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Sunday, January 7, 2018

Videogame Review, Mario Kart 7 for the Nintendo 3DS (and Nintendo 2DS)


Videogame Review, Mario Kart 7 for the Nintendo 3DS (and Nintendo 2DS)

3D in general for this program is magnificent!  Even on my 2DS, the game holds up well in the light towards Mario’s sweet end of racing near the monstrous king named Bowser.  Peach is as dazzling as she’d ever be in a good Mario Kart.  There’s just so much of a load on this game for its fictional presentation of oil, bananas, steaming wheels and cute drivers, and you don’t have to blush about the sweetness because horror is mixed up into the gameplay enough to create a rough atmosphere, for which Donkey Kong may soar into a toad and fail at squeezing the mushroom-wearing guardian down.  Of course, talking about guardians in Mario Kart is like saying that Bugs Bunny is a sophist; maybe I have stories mixed up to a perfect extent, but all successful games are perfect, figuratively.  A typical critic these days will say something like, “Nobody’s perfect.”  How does that critic give artists any confidence?  He or she doesn’t; the statement that “nobody’s perfect” makes about as much sense as saying that there’s always a catch to something or that we don’t have any standards on mortal Earth.  Mario Kart 7 has its created truth for drivers as the going gets tough- in fact, it’s impossible for such genius work to not go hand in hand with experience in programming and philosophy on art (as opposed to “philosophy on life”).  Such sweetness and horror for Mario and his friends are not confused, messed up, exhausting and tiring, because there’s plenty of chaos against its own discord; there’d be jokes given in the visuals, here and there, to comment on the ideologies of good and evil not only through appearance, but also action with the looks.  Luigi is responsible for wearing green clothes for Mario’s plumbing business when he’s not so safe as the color “green” may express.  My Nintendo 2DS and 3DS both show the game well with layered differences in their presentations of 3D.  Please, don’t tell me you don’t know what 3D is.  Would lack of knowledge be the case, you’d have a lot in the ballpark to get to, even if that means getting busy with silly weapons and causing mayhem with figurative destruction.  Unlike what the excessive liberal media may tell you, Mario Kart is not too violent; as a matter in due course, Nintendo players would even say that the game is not violent because it’d be silly to think that someone may be truly damaged from turtle shells and slippery bananas, both of which hover over the racing grounds with a kind of aura for floating hostility in which nobody dies in the end and the joke is obvious and special.  You’re probably wondering how obvious this game is and I can tell you, through and through, Mario Kart 7 is stylized with cartoonish events for which ridiculous madness serves up the hot plate.  Artificial 3D is of course not to be confused with natural 3D.  My friends who draw pictures of things from Mario Kart know that expressive ideas go along with figurative constructions by imagination.  Try pressing your face against the 3DS while looking at the game and you’ll see that its 3D changes in quality depending on the distance between your eyes and the game’s eyes.  Programmers have worked very hard on this game, but it’s not like I automatically give credit just because effort is put in; together with the graphics, so much attempt by programmers and gamers to play this game may be an indicator of novice skills.  Novice players may actually use up more energy than expert players.  After all, the 50cc raceways are more slow and ready-to-handle than 150cc raceways, and the 3D may make you believe so much about a dream that Mario Kart 7 would be an accolade of button-pushing games you can see on the 2DS and the 3DS. 



https://youtu.be/2G0Q58-C0ME


Photo Attribution: https://www.mariowiki.com/File:Mario-Kart-7-Box-Art.jpg#filelinks


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