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Monday, May 17, 2021

Videogame Review, Super Mario Bros. for the NES Top Loader (w/ Brand New NES Advantage Controller)

Videogame Review, Super Mario Bros. for the NES Top Loader (w/ Brand New NES Advantage Controller)


The joystick is clumsy, the turbo is awkward, and the slow mode is useless.  It’s not really surprising.  Nintendo’s joystick involves buttons and configurations.  You can’t expect all of these buttons and configurations to work for every game on the Nintendo Entertainment System.  My top loader is fine: pop in the game, turn on the switch, and be ready to play.  But the NES Advantage joystick was packaged in a box that suggested Super Mario Bros.  I wonder why.  To use your turbo, you need to hit a switch before pushing the button.  This leads to some disorderly fashion.  For the standard pause menu, the slow mode was very impractical and either Mario didn’t move at all or, when he did move, it was too late for me to make any real decisions.  A NES Advantage is best to be played with without the extras in button layout.  If you just use joystick and normal A and B, your gameplay should be normal.  But that’s bad!  Why can’t the NES Advantage for Super Mario Bros. actually be an “advantage” instead of just being “normal” and such?  “Under normal use” with the NES Advantage can be a contradiction in terms.  Players around the world use arcade joysticks with high expectations.  We don’t have high expectations for normal use.  Switching turbo on and off gets tricky because Mario must run between levels for points and fireballs.  For one thing, to use turbo, I must hit another switch, but I still use the same button for fireballs.  I don’t get another real button for turbo.  That’s odd.  The joystick does well if you put in enough effort and that’s a problem since the original NES controller can spoil you until you become the fool with a NES Advantage.  Like I’ve said, the slow mode is not practical.  If anything, the slow mode would actually make my gameplay even more confusing than necessary.  It’s difficult to tell when Mario can move.  At least I now know that Super Mario Bros. is a great game with another controller.  The NES Advantage proves that.  Of course the video game controller is bulky.  That impacts response, intelligence, and focus.  Those elements should go in particular order.  A NES Advantage is a programmer’s dream.  But, for clarification, Joust is a greater game to use for the NES Advantage due to fire buttons and general execution.  Super Mario Bros. with the NES Advantage feels like, “Yeah, it’s obvious I can’t do that.”  (Whatever “that” is.)  The Mario game is still good; the Mario game just should’ve been better with this arcade-style joystick.  I was hoping to get into Super Mario Bros. with the NES Advantage from seeing photos on the package and box of contents.  Turbo works fine when needed; however, turbo must be selected with a slow and deliberate movement of the hands.  Slow mode only makes sense if I’m ignorant of everything.  Having Mario stop with the joystick is like putting shells back on a turtle.  You should enjoy this review.  Now I know a way to make Super Mario Bros. “bad” and that counts for something.




https://www.deviantart.com/gameuniverso/art/Review-of-Super-Mario-Bros-NES-Advantage-879812449

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