Videogame Review, The Dreadnaught Factor for the Atari 5200 (w/ Used Gold Joystick)
This is a very combative game to get involved with. Over the years since I’ve had the gold 5200 joystick the buttons have sunk in somewhat to a degree still applicable for vigor and excitement with gameplay; perhaps this is due to the general design of the unique base for which I’m holding on with varied grip throughout a game session and my hands move and twitch depending on flow of difficulty and manner of execution. There’s still more Atari 5200 games I need to play before I can say which ones really, truly give the best in terms of graphics and style of entertainment, but The Dreadnaught Factor must be one of the console’s most appealing games to have ever hit the combat zone of gaming. You’re left with several difficulties from lowest to highest and I’ve gone as far as Difficulty #6. (Difficulty #7 can’t exactly be struck down in one minute; give it at least two months.) Joystick controls are extraordinary! It’s rare that I see a game with so much intense action in the works requiring the aiming and tilting of a joystick with pinpoint accuracy. Ratchet & Clank for the PS4 usually doesn’t get this intense in gameplay action- in fact, a lot of the game was merely boring. The Dreadnaught Factor differs in the respect of time-and-space continuums geared for the picture and features rolling off the tube in abstract galaxy art and your main hero’s innovation of theft. Costs obviously don’t just include the game: you’ll need a working console, a working joystick, a working game, and a working house to play video games at. For some reason the past owners of my house were stupid and not only smoked in the backyard (mountains, weeds, etc.) but left a great deal of damage to the property- the stairs were built illegally, a kitchen was ripped apart, and some plug outlets had been installed backwards. Good thing I have Dreadnaught Factor to forget these troubles a little! Your ship’s thrust has its own roaming candle against the oncoming enemy motherships which come in different shapes and sizes. Ghosts in Pac-Man actually remain who they are and don’t change except with the challenge; however, the motherships in Dreadnaught make up a vast, serious force that can wipe out a galaxy’s population during a struggle for the light and stars around us. Playing with an Atari 5200 controller varies in effect as my hands find buttons for launching into space more ammunition and bombs towards the enemy motherships, as each detrimental vessel looms into the abstract vision with holes and tunnels for obstructing justice. Companies should consider what plenty of critics have called a “masterpiece” from personal intelligence and innovative means of combat along the edge into battle.
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