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Friday, September 3, 2021

Videogame Review, Plants vs. Zombies: Battle for Neighborville for the Playstation 4 (PS4)

Videogame Review, Plants vs. Zombies: Battle for Neighborville for the Playstation 4 (PS4)


It’s a sloppy game.  The action doesn’t have much contact with support and weapon management is hard to see.  We do get insane art; however, your mentality for the game only holds on pause and effect with severity to gross defense.  Unlike so many games in the history of video games, this PS4 “classic” lacks heroes and villains, entirely.  A whole program like this behaves as distractions into each lazy mess of fighting.  It’s not unusual to see a bomb go off without getting any damage to you or your support.  Even for support, I keep planting flowers and plants while getting no gardening information for specific segments of combat.  Dodging enemies is a hazard due to limited PS4 controls.  At times, I sense that I “might” be doing something when the program is just bursting in color for less rational difficulty.  Fans of Plants vs. Zombies are lucky to even have a brain, even before they get a mind (which they never do).  You do get some impressive-looking characters in art form.  But, with such a short story that I don’t begin with and a general lack of menu for concision, there’s just so many tastes and colors that I believe, when gamers are good for Plants vs. Zombies, it’s a pretty accident.  Maps in the game do spread out with uneven qualities.  What happens is, I keep looking at all the pretty colors and shapes for long periods of time when I’m more interested in keeping focus.  It’s impossible for a gamer to keep focus if there’s mindless struggle.  How do you even accept a challenge with no mind?  Many weapons have awful light of appearance that hurts damage for negative health within reach of chaos.  You’ll have to get unknown causes of destruction from time to time.  This isn’t surprising.  New ideas are usually false.  That’s because ALL ideas are usually false.  A “lie” is usually a new idea.  At least Plants vs. Zombies is a source of creativity and not a source of politics.  Please forgive me if I seem a bit rude.  The fantasy is a greater expansion of attitude that’s hopeless for real improvement.  You can see the faults and errors of status that can uphold fiction on fewer direct touches.  Fashion in the video game world is not everlasting.  You know this.  Humans live for a time and then die.  Plants vs. Zombies is a series for fooling under extended eyes of secret sauce and glitter.  Planting “my army” doesn’t do much good when I have little to no command.  In particular, parts of the PS4 game feel like I need another controller for 1 Player; as in, Player 1 should use two controllers instead of one.  We know this because the Playstation 4 video game console has lots of available controllers with specifics of control and function.  It’s not just about Plants vs. Zombies.  We must consider the PS4 controller and ask ourselves, “Is this PS4 controller enough for the game?”  I think the answer should be in the negative.  Plants vs. Zombies: Battle for Neighborville is so outrageous that I begin to wonder if Player 1 alone needs 3 or 4 TVs!  The game offers high definition video; however, every gamer, every player only has 2 eyes and all the graphics don’t exactly amount for widescreen vision, but visual suggestions of absence in objects and materials.  I did have fun with the game.  But, I can’t have good logic without the right means of attack and defense.  Some enemies are totally impossible unless you’re at a very high level, and, you die again and again with a false hope of return to battle, because, you’re never coming into battle, but going “under” battle.  The game’s fantasy is just too big to put in a gamer’s bag.




https://www.deviantart.com/gameuniverso/art/Plants-vs-Zombies-Battle-for-Neighborville-PS4-890739445

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