Videogame Review, Zoop for the Nintendo Game Boy (w/ Brand New Game Boy)
This was a rad puzzle game for the time. Even today, the symbols and pieces have an interesting look for black-and-white video games from the past. Anything you play on the Game Boy is black-and-white. Some photographers may prefer black-and-white photos; so, they may prefer black-and-white images, so I recommend this Game Boy version of Zoop for historical purpose and modern nostalgia for vintage items. I go back to Game Boy games for the same reason I go back to black-and-white movies: interests of color, shade, and display of old technology. But even a child or a kid may look at an old game and look at a new game before making a decision for the new game. Then again, how many video games are in black-and-white? You can make some modern games black-and-white from editing color TV, but this isn’t a guarantee for performance, because lots of modern games rely heavily on COLOR- “color”, as in rainbow of pixels. For a black-and-white portable from Nintendo, they did a very good job with Zoop. The high scores are of the lower high scores compared to high scores for Tetris on the Nintendo Entertainment System, or, compared even to Tetris on the Game Boy. A Game Boy is a Nintendo Entertainment System, and, it’s a black-and-white portable; so, it’s a black-and-white Nintendo Entertainment System capable of black-and-white videogames. We do have the ability to play some Game Boy games on another Game Boy portable with color TV methods. Zoop gets challenging especially on the highest difficulty level to start with. Sometimes the black-and-white “video” becomes a trick to view under my eyes. Playing for about 4 to 5 hours sounds right for a vintage videogame from the 1980’s to mid-1990’s. 50 hours would be torture on this fossil. Besides, I must reserve my brand new Game Boy machine for enough games as much as I can. I don’t want to completely wear out my Game Boy for just a few games! The Game Boy did have some very disappointing home-arcade titles. Here, in this case, my fingers and hands handle the Game Boy portable very well for Zoop. The Nintendo Wii U gamepad is a lot more trouble compared to the Game Boy since the Nintendo Wii U gamepad shakes around a lot while I’m pushing buttons in rapid motion. Yes, we do have “greater” Nintendo portables today; just take note, that the Nintendo Switch and the Nintendo Wii U gamepad are also significantly BIGGER. That impacts gameplay and practical goals for entertainment. The Game Boy is easier on the hands. The Game Boy Pocket was kind of anti-Game-Boy and playing with that sequel portable to the Game Boy has limits for concern on comfort and handling, and, the volume is really quite small on that little thing. Selecting my level involves partial-editing the difficulty prior to gameplay and the results are excellent. I don’t always really need to write down my high scores with all of the memories and sensations in my head. The objective of playing Game Boy today is to “go in the time machine” with an open mind. Zoop is very different. The gameplay is a zig-zag system of 4-way elimination between blocks and tools. Yeah, I’m not living in the 1990’s anymore. At least there’s enough gaming to make concentration worth a favorite color for the moment.
https://www.deviantart.com/gameuniverso/art/Review-of-Zoop-for-Game-Boy-865329039
No comments:
Post a Comment