difficulties. Let it be the law of the land! No gamer should ever, ever, EVER have unlimited life for a game! That’s cheating. I don’t care if people can’t beat every single game out there. Take it to heart! Batman himself would get into trouble; he’s not supposed to be an infinite powerful force. At the same time, our jokers get the handle on difficulty way too much and too much is possible on their radar. (Would you let a baseball player hit the ball on 3rd base? No! He’s supposed to hit the ball on home base! So, why let a joker attack Batman from just about anywhere landed?) Battle arena games are required to have a home base of some kind. Batman and Robin do sort of have that beginning feel of combat and pointless fighting. Keep in mind that a challenge is never pointless. Here, there’s no challenge, but just difficulty. We need more possibilities for the arcade experience to be realistic. That can mean adding more impossible odds, less obvious goals, and somewhat equal opportunity. I can get a very big high score of points. But, already, people have lost interest in points and, where the case depends, judgement terminates in the negative. A really, really big high score or a really, really low high score can indicate a buggy program- while the visual effects seem complete, there’s repetitive motion to “make up” for an impossible challenge. An impossible challenge is basically self-defeating unless there’s magnitude and opportunity for slight and gradual improvements of gameplay. Batman and Robin will get unfair hits and die; and, if you’re interested in infinite lives, then you get an unreal program with nothing to match in goals and objectives. After all, if you become unlimited, you become useless to anything less that can’t overcome it. Without mortal life, there’s no truth or dare.
https://www.deviantart.com/gameuniverso/art/Review-of-Batman-and-Robin-Sega-Genesis-871975240
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