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Saturday, December 29, 2018

Videogame Review, Virtua Cop for the Sega Saturn (w/ Analog Controller)



Videogame Review, Virtua Cop for the Sega Saturn (w/ Analog Controller)


The bad guys shuffle in against each other from moments on end into labyrinths where urban constructions are visualized through an automated camera, images given to chance or else subtle motion of time realized just as moments fill the conflict between a pair of chunky police officers in polygons and bad guys with the much-added weight of importance, especially as gunshots are pictured by rings changing in shades from green to red; in fact, the “rings” (or crosshairs) give lots of Sega’s input into Virtua Cop as to how dangerous passivity becomes for gamers who are either anxious and have difficulty in recovering- that is, loading bullets- or simply holding a Saturn controller while taking no precaution and necessary measures.  Read my first long sentence again if you need to.  Although Virtua Cop doesn’t make use of my controller’s analog thumbstick (or “pad” if the shape comes under speculation) the direction control through normal, 1995 use of technology is enhanced from Sega’s addition of options for gun-looseness and in-game challenge.  You’ll find a villain on “Expert” mode in a brilliant white coat who disputes with your chosen officer on matters related to doom and permanent desolation.  Many hits in the shooter can’t be avoided and various construction sites will remind movie-goers of the Naked Gun series in movie cinema.  Bad guys come in all shapes and sizes until the Saturn program runs out of things for us to share with one another as Sega fans, as clouds hit the windows of a police car (or Panda car if the British are wondering) near the main gate and entrance to the bossman’s hiked workforce on “Easy” mode.  Light guns could work well with the Sega Saturn even if I’m only pointing to my analog controller since direction control given through direction pads changes in effects for our thumbs and hands depending on occasion and discipline of reaction.  Quite a few gamers out there actually have no discipline whatsoever.  Rules in this shooting game function in Sega’s authority for the 3 courses as long as the Sega Saturn runs its unique media as quiet as a mouse and players show their moves for the difficulty expressed in imaginary tasks presented on 32-bit video and what would’ve been relatively sharp music and voice-acting for the mid-90’s, a particular era that saw Sega make excuses for violence through funny forms with color.  Comedy really takes us by surprise here because the men in black suits take different charge compared to well-dressed soldiers in ridiculous masks and useless bulletproof vests.  Those clouds on my police officer’s car don’t appear like reflections but painted walls instead; that’s not surprising, considering the Sega Saturn’s levels of depth programmed into the visual concerning exchanged heights of altitude showing in 32-bit video shared with Virtua Cop as much as with Virtua Fighter 2.  Difficulty and challenge are rendered in the perfect, loose form of environmental hazards provided on Sega’s note to blue skies and our main economy capital.  So what Virtua Cop does is roll the footage of a kind of economic struggle going on between police officers and bad guys in uniform due to all those off-the-wall films seen in movie cinema: shaky, colorful, and exorbitant. 

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