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Saturday, February 27, 2021

Videogame Review, Super Fantasy Zone for the Sega Genesis (w/ Nintendo Wii Console)

Videogame Review, Super Fantasy Zone for the Sega Genesis (w/ Nintendo Wii Console)


That’s sweet!  Your mom would like this.  Being in funny situations, or, drifting into the plane, is such a big deal I’m not sure where to put it in gear.  Total domination shouldn’t be really bright on the picture if we’re to resume in judgement for odd creatures.  Rapid fire is available.  Going from one type of ammunition to another proves worthy of despise; from attacking such cute, innocent-looking creatures there’s little to no suspension of disbelief without nostalgia at hand to controller and device.  Nostalgia, when you find it, appears to flush on outlook between regret and overcompensation in gears of war and destruction, although your villains will look so adorable… gag me!  How can destruction be so agreeable to sweet colors?  Super Fantasy Zone is the kind of game that appeals to gullible players who view rainbows for too long.  There’s nothing bitter to speak of for this planetary warfare.  Even the boss villains are just so cuuuuuuuuute.  It’s like Pokemon, but about 100 times worse.  The rapid fire is overcompensation and the weaponry is very light on discharge to the point of bursts and pops.  A volcano is not a puppy’s mouth… I should mention that.  While you may end up as a fool from viewing the game in cute arrangement there’s also dark, unfair advantages for the cast of bosses.  Many deaths are unavoidable and challenge gets reduced to automatic defeat from time to time.  This Sega Genesis program is obscure.  In one sense, the battles are already determined; in another sense, you’re at random odds for dispute.  There’s evidence for gameplay; however, difficulty rings to a loose map and my ship practically drifts off.  It seems as if enemies don’t really push me to the limit for their return of power, and, when there’s power, floating particles are random and too infinite for any kind of secondary knowledge for gameplay.  You’ll just get hit at times and that’s all there is to it.  Here’s a case for programming where I simply must tell entertainers out there to stop bothering me with illogical motion due to chance of happening in performance along the edge, that I may only rest on and hurt my fingers.  Super Fantasy Zone was a download available on the Nintendo Wii shopping channel when it was around until past termination.  Finding enemies is a trick I can put in a hat, but, I can’t exactly wear the hat since there’s dimensions beyond TV viewing.  A Sega Genesis game like this one would’ve done better on high definition TV due to the picture rolling by upon missing links into wonder and fantasy beyond approaching.  My stance on this game isn’t so dramatic for a reason- by fire in gameplay, there’s enough silly circumstance to pull action from void right at the constructive reasoning where I either dream apart from sense or escape under the happy idea of it.  Yes, I am happy.  Maybe it’s a false emotion considering there’s supposed to be war and destruction and I doubt that humanity knows much of our galaxy, for we also invented religion and mysticism upon the brink of fancy and conflict.  Super Fantasy Zone is a rumor for the Sega Genesis and people who entered shopping markets would look at prices and always imagine something better than received in compromise of purchase.




https://www.deviantart.com/gameuniverso/art/Review-of-Super-Fantasy-Zone-Sega-Genesis-Wii-871668258

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