Videogame Review, Bang Attack! for the Nintendo Wii Console
The game is just fancy research. It’s not really a game because the player goes to a few rooms and pops a bunch of balloons to get the fastest times and highest scores on a limited basis. Maybe a puzzle game like this, which uses pretty colors and no obstacles, would’ve been better when we weren’t as familiar with the Wii remote controls. Now when I play this game it’s unbearable! There’s no obstacles in the game, no challenge in the game, and, because of this, how could this program have ever been a game? I beat the entire game without even once using the hammer. Here, I’m just popping a lot of balloons in a few different rooms. Wii remotes are light enough for ease of management; however, from what’s presented in Bang Attack!, there’s no problems here to actually have management on and I’m forced to just mash buttons and pop more balloons while a boring tune rings in my ears. For 2+ hours I kept on and I wanted the whole thing to stop. Yes, I know I can pop balloons! This puzzle program only puts a wrench on my controller as long as I participate in courses that are always smiling, always colorful, always bright and cheerful… until I’m about ready to lose consciousness and interest. Consciousness is necessary for there to be interest. Everything in the game is a bursting bubble- once it explodes, are we going to get anything back from it? No, of course not. So Bang Attack is a great example of one of those vanity items we ran into during the Nintendo Wii’s videogame market crash when piles and piles of cheap, poor quality games were made available. Bang Attack for video games is like Jekyll and Hyde for literature in terms of what’s learned which of course is nothing. Even from my childhood standpoint Bang Attack merely pushes objects in front of me that I can pop as long as I can add up 2 and 2. “That makes 4!” Yeah, yeah… you get the drift. And the combinations waiting for me don’t come in enough quantity for me to praise its quality of balloon-popping madness: hats, seashells, casino money, bananas in pajamas… okay, I’ll stop there. A game like this isn’t a form of videogame literature without its symbols. Everywhere, in the few different rooms, I’m popping balloons; popping, popping, popping balloons, and I’m not any more intelligent, kind, or polite about my general life because of this since it’s not really a game. I may be a poke in the nose but at least I know what stinks.
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