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Thursday, March 15, 2018

Videogame Review, Super Mario Bros. Deluxe for the Nintendo Gameboy Color (Nintendo 3DS)




Videogame Review, Super Mario Bros. Deluxe for the Nintendo Gameboy Color (Nintendo 3DS)

Nintendo Life was in love with this broken game.  They feel there’s no such thing as a perfect game and as so back then they reviewed Super Mario Bros. Deluxe to give a positive rating on features although gameplay itself was a complete disaster towards those features.  It was like saying that features are good even if the gameplay sucks.  How is that possible?  Camera angles in this game are very broken and at times I’m just reaching into spaces as blind as a bat.  Scratch that… as blind as a Zubat.  I like Zubats.  We can’t be going along with games just because of their features, for, without nice gameplay, the features won’t hold up.  Even when I collect red coins in various mini-games I’m still blind as a bat (er, Zubat) and it’s just lucky shots by mysterious collision detection anybody is still alive around those voids or overhanging stamps of color.  Mario does look bigger here.  I guess he gained weight.  All right Mario!  No more spaghetti for you!  Gamers don’t care how poorly you fit into the screen on a Gameboy Color; you need to go on a diet… an Italian diet!  Besides that, the Gameboy Color has its shadowy graphics because of the lack of back-lit screens; shadows are fine for the Gameboy Color and I’ve beaten Super Mario Bros. Deluxe by that mode because I was more confident on being blind (blind as a Zubat).  Please, don’t crack up now.  So after I got the download of this Mario game on my Nintendo 2DS as such a portable was maintained only for further pursuit of typical downloads on older consoles from the Virtual application, indicated on my front screens from bashful information on Nintendo’s part and technological ways of expression if not just merely Gameboy Color gameplay, such Gameboy Color gameplay available on the 2DS for dimes and nickels and not just pennies (whew; I’m not paying $30 for this junk), expectation lingered on the horizons I was expanding upon only to come to terms with big video environments on the Mario program, so big I begin seeing phantasms around me from the colorful eyesore.  Anything Super Mario Bros. expressed on the Nintendo Entertainment System (NES) has been absolutely destroyed by the Gameboy Color’s massive interpretation of it along the lines of casual defeat, dismissive action, and common drudgery.  Nintendo Life was right in saying that the gameplay failed, but they inflated their pompous rating with the simple opinion on available features which would’ve only worked on functional input and output of SMBD’s video presentation.  At least it’s video presentation on which there’s some degree of control.  I only say games are good if there’s perfect gameplay; anything imperfect is kicked into the dustbin along with SMBD (Super Mario Bros. Deluxe) and Pong and Arcade Classics on the Sega Genesis; so, between good games and bad games, there has to be such things as perfection or else we’ll be undecided rather than firmly excited.  Just watch the movie Tremors and you’ll know what I mean.  Players on the Nintendo 3DS have rated this game highly despite the flaws of mysterious gaps and random deaths.  You know what that means?  Such people are actually liking the game for being unreliable.  It’s like liking Nintendo for being unreliable and so the ratings for SMBD on Nintendo’s Shop Channel are false values.  Trust me, Nintendo.  Two plus two does NOT always equal four.  Values have to combine with accuracy.  Videogame companies ought to make use of the method of clipping games into bigger sizes whenever game environments are too small.  For instance, take Berserk on the Atari 5200 as an example: there’s too much darkness, lasers which are too small, heroes and villains which are pathetic and laughable, and everything is microscopic.  Should Nintendo be interested in knowing what the OPPOSITE of Super Mario Bros. Deluxe can be, there’s Berserk on the Atari 5200 for dire consideration.  2 extremes can be made here- 1) SMBD makes everything too big and too magnified, and 2) Berserk on the Atari 5200 has everything in its gameplay very microscopic and poorly significant.  Which one should the audience receive for their video game collections?  I say “none”.  Failures in gaming shall inform us more on what’s possible and impossible upon us towards bittersweet universes of video games as well as disgruntled publics.  Super Mario Bros. Deluxe is interesting to me as a video game historian although an edited, superficial and deep Mario game should’ve been considered for the Nintendo 64.  Can you imagine if Nintendo released an ultimate Mario game in 2D on the Nintendo 64?  Perhaps Paper Mario fills that favoritism.  Maybe fears about possibilities make them seem impossibilities and vice versa.  Really, Super Mario Bros. should’ve been given a more faithful treatment in 1999 as well as an honorable improvement on Mario technology.  Better play Super Mario 64! 



  https://youtu.be/7ria7O9Wmjo
Photo Attribution: https://en.wikipedia.org/wiki/File:Super_Mario_Bros._Deluxe_GBC_cartridge.jpg

NOTE: Wikipedia is not the only encyclopedia on the internet.  Therefore, this image may be use here.  Besides that if I were to use a similar photo to this one from Ebay or a game collector site or whatever, Wikipedia gives a false warning on copyright.



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