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Saturday, August 21, 2021

Videogame Review, Journey to Silius for the Nintendo Entertainment System (w/ Nintendo Switch)

Videogame Review, Journey to Silius for the Nintendo Entertainment System (w/ Nintendo Switch)


Polish alone doesn’t help virtue rise.  Bugs and errors increase spam for living upon with disgust.  Remember, it’s war.  The enemies look like a lot of things.  Sometimes I wonder if, when enemies attack, if I’m supposed to think of them as something else.  You’ll see ladders that start and end nowhere; that’s very particular.  Of course, limited continues make the game hurt less although I may wish to continue getting hurt.  You can save progress between rounds at pretty much any moment thanks to the Nintendo Switch.  The Nintendo Switch is only “Nintendo Entertainment System” in terms of refinement for 8-bit glory.  Having a sharpshooter against robots takes practice; so, with the Nintendo Switch features over the NES features, it’s a program over a program.  Many points of gunfire are attractive for the wrong reasons; that’s because, you’re going to walk into pretty fire with sweet eyes and burn in hell.  It’s unavoidable.  From so much abstract art, to make one move means either showmanship or failure, especially on victimization of circumstances within reach of galactic disorder.  Notice how Journey to Silius is fiction about technology that doesn’t exist and never will exist.  With enough insignificance of conflict, there’s still no meaning for abuse of power.  Reviewers in the past were too polite when talking about this NES game.  In fact, they often made comments about the NES game that had nothing to do with the NES game and I’m sure their nice faces were really screwed up.  Not every reviewer has a straight face.  It’s difficult to play the game; but, it’s difficult to ignore the game.  Ignorance and usefulness are two contradictions in terms regarding fantasy in the making.  Saying something like “effortless” defeats the purpose of gameplay and challenge and I hope players of the Nintendo Entertainment System are not sleeping with the TV on.  Come on!  Who sleeps near entertainment?  If you need to go to sleep, turn off the TV and go to bed!  It’s not my fault you’re holding a piece of trash before tossing pizza away: you, need, to, play, the, GAME!  But hold on a moment.  Maybe this is too easy.  It’s so hard, I find it too easy.  Ducking close to enemies with open fire sounds fun on paper until you realize the computer doesn’t think.  At times (I swear to God) you’re walking under the strings of data and playing illusions.  An illusion of safety is still an illusion.  If safety can be an illusion, where does caution go for trouble while “rolling the dice”?  Rolling the dice more often for Journey to Silius would’ve made the Nintendo Switch less necessary for mild approval.  (My video game review is a summary.  I don’t usually write essays because a good essay needs 3 things: 1) an introduction, 2) body paragraphs, 3) a conclusion.  I won $500 dollars in an essay contest in high school and wrote about a Hispanic Engineering Organization, so I know what I’m talking about.)  Journey to Silius is subtle to little humorous remains.  To enjoy this “classic” means to ignore much presentation to begin with for fighting strange persons in robotic form.  “It needs people” as the saying goes.  You can polish a robot with open fire.  Yet, with enough imagination and new future upon old future, you’re going to have a mess for disturbing under the stars and into the haze of questionable dangers.  When you’re thinking too many times about the same game, it probably means you’re not really thinking; so, the focus rests on impact with logic, enough so that your mind feels of eternal pleasure around history upon, to shine of gloss and pull the menu off.




https://www.deviantart.com/gameuniverso/art/Review-of-Journey-to-Silius-NES-and-Switch-889450529

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