Videogame Review, Restless Soul for the Nintendo Switch
It’s only nice for a restless player. But, usually, a player rests. I get restless. So, there’s a little humor in me for words. The arcade reference is most certainly disappointing. Most “old” video games were never black and white. Black and white “TV” was a PONG-and-Atari thing. Where is the game? I’m still waiting for a challenge. Keep in mind that the Intellivision gaming console was absolute method for Color TV. As such, from our history, black and white video games were very available for Game Boy only. Game Boy was a portable gaming console. Restless Soul does show us some modern possibilities with black and white for HD TV. Black and white for HD TV? Yes, it’s a pretty rare phenomenon, but it’s negative and low. How many colors do we have in the rainbow? Here’s what I remember:
Red, orange, yellow, green, blue, purple and indigo, making 7 colors. (“7” is a lucky number.)
Restless Soul does not have much “rainbow” to speak of. Black and white is black and white. But, we can have white and black, and, white and white and black and black. Never forget the investigative grey. Reading the text with my voice during the gameplay was a mixture of common sense and exaggerating technique. Of course, the Nintendo Switch gaming console is not always funny and Restless Soul is evidence of that. From my personal experience of Game Boy, I think it’s because of the offensive design. The design (graphics, video, imagery, photos, video art, etc.) never reaches minimalism. Minimalism has this problem. The general public does not have much respect for minimalism. The general public does not have much respect for a “minimum” of gameplay. You can get restless for the Nintendo Switch; however, Restless Soul is not even a minimum to be restless for with confidence. Music for the game is almost completely an undertaker’s jingle. Story becomes self-defeating under the plain notes. YouTubers can probably make Restless Soul look funny. It’s possible to make this game look funny in your own privacy of living at home. But, there’s a catch! You must be an artist yourself for the text to appear funny to you. Restless Soul has almost no art to speak of. In fact, the Game Boy has better graphics! I don’t know what the programmer is trying to joke about here. Retro gamers are not extinct yet. Is that the joke? Well, it’s stupid. Also, the gameplay text hits the wrong notes of reason and players of this game will experience humor that is out of shape for mouth. This makes reading difficult. Making matters worse, some jokes in the game are really insults with negative smiles to imagine with regret. Without the public’s reference to videogame history, Restless Soul will be lost from the hints upon age of machines. (It’s poetry. But, where’s the poet?) The game does not perform. It just… runs. Retro gamers usually do not run; but, the game runs. How do we catch up with the gameplay of syntax and psychological judgement? I don’t think we can really catch up to it. Pokemon look interesting. But, Restless Soul is not a Pokemon game. The art in Restless Soul is rude and glaring. We never find the light of sense. I have some good sense. I can read with vigor. But, Restless Soul is not a source of vigor. It’s dull and bland. Yes, the game is colorful in a narrow sense, but there’s no thoughtful connection to arcade machines from the past such as Pac-Man and Galaga. So, what this means, really, is that Restless Soul is not a tribute to the past. It’s not even a compliment! From my personal experience of playing Restless Soul, it’s a diminishing pretend. At least the game is cheap and Nintendo’s shopping channel for the game activates a discount with extra points. Restless Soul is a meaningful idea. Sometimes, I like the idea. Restless gameplay is out of order for this case. When the “Options” are more challenging than the “Game” you know something is wrong.
https://www.deviantart.com/gameuniverso/art/Review-of-Restless-Soul-Nintendo-Switch-928168356
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