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Thursday, February 15, 2018

Videogame Review, Kaboom! for the Atari 5200



Videogame Review, Kaboom! for the Atari 5200

Great comedy!  Kaboom! isn’t your ordinary game because it’s a parody between sing-sing and the 1812 Overture with smashing details for the quick bomb tasks- joysticks twist and turn until bombs only magnify their onslaught through pinpointing, firecracking, a prisoner’s intimate smile, explosives rolling over the green haven, even if it means trusting instincts while terrible music is played bit by bit along with buckets of splashing graphics from all the nice blue water.  Maybe it’s too early to make some changes to my bright mood expressed here in visuals of which my review demands so much space and personal choice, but Kaboom! (to make my point clear without being too fashionable and stupid) presents us with explosive consequences to which this prisoner in black-and-white stripes doesn’t chortle but instead assumes malversation on which he disposes of working flames your way with extreme prejudice, almost like a criminal’s dream of making the basic things out of life as silly as possible, yet, whenever I’m going through the 8-bit motion and squeezing my joystick against Atari’s professional rubber boot, plates are slashing and dicing upon each other’s grooves any time I indicate action with a palmed fist in my gamer’s glove.  Such slicing and dicing as I like to refer to movements throughout Kaboom!’s 8-bit universe of stretched green and magnificent score initials for analog arcade gameplay- if I say so myself- really works up appetite because the popular jingle from the 1812 Overture, although it’s not the entire classical music song, encourages me to mandate my effective moves with a lot of that prisoner’s extreme prejudice when realized for particular input of switching between buckets of water for the dismantling of blue or black bombs.  So why am I hesitant about recommending this game?  Because the controls are probably great to me only because I’m a geometric expert who grew up with analog control on the N64 and generally the Atari 5200 has been my alter ego in actual materials despite the fact so many gamers from the 70’s/80’s time prefer joysticks with a more simple rhythm and approachable control.  My problem here is not that the Atari 5200 controller doesn’t have enough control; au contraire, such a black device as this is with yellow numbers and some of the sweetest letter colors I’ve seen since Sesame Street came into my life can only be managed if you’re willing to be responsible for exclusive odds and ends to control of which haven’t been very much disputed and respected on with special conversation.  Kaboom! is a great game if someone is interested in it in spite of fashion.  Sometimes I think spite can be remarkable if you’re trying to be unbiased and impartial.  Fashion that exists out there for the Atari 5200 is generally painful, distressing, and totally bad, for gamers have approached the Atari 5200 on rare moments only to in turn spit in Atari’s face, remark on something gross, make excuses when just as unlearned, and, through and through, Atari has to appeal to this sort of crowd since they also are likely to touch on the Atari 2600 and even the old pong machines.  Kaboom! can be considered a more advanced form of pong since it’s trying to maintain a fictional story along with improved graphics and astronomical joystick movements.  This 5200 joystick is very much like holding and swinging with a baseball bat; it has the right texture in movement, feel over swift decisions, and basically detracts from the beliefs of gamers used to simpler joysticks more than complex joysticks.  Don’t dismiss the joystick just yet, though.  Isn’t the Xbox controller complex, too?  Criticism was given in Ventura’s newspaper about Microsoft’s “first” videogame console and that includes its controller: “it’s too big for a child’s hands”.  Perhaps adults are ungrateful of video games and are often more childish than children are.  Children (if the name can justify their immaturity) do get into trouble from lack of experience and yet also don’t have enough experience to get into even more trouble.  For one thing, the Xbox controller and the 5200 controller have been accepted by so many children in recent years; such kids lack ego, including the nasty kinds, hence they’re more indifferent and receptive of new devices, new consoles, new games, even if it means they refuse to have any sort of opinion on their modern habits at times as well.  Really, I want to be a kid again!  Kaboom! spreads out the criminal’s masterpiece in execution; multiplayer, big pails, little pails, such 8-bit world is tremendous for the 1812 Overture cliche and, through magnification of classical music and behaviors worse than boring life, funny stuff happens on the screen, my joystick is understood because of my educated privilege (although most of my personal gaming experience just comes from money and time, not school), and, when bombs explode upon the green field with rolling effect and diminishing flames, Kaboom! ought to be recognized, praised, and glorified in a future application whether it’s by Atari or Activision.  Rough character from the prisoner may make gamers uncomfortable; however, since you guys are probably thinking of manipulative goals and ignorable patience, let’s try opening our eyes to more of what makes 8 bits interesting, exciting, and (quite frankly) brilliantly abstract.  

This is the game for the Atari 2600.  Its cover isn't the game, but you get the idea.  The Atari 5200 version is in a box with a cover that shows a prisoner with a greedy grin.

Photo Attribution: https://upload.wikimedia.org/wikipedia/en/4/47/Kaboomcover.jpg


https://youtu.be/1P1rFbbSKbY

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