“Yelling”
By a good marriage,
It’s doubled for construction.
Just let me shut up.
https://www.deviantart.com/gameuniverso/art/Yelling-871845219
Childhood under rosy stars, restaurant memories, diet confessions, food chatterbox. This is a good place for restaurant reviews! Just keep your mind awake, let the eye ride before the tide.
“Yelling”
By a good marriage,
It’s doubled for construction.
Just let me shut up.
https://www.deviantart.com/gameuniverso/art/Yelling-871845219
Videogame Review, Super Fantasy Zone for the Sega Genesis (w/ Nintendo Wii Console)
That’s sweet! Your mom would like this. Being in funny situations, or, drifting into the plane, is such a big deal I’m not sure where to put it in gear. Total domination shouldn’t be really bright on the picture if we’re to resume in judgement for odd creatures. Rapid fire is available. Going from one type of ammunition to another proves worthy of despise; from attacking such cute, innocent-looking creatures there’s little to no suspension of disbelief without nostalgia at hand to controller and device. Nostalgia, when you find it, appears to flush on outlook between regret and overcompensation in gears of war and destruction, although your villains will look so adorable… gag me! How can destruction be so agreeable to sweet colors? Super Fantasy Zone is the kind of game that appeals to gullible players who view rainbows for too long. There’s nothing bitter to speak of for this planetary warfare. Even the boss villains are just so cuuuuuuuuute. It’s like Pokemon, but about 100 times worse. The rapid fire is overcompensation and the weaponry is very light on discharge to the point of bursts and pops. A volcano is not a puppy’s mouth… I should mention that. While you may end up as a fool from viewing the game in cute arrangement there’s also dark, unfair advantages for the cast of bosses. Many deaths are unavoidable and challenge gets reduced to automatic defeat from time to time. This Sega Genesis program is obscure. In one sense, the battles are already determined; in another sense, you’re at random odds for dispute. There’s evidence for gameplay; however, difficulty rings to a loose map and my ship practically drifts off. It seems as if enemies don’t really push me to the limit for their return of power, and, when there’s power, floating particles are random and too infinite for any kind of secondary knowledge for gameplay. You’ll just get hit at times and that’s all there is to it. Here’s a case for programming where I simply must tell entertainers out there to stop bothering me with illogical motion due to chance of happening in performance along the edge, that I may only rest on and hurt my fingers. Super Fantasy Zone was a download available on the Nintendo Wii shopping channel when it was around until past termination. Finding enemies is a trick I can put in a hat, but, I can’t exactly wear the hat since there’s dimensions beyond TV viewing. A Sega Genesis game like this one would’ve done better on high definition TV due to the picture rolling by upon missing links into wonder and fantasy beyond approaching. My stance on this game isn’t so dramatic for a reason- by fire in gameplay, there’s enough silly circumstance to pull action from void right at the constructive reasoning where I either dream apart from sense or escape under the happy idea of it. Yes, I am happy. Maybe it’s a false emotion considering there’s supposed to be war and destruction and I doubt that humanity knows much of our galaxy, for we also invented religion and mysticism upon the brink of fancy and conflict. Super Fantasy Zone is a rumor for the Sega Genesis and people who entered shopping markets would look at prices and always imagine something better than received in compromise of purchase.
https://www.deviantart.com/gameuniverso/art/Review-of-Super-Fantasy-Zone-Sega-Genesis-Wii-871668258
Videogame Review, Ghosts ‘n Goblins for the Nintendo Entertainment System (w/ Nintendo Switch and Wireless Pikachu Controller)
Just imagine- my house is being robbed, the robber steals my video games, and, I call the police. The police arrive on my property and ask me questions about my personal belongings. “What kinds of video games were stolen? We’ll put it on record.” Should I tell them the truth? Maybe I would joke around and say, “Oh, just some fossils with bad controls and dumb characters.” Maybe. But, it’s the truth, right? Perhaps. I enjoy a good punchline during a good moment like this one! Sometimes old people remember junk with nice memories. By considering the 1980’s, I can give a proper estimation for this NES “classic”. We have lots of cases where gamers played something when they were young and grow up to be cheesy fashionistas. “Classic” this, “classic” that… yeah, I know you’re speaking of mortal life. Kids will have to grow up! Still, Ghosts ‘n Goblins is really too hard. Players need a greater vision for the concept. For one thing, this NES classic presents us with a loose map. Finding your way around is necessary. And, Ghosts ‘n Goblins isn’t baseball. You don’t really know where you are in the game. Suddenly, it’s a dark night and you must find your way and keep on trying the power of fantasy. That’s the problem. You’re “trying”. It’s not really the force we’ve come to strength on without drama and horror against the picture in motion. You will try. However, you won’t “use” it. Use would require management and honesty. When playing Ghosts ‘n Goblins well at all, I need to be a deceiving complaint around the clock until my bones hurt. Get it? I like bones. Bones are kind of funny! Only a gamer like me will say this:
“How many times have I told you to stop killing me?”
That’s very ironic. Lady Gaga believes life is final. Who knows? She needs more videogames. Death is a welcoming subject in Pokemon. Burger King sells on magic, Nintendo exaggerates, and People magazine doesn’t include interviews of boring people. Boring people are sexy. I guess that’s why we have too many questions and lots of answers. Here, for Ghosts ‘n Goblins, imagine repetitive destruction, lame gallantry, and supernatural evils. Darkness falls on the Nintendo Switch. (Are you laughing yet?) I need a vacation. How about a visit to one of the wealthiest kingdoms in your video game collection? Sure, you’ll die every 2 seconds, but a player won’t have to worry about poverty and hunger since the strong, valiant knight will keep his clothes on. Hell, just his very bones are like clothes. Evil has overtaken the 8-bit cassette. God has placed a curse on my controller! I know it. I can… feel it. I know its power. Come to the light and get me some orange juice. My eternal love is fixed over the button. Will somebody slap me? It’s a sacrifice for electricity. A sacrifice that will make my machine run like the wind! Please, have mercy… I’m only a knight in… dirty underwear? What?! How anyone could save the universe, I’m not sure. Humans are just about stuck on Earth. I can smell God. Oh, wait… that’s my toaster. Stupid toaster.
https://www.deviantart.com/gameuniverso/art/Review-of-Ghosts-n-Goblins-NES-and-Switch-871344975
Videogame Review, Zoop for the Nintendo Game Boy (w/ Brand New Super Game Boy)
I enjoy this game for a while. When the limits become visible, I play around with blocks in various shades of color thanks to my Super Nintendo. So, is this game exactly Game Boy material or can we consider it as a Super Nintendo application? The video game console does provide me with a window of opportunity for enhancements of color as given on radar. I don’t expect gamers to really beat this game; it’s more of an arcade game. But I must sense a little hesitation on my part as I’m recommending this program since so many gamers actually don’t like or enjoy Tetris, and, Zoop is kind of like that classic game. My feelings are quite hurt from thinking about it; however, my anger is very slow to the point of me not reaching that rage of shopping and entertainment enough to disguise my sympathy for outsiders of my lifestyle. You’ll see reviewers on the internet who show off their materials and let you look at their costly videogames. Am I like that? This self-criticism isn’t so natural. People often don’t even consider themselves because it’s a lot more fun to make fun of somebody else. I won’t make fun of my readers so much. Besides, Zoop does have its merit- learning from shapes, hitting the lines, and going with the flow of excitement and drama within grasp. Especially on the hardest difficulty, the blocks will move so fast that your fingers won’t keep up. Personal gaming is a taste for dramatic consequences in skill and genius. Expert players don’t care much about bugs and errors. There aren’t any bugs and errors here in this game at least according to my own skill level and it can take a real jerk to find them out. Before going further in this review I suggest you take a glance at the Super Nintendo and see if you can find colors and shades on the machine you don’t find on “modern” devices. Modern life has redefined the Super Nintendo over the years; then again, few gamers play a whole lot of games and typically stick to favorites like Mario or Sonic. It’s not easy to match your skills for a new experience. New ideas are “new” for a reason: they’re unknown, mysterious, and risky. Zoop does speak for a new experience although I’ve achieved greatness under my fingers for starts. High scores don’t matter so much compared to just the thrill and wild style of mannerism regarding a flow of fantastic blocks of wonder and understanding. More importantly, the Game Boy game doesn’t look stupid! I hate old games that represented a hot fashion for the past only to arrive at my table in the future with obsolete rules and wrongful mechanics. (Keep in mind that some people will only own 1 or 2 games at a time; and, for a time, it’s the only game(s) they have even if they call their video game console “the best”.) By my issue of command for the Zoop game, a challenge raises the difficulty on heat and pressure until effects deserve notice of questioning features under interests of playing something great and valuable. Zoop deserves a comeback! I would give the game longer video and more options near the TV front. As it is, this classic fits my bill.
https://www.deviantart.com/gameuniverso/art/Review-of-Zoop-Game-Boy-and-Super-Nintendo-871249976
“Calling People Names”
If some random stranger goes on the internet and calls you a political party name (when you never told him what party you belong to), just tell him,
“You don’t know my party.”
https://www.deviantart.com/gameuniverso/art/Calling-People-Names-871230243
Videogame Review, Kung-Fu Heroes for the Nintendo Entertainment System (w/ Nintendo Switch and NES Emulator)
It’s very corny. You punch, kick, and do stuff. Martial arts is a practice that can’t be so underestimated with regards to feeling and humor. The boxes aren’t exact for pulling materials from in lazy effort against pathetic ninja types- items will flow on my TV, and, when I’m punching in thin air, I’m scrambling all over the place just to get one item. Every program has measurements on display. Here, options and methods combine into disorderly fashion within moving, changing lines of war and destruction, if bonus energy doesn’t look ridiculous and wild over disputes. You won’t get a realistic idea of foreign manners since this video game is a parody of sorts. It’s meant to be stupid; however, I don’t really feel like being that stupid. Foreigners should be taken more seriously if we’re to boot virtual effects before the onslaught. Kung-Fu Heroes is unique without the specific fancy teachers dream of. But, on forgetting scenery, the fighting proves not so worthy of despicable means where ninja has parting to moves and selections. Yeah, I know it’s kung-fu. “Ninja” is one of my metaphors. Please don’t buy a NES controller for your Nintendo Switch; in this case, my wireless Pikachu controller works just fine and the NES controller would be an unnecessary addition to your Nintendo Switch collection. Besides, if the Nintendo Switch “broke”, you would just need to get another Nintendo Switch, perhaps. Sometimes I wish there was only a button on my controller for the saved loading points. Why give me a menu when I can just “push it”? Gamers in the 1980’s and 1990’s were desperate for new video games, although the Nintendo Entertainment System wasn’t very different in the 8-bit sense of the technical term; so, under hope and desperation for a real difference in gameplay, programmers from different parts of Earth began presenting longer video for unique links to touch of input and output of entertainment. Players around the world were hoping for greater dynamics and smarter opponents even if this meant stuffing the virtual windows with poor measurements and low tastes. So many gamers knew what they were up to- they knew the future was never “here” and they wished for drama upon fantasy in the making, where the boot fits behind them, however they go on to what’s next and upcoming, in ignorance and regret about Atari. That’s okay. Atari made the first step for a lot of people until they lost the print. Earth can get sucked by a black hole. Who knows? Do people need to wait forever for something to happen? Of course, “waiting” and “patience” exist in the future also. And, it’s possible to leave the future behind for another future, and, what was our future then? A past to be reborn into another past? Historians have prejudice due to lost records they must speak on. Finding the right foot apart from the left foot becomes a hassle in points of contrast where electric measurements vary on inexplicable feelings of sensation for corruption and disorder. The ninja isn’t the only element. With some numbers and rounds for misunderstanding, the challenge gets a handle on dislocations between touch and effect, near to sight, but close from poor humility.
https://www.deviantart.com/gameuniverso/art/Review-of-Kung-Fu-Heroes-NES-and-Switch-871143408
“Take Care”
Don’t avoid kindness.
The extreme literacy,
Is vulgar reading.
https://www.deviantart.com/gameuniverso/art/Take-Care-871121872
Videogame Review, Blaster Master for the Nintendo Entertainment System (w/ Nintendo Switch)
You must have direction for justice of entertainment. It’s not easy, since the game I have here is really about waste management across forbidden areas of interest. Why are these grey enemies so interested in attacking me on foot or tank? My guess is as good as yours! There’s a story about a frog but I suspect it’s ridiculous enough for excuse of combat against flying robots, lurking machines, and roof-clinging monsters. Now just be patient with me. I don’t know everything that goes on for a reason due to bugs and errors. Right now I’m using the academic method of repeating myself with important terms like “bugs” and “errors” because using too many other words would make my reviews lost in translation and understanding, especially when people have so much imagination about indescribable feelings and hard-to-hit misses. We can’t have suspension of disbelief with Blaster Master. Although gamers may have their differences of opinion and gesture, one thing is clear: Blaster Master isn’t exactly food for thought without negative side effects. In other words, it’s not pure. Even when I follow the instruction manual when I find it and then play the game with story in mind, the word “waste” is a vague term of favoritism if I’m to explode objects without so much precision of charity and evasion. Consider it as disorder. From parts of the TV screen, or from parts of the portable device screen, enemies and weapons will appear and disappear for no logical reason when you’re timing events or just going with the flow. There’s a lot of gaming in this package; in fact, by my own personal estimation, I would say the program is a couple of worlds off, despite my moments of confusion with empty spaces and prolonged locations. Management of dislocations involves the compromise of health bars- from this situation I’m in, bugs and errors fill the screen and I’m given too much health for mistaken compensation. The challenge depends on forced mistakes and excessive nutrition. At times, enemies hurt me too much; at times, I’m picking up more health than I really need. Resulting from this the challenge is something of an illusion where my mark varies according to indulgence of excitement towards incoming cheaters roaming the fields of alien grey. I’m still not sure if I’m fighting aliens or natives; the story leaves me wanting of perception. Keep in mind that these bugs and errors, if these bugs and errors exist, will exist even if you don’t believe these bugs and errors exist. Space doesn’t exactly need humanity’s allowance. Shooting robots and machines in this here program is like shooting bugs and errors in general on at least half the note to make of judgement within my grasp of entertainment and fun, if direction and discipline occur on corruption of nuclear battle. In the end, we do have players who to this day enjoy Blaster Master as an NES classic, but they’re dealing with waste management in the game while, at the same time, they don’t think it’s a “waste of time”. Maybe the idiom I just quoted on the last sentence indicates a problem of denial and custom under the stars and breach of notice if we’re to give judgement on the wrong foot. Moon Patrol for the Atari 5200 video game console is a neat and organized space game while Blaster Master for the Nintendo Entertainment System is a video program that keeps stretching even when there’s nothing more to boot. Blaster Master is more like an experiment.
https://www.deviantart.com/gameuniverso/art/Review-of-Blaster-Master-NES-and-Switch-871016357
“Hairy”
Let me a dog walk,
Outside near to bush for ground.
Maggie enjoys it.
https://www.deviantart.com/gameuniverso/art/Hairy-870929148
“Just Being Silly”
You know who I am.
A pickle full of splinters,
In the golden rat.
https://www.deviantart.com/gameuniverso/art/Just-Being-Silly-870795859
Videogame Review, VS. Excitebike for the Nintendo Famicom Disk System (w/ Nintendo Switch and NES Emulator)
The motion of biking here requires some intelligence. Being smart for the program remains a task at hand, with controller to sharp focus and contrast of entertainment. Handling a device is a trick under my sleeve, for best results of fun and wild style behind the handle bars and roaring gears. We get almost no bugs and errors in this case. In particular, you’ll only see something fishy if you’re too tired or excited for gameplay. Even for the fishy parts, the fish swim into a void of display that renders them nearly invisible to the naked eye. I like that. Besides, entertainment is generally diversified according to humor and talent across the line- with gears, options, and controls, the Excitebike formula has a sweet presentation for HD (high definition TV). A feeling comes, a feeling drifts, and a feeling provides to overall outcome. You’ll probably mention other NES classics for the Nintendo Entertainment System. Just remember: downloading and processing. Some other games are difficult to play on the Nintendo Entertainment System because, for some odd reason, the programmers decided to have downloading run during the game. Unlike VS. Excitebike, which has a very effective combination of downloading and processing, some other NES games will run downloading while you’re playing those. I don’t understand exactly why. I do wait for VS. Excitebike to run since the Nintendo Switch, or the video game console I’m playing the game on, must render the original power and expression for nostalgia and practical means. Still, the downloading doesn’t take forever and there’s view for feature presentation into change and flow of ergonomics. Playing with a wireless controller adjusts the gameplay somewhat. The feature presentation should be accurate; however, I’m not an original native for the Famicom disk. Do you have a Famicom disk? If not, you should consider this excellent sequel to the Excitebike series. I do very well in the game. Of course, the last couple of levels for the hardest difficulty are more like theory than reality. We have to be good enough for a game to work out. Like Pac-Man, this motorbike game has a few blemishes, but you would have to be one of those “world’s best” players to notice; even then, if you’re that good in videogames, you should probably do something else with your time instead. Once a player beats everyone, his life is complete and more gameplay would just be a vain course of status. You won’t get too many ideas in this review. If anything, limits must be respected when I’m linking people with some personal tale. Looking up everything on the internet, and, visiting websites all over the world, is a vulgar passion I don’t follow. I don’t need to invite the whole city into my house, let alone the entire world! My research is limited so that I don’t barge in on business I’m not responsible for. Sometimes I indulge; I look up the internet for a few things. But once I’m very clear of what I can directly observe with caution and focus, the rest of our internet is bogus; or, if it’s not bogus, it’s too factual and evident for my understanding. People don’t watch me that much and I don’t watch people that much. At least VS. Excitebike is a thrill ride to begin with for glory of tires and heated pressure along the edge.
https://www.deviantart.com/gameuniverso/art/Review-of-VS-Excitebike-NES-and-Nintendo-Switch-870717848
Videogame Review, Rygar for the Nintendo Entertainment System (w/ Nintendo Switch)
Why are fools very polite sometimes? I can’t use one statement with so many grades. We’ll have to decide on where the mark fits; however, it may be necessary to make a decision for somebody else if he doesn’t know what he’s doing. Everything you see in the game is everything you see in the game. That’s basic philosophy of life. You’re probably waiting for something to happen; or, you know what’s coming, and I’m just reviewing this “classic” game in thin air. There’s good and evil printed onto this cassette. Colors pop up at random spots. In fact, weapons and items will just disappear for no logical reason and I end up using more electricity with my video game machine than I should, in trying to put stuff back together again. A print is made over the fault until error becomes visible and important for all the wrong reasons. On my Nintendo Switch, the game comes up, even though instructions are next to impossible to find without internet research. For the time period, I question the significance, or mystery of effect, near the approaching dinosaur lands and powerful haircuts. You’re probably looking at the same game with the same presentation. So, if I can tell it’s buggy and you say it’s classic, we’ll have to consider what it means for a game to be “classic”. Rygar has bugs and errors; Super Mario Bros. 2 does not. Why? You may love the 1st game, you may hate the 2nd game. Why, exactly, is that? It looks like somebody doesn’t appreciate what objects in a game look like. I know it’s not me. Are fans for this game I’m reviewing supposing that Rygar is something beyond perception for which I must give a mark of approval, or (if the program exists) is it possible that fans are hypnotized by hype and trivia related to gaming on the NES? For clarification, and to avoid confusion, if this NES game I’m reviewing does what most every other NES game does, there’s going to be a general problem of challenge and difficulty where goals are interrupted by lag and strange pausing results. On whatever menu, it feels like I need another page for input of command to where it really lacks as it stands for 8-bit hype and popular trend of warrior battles. The Nintendo Switch does have NES emulators at work. But obviously more videogame consoles will have even better emulators and we’ll need to make comparisons that aren’t good for business, but food for thought. Keep in mind that a business can accidentally sell you something they don’t know much about. Do you like McDonald’s? Do you like Target? Do you like Hollywood? If you don’t really like McDonald’s, Target, and Hollywood very much, what makes you think you really, really, really, really like Rygar? If anything, fans get very desperate and probably care more about Rygar than the game’s producers would’ve even imagined for themselves. I take it for understanding that bugs and errors don’t just impact the game. We’re also dealing with consequences of shopping and quality of life for our habit of pretending near the TV while fiction rolls to visual oddities upon rarity. You may think Rygar is a common NES game. Yet, if that’s so, and you think Rygar is a classic, are you suggesting that classic NES games are so predictable and repetitive that each classic NES game is like the air around us? Just common, just typical stuff? Just like the weeds, the grass, the dust, the soil, or anything that costs next to nothing? I don’t think classic NES games should be considered normal everyday items. Common games are what we get from history, not a classic showcase! Playing this game gets tricky if I may use this estimation of feeling and logic. By assorting to this issue with attempt, Rygar does display a longer adventure into the wilderness; and, like what you may find in the wilderness, Rygar is a gem with permanent cracks and broken features. Our space remains no matter what we think. Even a wiseman in China would just look at this broken jewel and toss it down. The fans don’t need class for every mistake.
https://www.deviantart.com/gameuniverso/art/Review-of-Rygar-NES-and-Nintendo-Switch-870619535
“With Caution”
Your word is the pit,
From a roaring snake of void.
My hidden dart leaps.
https://www.deviantart.com/gameuniverso/art/With-Caution-870590424
“Por Maneras”
No hay pregunta,
Sin lengua en mi boca.
Estoy construido.
https://www.deviantart.com/gameuniverso/art/Por-Maneras-870457186
Videogame Review, Mighty Morphin Power Rangers for the Super Nintendo
It’s a classic game for kids to play. From being older into adulthood, I must pretend to care and be serious over the fantasy within reach of powers to be told in color. We don’t really have living dinosaurs in this day and age; however, there’s imagination beyond a basic understanding we should appreciate. My video game console runs the program with sharp focus and precision in combat while the going gets tough until the very last moment of regret in fashion. Funny stuff happens. Colors match to what fights at random according to keys of servitude upon our galaxy. How do we organize colors? It depends on mood, emotion, and personality. My view of the game is perfect and the challenge is diversified unto real specifics of danger and progress. From the looks of our original game, it appears there’s no green ranger from the start unless you count a few putty monsters. Don’t pretend that you watched the TV show. I’ll see you in the eyes and deny every word if you don’t mean it. My voice rings for this review and I’ll be enough of a man to handle my weight of argument. Sometimes a power ranger will have to be a chicken during the heat of battle, especially on intense robotics and troublesome mechanical devices at work; so, from running into trouble, you’ll have to bring it home again and save Earth from an adorable tattletale who sinks in our universal despise. Fighting with “dinosaurs” takes time. Of course, it takes more time for a kid or child. By my personal estimation of my own history of life, I believe I would’ve been a kid with less assumption, little imagination, and small brains in general. A typical critic in parts of America makes false recommendations for children and assorts to foul parenting. (That is to say, a grownup is vulgar when he becomes disappointed with a nice children’s game and wishes for it to be harder and more extreme and difficult. But children have not reached that level of rough personality yet.) Parents need to give their kids the right games and I believe Power Rangers fits the bill. Lots of video games are too hard for youngsters and, even for adults, the games act like lifetime devotion. To give a kid a hardcore game that’s extreme is like giving children jobs at restaurants- they’re not going to understand, and, if anything, they’ll fall asleep or go outside to play in ignorance of duty. My Super Nintendo game isn’t a memory from childhood in the sense that I played the game as a kid. Instead, I remember watching so many TV episodes of the Power Rangers as a kid, and, I’m playing the video game in my current status as uncle and grownup. Pretending is required. Sure, the colors don’t really mean anything, but the action is fun and a great learning experience. We’re given enemy types with few members of each. That’s fine. I don’t need to beat up a thousand Pikachu. This classic game is quick, challenging, and right at the point.
https://www.deviantart.com/gameuniverso/art/Review-of-Power-Rangers-Super-Nintendo-870313844
Videogame Review, Shaq-Fu for the Sega Genesis
Comedy is a dangerous element to use for fighting games. We observe silly people, fool around, and get very little done on purpose because it’s a joke. Beauty is possible; however, purpose is still the accident in this case. Just the name “Shaq-Fu” is asking for it. There’s exaggeration, fantasy, and motion to performance of weak words. By viewing the horrible fighting system and looking on in frustration of goofy feet and awful wraps, “racism” is an appropriate term for this humiliating defeat of entertainment upon wild style. I don’t like it. There’s got to be something to get that thing off. Fighting games do involve variety of purpose where accident is the chance of regret within serious issues. Here, the comedy is very much the problem since fighters in real life are supposed to be powerful forces while jokes and humors merely display happy frustration of effectiveness. Call this game a form of dis-authorization under insanity. There’s pretty video and sparkling glitter to less sensation of favors according to display and effective measures of ridicule although I’m still expecting returns of heat and aggression. Instead, whatever punch is a likely miss and even kicks get the turn around for swift avoidance of magic. (For clarification, and to avoid confusion, to make fun of foreigners and to present them as fake idols without the right tools in learning and education, is racism.) Perhaps there’s enough low flavor you happen to see until wonder strikes conversation with others about Shaq-Fu; then again, we’re beginning to understand how imagination begins to crumble under fascination for stories where the boot fits particular to unique communities and lazy effort. I get the point of Shaq-Fu to a degree. But, if the fighting was more serious to laugh about and poke fun at, we’re diving into offense from disposition near the fountain of youth and the might of magic if we’re to exaggerate and pretend to be honest. Don’t tell me there’s no prejudice in people among us. It’s not possible to get into fights without some kind of frustration level for loss in combat due to unfair privilege and cultural effects of mannerism. Think about it! I can’t just punch a ninja right in the face and say, “Oh, I have no prejudice. We’re all human.” Keep in mind that this game was rated “Mature”. How interesting! A racist game… for a mature audience? They don’t know the beginning of it! The magic spells here are far from being effective for good measure and fighters often jump around to complicated matters of soft, euphemistic disruption of logic. Of course, so many gamers believe in the insanity and hope for the best if faith depends on attitude for immediate comfort. Even on the objectives to do something immediately, I thought the game was broken and the gameplay turned into a madhouse of fits and despicable egos. The joke isn’t funny and we’re better left without it.
https://www.deviantart.com/gameuniverso/art/Review-of-Shaq-Fu-Sega-Genesis-870200434
“Loving and Round”
It’s my sweet color,
With enough heart in blue flesh.
A taste pulls of gum.
https://www.deviantart.com/gameuniverso/art/Loving-and-Round-870185747
Videogame Review, Star Soldier for the Nintendo Entertainment System (w/ Nintendo Switch)
It’s a very comfortable fantasy if I’m to pass time away without knowledge of reality outside for the most part. When I sit in my house, I don’t know everything that’s going on outside but I do know that reality doesn’t look like Star Soldier. This game becomes a strange program. Nothing looks real: not the ships, not the grounds, not the brains, not the aliens, not even your ship or anything else. It’s a psychological cause for entertainment and fun. Of course, bugs and errors have been founded. The Nintendo Entertainment System often extended the video and gameplay to stretching of limits until the opening vision wasn’t as pure to true color. So, when playing NES games, or games for the Nintendo Entertainment System, you’ll have to expect mistakes to be seen, heard, and felt near the roar and blast of gaming for old times. But Star Soldier should be considered more modern than it’s usually treated because so many guys don’t have the original equipment and must rely on high definition emulators for the present. My game is obscure due to lack of knowledge for enemies who surprise me with little tricks and quick movements and jerks. Star Soldier reminds me of my abstract paintings. It’s one of those games that shows mystery in content to the point of dramatic efficiency along vague items of interest as indicated on screen with your TV. The game is “bigger” than Galaga by a long shot; however, the shot is so long, I’m not sure if I can return to the galactic origins with understanding of glowing marks. You’ll see the visuals, and, you’ll not see the visuals. We’re dealing with a really abstract picture. Some artists just wish to stop knowing our world so well and they drift off into space in gears of oddity. I control the ship with invasions of bonus and energy. At times, the surroundings let me have profiting assumption; at other times, the environments are full of hurtful ingredients into vision- resulting from this, my view of the picture becomes torture according to lame fortunes of navigation and the game removes to what I imagine playing. I don’t enjoy games that put reality right at my face; but, I don’t enjoy games with a totally hidden look for confusion. People often like real life and I don’t think a game should be abstract to the point of unidentified everything. Even your ship appears as a glowing beam for the unknown. (For clarification, Super Mario Bros. isn’t abstract in everything.) I want to understand something, I want to know something; and, yet, there’s hidden features behind hidden features and the navigation gets rough around the edges and rather coarse in play. Galaga made me laugh and enjoy myself. Here, for Star Soldier, I’m laughing too hard and don’t exactly know what I’m looking at. The graphics are only better under cluelessness. Keep in mind that it’s not an abstract painting that sits on a wall and does nothing to hurt you. Star Soldier is a challenging game to no end… literally. And, after shooting those brains out, I don’t know what I’m left with.
https://www.deviantart.com/gameuniverso/art/Review-of-Star-Soldier-NES-and-Nintendo-Switch-870095200
“Desperate Stores”
Wealth makes pleasure hurt.
They do anything for smiles,
Even if you’re bad.
https://www.deviantart.com/gameuniverso/art/Desperate-Stores-869970019
Videogame Review, Earthworm Jim 2 for the Super Nintendo
This is confusing! Not only are there bugs and errors in this game, the programmers put bugs and errors in this game on purpose. I can sense that while reading the funny-looking manual. You get so many objectives here that at least half of them are stupid. Don’t get me wrong- you’ll be shooting at dirt. Even the dirt doesn’t always look that pretty. Gamers need a real object and I’m not seeing so much of an object from the program. Big weapons are available early on, but there’s little to few enemies to use them on and I complete the very first level by simply swallowing a goldfish. What’s the point? Comedy does have its ridiculous merit. The gameplay becomes a longer expression over the radar of mess. You’re actually supposed to have a mess and, depending on fate, even make a mess for some kind of crazy excuse of adventure-taking madness. The game isn’t a serious threat; however, I think jokes should be more leaning on virtue and vice if we’re to take a comedy for late-SNES content. My refurbished Super Nintendo works fine. Yet, the game has a funky display of the radical within reach and abuse of parody measures. I know it’s supposed to be funny; I’m just also supposed to be pleased and satisfied for the whole experience for which bugs and errors not only interrupt my favors, but actually ruin the parade to the point of ticklish features. Who would agree to being killed by somebody’s grandmother? You’ll see that in the game. You’ll also see vivid graphics that downplay on important events until we’re left with soft chewables. The controls would’ve been better on the Sega Saturn or something like that; the Super Nintendo was reaching its end and the Nintendo 64 was “coming around the mountain”. So, in essence, parts of Earthworm Jim 2 are supposed to be on the Super Nintendo, and, parts of Earthworm Jim 2 are not supposed to be on the Super Nintendo. While we do get more depth and infrastructure, we’re countering to pointless matter after disposition fades into obscurity and Earthworm Jim wanders around like a restroom visitor. It’s pretty embarrassing stuff! I wonder if the light bulbs are true dimensions for gaming or if I’m leaving them behind on light electricity in virtue of madness and vice of charm. Maybe Earthworm Jim is overcharmed. The health gets very easy to keep and I often question when my time of death turns corners on exaggerated stratagem. (Oh, you’ll probably mention religion in a comment for my reviews. I’m a Christian “after” religion.) At least there’s enough humor for wonder to happen on a whim. I can see how Super Nintendo graphics appear funny. Of course, a chip on the shoulder won’t do the cake. Does that make sense? I mean it as a reviewer and trust me, the programmers in this case wanted gamers to be confused. This was a mistake because many gamers (Angry Video Game Nerd, Nostalgia Critic, etc.) got very angry sometimes and blasted out their frustration level experienced from poor taste of logic. I’m not angry; however, I am stressed and bummed out.
https://www.deviantart.com/gameuniverso/art/Review-of-Earthworm-Jim-2-Super-Nintendo-869673306
Videogame Review, Superman for the Sega Genesis
Superman wasn’t a good game. It was just “like” a good game. The graphics reveal so much creativity to us as we’re fixed in a strict pattern of trial and error. Does your brain hurt from playing video games sometimes? Mental disease is possible to begin when the brain hurts. Here, my brain doesn’t hurt when I play Superman. But I might get annoyed, or bothered, or irritated, or shocked, or enraged- those descriptions fill up the subject or concept of brain activity. Gameplay involves a very fixed pattern under victory and anything outside that pattern results in cruel and unusual punishment at a psychological level. Repeating myself in a longer expression of play doesn’t always have nice effect on performance. The box for the game looks fantastic! I guess there’s something to chew on. But somebody’s dog probably got to it first. eBay has suspicious activity due to public affairs and sales within capitalistic pleasures. Occasionally, it’s a problem for playing a game when I don’t have the instruction manual; yet, if somebody was playing the game, the instruction manual would’ve been treated like real property. How does a gamer even view real property? Imagination often removes material to become absence of fairy tales. Superman should’ve been a strong hero. Here, I take lots of hits and his moves have tremendous strength to put over the gamer’s normal assumptions. It’s “like” a good game in terms of visual impressions of fantasy that are downplayed from ongoing defeat in motion of complicated matter. The game removes to what it plays so I experience harsh attacks upon light substance. Materials get really psychological on depending vision for the heartaches to come. On the box, Superman destroys a rock; in the game, Superman just slaps a machine up-side the head. Comic books present us with a variety of problems for entertainment. We suddenly expect, and, we quickly dismiss. Our imagination has strings attached. For this case, my strings aren’t exactly cut off, but my strings show wear and tear of 16-bit customs at play. It’s pretty exhausting. Thrill isn’t so much of a result when luck draws me in to wonder before leaving the excuse behind reasons for doubt. I’m actually feeling “stuck in the gears”. So much happens from viewing the game that I suspect other gamers give notion of complications within chance of exhibition until further notice if good judgement arrives at it. Being strange has its consequences: red, blue, and yellow. We can respect a game that’s made for somebody else; then again, we still desire a comeback. The main character (Superman) doesn’t completely fill the expectations for generality in power and instead draws obstruction to pretty looks of fighting. Keep in mind that the instruction manual is not the “obstruction manual” as I joke about it. By fixing myself under the pattern of gameplay, there’s a little immediate result; however, from issuing commands by informal gesture, the greater program burns the challenge into tedious emotions of conflict. So, I hope you’ll forgive me on where I started something on tastes and nice practice. Your fingers may be bigger, your fingers may be smaller. But, when I make a knot of my own fingers, I’m missing something special to plot where gross enemies invade our patience.
https://www.deviantart.com/gameuniverso/art/Review-of-Superman-Sega-Genesis-869577560
“Resting on a Blanket”
Pull at your stomach.
The hose begins in our grass,
Near my light pool.
https://www.deviantart.com/gameuniverso/art/Resting-on-a-Blanket-869556059
“Negative Chat”
From hurting your mouth,
The bad words are lies for it.
Doesn’t that get painful?
https://www.deviantart.com/gameuniverso/art/Negative-Chat-869459523
Videogame Review, Mario Kart Wii for the Nintendo Wii
You’re not driving in this game. For real driving, the wheel must be attached to a vehicle. “The color moves.” When going on stairs in the game I view the lines under data management for leaks, drifts, and crazy purpose. Call the driving imaginary. I was a real native for the Nintendo Wii- I purchased the Nintendo Wii when it was released and I have real native experience. The escalators in a mall can look fishy. But, back in the Nintendo Wii generation, if you asked me back then about bugs and errors, I would’ve said, “What, bugs? I don’t see bugs.” It takes a modern person today with a trained eye to see the visual barriers at work. Like I said, “The color moves.” Of course, Mario Kart Wii was almost the last Mario Kart game to look so good in standard TV definition (w/ red, white, and yellow cables). This was a very popular game. Today, it’s still a favorite, although I must be honest with younger gamers who never touched this sort of thing. You play the game with a wheel that doesn’t stick to anything. As a result, the controls, while the controls “feel” good, are pretty random because the wheel doesn’t stick to anything. There’s overcompensation, aggressive behavior, and lots of yanking to do. I’m pulling on air. While playing Mario Kart Wii you should be able to observe this “hanging-in-the-air” problem. It’s impossible to drive. Instead, I’m just moving, or I’m just turning, or I’m just pulling at nothing but air. The game is very fun if you can take a joke. You can use a normal controller instead. It’s important to speak more from a modern perspective for Mario Kart Wii rather than believing everything your parents probably say about it. Right now, in my day and age, I’m an uncle and think about life with videogames. You’re actually reading a review (this review) done by a mentally diseased person. I have mental illness. Still, I can appreciate what Mario Kart Wii has done for my life. Let’s be clear on one thing: to make a living in California, you must drive; you need to drive, and, in order to understand driving in real time, you should watch your parents a little as they drive and ask them questions. We obviously aren’t throwing turtle shells and bananas at people in real life. That would be… scary, the least to put it. Mario Kart Wii was made for entertainment. You’re not driving; you’re playing a videogame. The graphics do look wonderfully beautiful even by the modern take of it; in fact, when Nintendo switched to high definition TV, a lot of those vintage, retro graphics faded away. Mario Kart Wii is a historical reference under observation by reviewing method of regret and figurative notion. So many players enjoyed Mario Kart Wii. However, what I’m saying is, like me from how I was, they weren’t trained enough in the eye to imagine anything else better and they accepted standard TV definition for years to come until HD (high definition) took the new footnote over basic mechanics. This review has to be mythological to an outside voice who reads it. Just know that the game is very entertaining on a general scale of motion. The Wii remote (for the “driving” wheel) has been used as a symbol for a variety of tools: baseball bats, tennis rackets, racing wheels, bicycle handles, swords, sticks, balls, weapons, arrows, guns, and more you can imagine. Do you see what the problem is? And, yet, with more you can imagine for the Wii remote, with more tools the Wii remote must represent in some fashion, there’s going to be surprise and perhaps a little disappointment for the Nintendo Wii library of games. A tool that does more, is a tool that does less- one in lots, lots in one. So, hardcore racing gamers may not like the Nintendo Wii remote so much. Then again, if you’re going to use the Wii remote, Mario Kart Wii is a must-have for gaming.
https://www.deviantart.com/gameuniverso/art/Review-of-Mario-Kart-Wii-for-the-Nintendo-Wii-869255664