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Thursday, January 25, 2018

Videogame Review, Moon Patrol for the Atari 5200


Videogame Review, Moon Patrol for the Atari 5200

Gameplay is riveting with a colorful exaggeration of heat.  Once in a blue moon you’ll find purple saucers who try instigating an ongoing event between the borderlands of futuristic ammo, dug-in traps, leveling missile torpedos, soft rocks, 8-bit flowers who want to eat you, a black jet UFO with sneaky demeanor, and of course your moon cop patrol vehicles with belted wheels and two separated, dangerous nozzles for firing.  If you like Super Mario Bros. (not Super Mario Bros. 3, the first one), then this game won’t disappoint you because its demonstration of a vehicle’s moonwalking ought to enrich your vision in those eight bits although, to my knowledge, the Atari 5200 is like the 8-bit Atari computers but not exactly the same.  You’re probably reading too much into this statement if you think I’ve actually provided bias now.  Truth of the matter is that both the Nintendo Entertainment System and the Atari 5200 are consoles with functionality problems.  Do you understand?  Both consoles can break and that’s enough.  So with Moon Patrol on the Atari 5200 you’ll have problems even if you get a brand new controller from heaven; for one thing, even Best Electronics’ gold controllers have rubber buttons and overtime the fire-button contacts will be within the 5200’s mechanism and 80’s design for which a great appearance on a controller can leave you feeling empty and sad if it doesn’t work.  My dad is not certain as to how the 5200 controller works himself, giving it a test with his arthritic fingers, yet he often says that it works great since Centipede would be so hardcore as to give the progressive, magnificent touch of difficulty as Moon Patrol does with reversed engineering.  All statements are wordy.  Can you tell me how good this game is without using words?  Probably not if you’re hypnotized by TV and have forgotten your speech impediment.  A movie like “Who Framed Roger Rabbit” never, ever, united all cartoons we’ve had in our history; take a look at that movie again, you’ll see Pac-Man is not in it as well as the Mario Brothers aren’t.  What a shame!  Nostalgia Critic has fooled people into believing his words.  That’s because, unlike the instruction manual to Moon Patrol, Nostalgia Critic has disordered thoughts which are so convoluted and funny that we forget for a while to put the pieces together on his philosophy of life, if he has ever ruled with a forgetting trance to begin with.  Here, on Moon Patrol, you’re taking well into the onslaught of lunar gaming by pinpointing over hotspots to show your life how it’s made.  Laser bullets work wonders and still UFOs after the 80’s have long passed can pack in a punch and leave you with deserted madness, if your Atari 5200 doesn’t have controller port issues and falsely adjust the controller’s scheme of the fights between yourselves and a robotic, enemy population of whirring bugs and floating gadgets.  As a reminder, my text is not the game’s picture except in the sense of referential data towards the promoted time travel on your purple or dark violet cop; in fact, your whole vehicle can change in color depending on the difficulty chosen.  Rubber buttons on the firing function go well with the game despite the fact that throughout the years they get more and more sticky in the button-pressing and fire-pushing until, eventually, your controller’s “tires” are worn out and need to be fixed.  Also, to comment on rubber buttons and fire, there’s give, for which I can distill in ammunition outgo as the battling crowds get under way and the zones are alphabetized with missions accomplished.    




https://youtu.be/5z7AipCSZQI

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