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Sunday, September 30, 2018

Videogame Review, Pac-Man for the Xbox One




Videogame Review, Pac-Man for the Xbox One

I love playing great versions of oldies on a modern console.  This game for Xbox One is the classic Pac-Man game and it comes with permutable features which extend the values until they rock on.  Points will be gathered as long as you’re in the game before starting up another one for good show, as high scores are markers for relative ease and greatness in Microsoft’s worldwide scoreboard.  Of course, you can’t look up everyone in the phone book because that’d be wrongful spying, but no worries there- emotions get tangled with thought during arcade gameplay in Pac-Man since there’s more of a rush to complete a level world due to Namco’s immediate demand of our notice.  Beliefs bring me here again and again from the nature of mind-changing excitement that’s correlated with high-end visuals in Pac-Man’s labyrinth of visible work.  Dreams to part from me, dreams to part in me; dreams to part in me, dreams to part from me.  My feelings get soothed down the more I play this classic arcade game and the Xbox One’s menu of choices let relaxation in on demand to Pac-Man’s finishers (via power pellet) that are only temporarily synoptic up to the ghostly revivals from the glowing house containment.  Ideas are started from the feelings in doubt of progress along Pac-Man’s lines of conduct within the 80s barriers of time flowing through the impressive-looking labyrinth and none of the drama and conflict would be possible without ghosts who pardon our hero with torn capes on struggle, the clothes on their back in shadow-vision for defense.  Each particle, each image, can really be a shadow before the technological abstraction in front of us on the HD TV.  “Settings” allow for background alternations between junk white and marvelous pink.  Nah, I’m kidding, kind of.  Level worlds can be chosen at some future moments if you’re willing to extend skill into permanent focus and habit for playing arcade games with a rush on incoming features that leak power into the Xbox One console for clarity on diamond trophies, or tokens of appreciation that appear on the TV screen in wild glitter and a tremendous output of sound, remarkable enough for a mature adult’s gambling purposes.  So where do I put this version of Pac-Man?  My grade should seem positive for illustrating in text a number of factors related to arcade excellence that’s only literally complete for the worldly, extreme mastermind at gaming.  In other words, unless you’re the #1 player on Microsoft’s worldwide scoreboard there’s no reason to quit now, and yet I also must warn on and prohibit the notion of playing video games all day.  A lot of ideas in fashion (for example, watching Netflix all day) become junk food for the mind and we’re responsible for getting a little more lean with our pleasures and desires if it means a better chance at education; not only for the self, not only for others, but also for nobody in particular.  


P.S.  Pac-Man is a Pokemon.  Nah, just kidding, again!



https://youtu.be/sDp0PmPCti0

Videogame Review, Meteorites for the Atari 5200 SuperSystem




Videogame Review, Meteorites for the Atari 5200 SuperSystem

Illusions are the cornerstone of sickness unless we know how to disregard bad art.  Understanding is the key to happiness even if it leads to distrust of enemies who cover their mistakes with so many colors that only hamper a relationship between viewer and maker, distance from what’s seen in a visual joke like Meteorites.  Joystick action for this here program is microscopic, pathetic, and lame.  Each movement of your cursory ship must be made with the pinching of fingers at such weakness as to render conflict very doll-like.  A name like “Meteorites” suggests the launching of galaxy objects headed your way and that assumption helps us in regards to the joystick’s minimalism of effects.  There’s something about pinching nerves in controls I don’t much care for.  5200 joysticks gradually loosen up overtime during their existence in a player’s technological hands until quality must be shaken up in like devices again through repair or substitution, whether partial or completely inclusive to shifting gears.  My joystick doesn’t control so much like a device in progress for Meteorites as it does resemble, in texture and physics over gaming, the slight clipping of the nails.  Passing UFOs vary between a couple of kinds.  Our space surrounding our “triangle” (or heroic ship) extends the darkness into voids I’d prefer no history of in terms of personal feat because these constant pauses within its feature presentation look very much akin to movements when the slightest touch is not there; the universe is in black and white; graphics are visualized in lack of focus and it’s too easy for a crash under the speedy, leap of meteorites.  What’s interesting about Meteorites is that we don’t necessarily let go of the joystick in the hope of having its black shaft return to its center, or neutral position- for that matter we might not ever have a neutral position with the joystick as long as it wants to hang around in the controller base unit.  A slight degree, a different touch is all it takes.  Let me disregard the Wico analog joystick for the Atari 5200 console since that 3rd-party controller, with its ever-more looseness of movement, can’t be used whatsoever from the nature observed on my mark of its texture and physics, which are even lighter, and wouldn’t fit with the job designed for a firm and solid 5200 joystick on Meteorites.  The Atari 5200 SuperSystem is usually a great-sounding console for the videogame world.  A program like this one doesn’t have much meat on the bone as far as sound, graphics, and controls are concerned.  Blue Print is the complete opposite of Meteorites.  While the difficulty in shooters makes me queasy all over during good-quality programming I’ve found Meteorites to be quite dull and uninteresting.  Asteroids is a cheap, great game to purchase for the Atari 2600 console although Meteorites on the Atari 5200 costs $200+ on average.  It’s an underachiever deserving of whatever foundation placed in sheer notion of excusing for later… or never.




https://youtu.be/vBy9Gc3C3ew

Saturday, September 29, 2018

Videogame Review, Gaplus for the Nintendo Wii (Virtual Console Arcade)




Videogame Review, Gaplus for the Nintendo Wii (Virtual Console Arcade)

Funny how players demand for virtual things before dismissing each one for being virtual.  Something doesn’t make sense with their action but perhaps there’s more than meets the eye as far as Gaplus goes- it’s a shooter you can actually spell names in and pile up enemy ships as your own ammunition, ridiculously fun to say the least.  Gaplus is a Galaga “sequel” since it’s a diminishment of obstacles until good entertainment interprets the rest of beauty into conundrums in the deep vacuum of space; in fact, some enemy ships are looking even more like bugs and may sprout out little legs to the sides of their exhaust valves.  Enemies get piled up because of a radar beam that holds them in place for synoptical power on your ship’s part of a deep vacuum where all the magic of blasting and demolishing happens.  Just one summary of your progress contains vital information on the enemy front because an innocent UFO like yours may share conflict with dramatic intruders until prosperity keeps a hold on fashion for laser-shooting madness.  Or at least I think of lasers metaphorically.  Shot to shot, defense to defense, evasion to evasion, allow us to perceive conundrums as the sweet events in the Nintendo Wii’s glory of arcade presentations.  The whole Gaplus game feels more personal; more touching, more provocative, and it doesn’t feel as dead as the original Galaga game.  Controls with the Wii remote (that IGN rudely didn’t mention anything about) involves a kind of floating feeling when it’s conjoined with ongoing events and your Wii remote’s plastic exaggeration of technology.  PS4 controllers have very good exaggerations of their own, but so do Wii remotes.  A lot of fun is to be had with combining pluses and minuses to achieve overall gameplay at the startup of excellence.  We can spell “BONUS” in the sky if you can call it a sky.  And, in addition to “BONUS”, there’s prevalent forms of extreme prejudice to be had in a diversified universe in Gaplus due to excellence to hold at control and gameplay.  Of course, sometimes reviewers have to be rude on their opinions when they’re being confronted by the uninterested public and I promote IGN’s review as an alternative dimension apart from my judgement, surreal excitement, and pure mash-up.




https://youtu.be/JS5S4X68WH8

Friday, September 28, 2018

Videogame Review, Pac-Man for the Atari 2600 Console (w/ 7800 Joystick)




Videogame Review, Pac-Man for the Atari 2600 Console (w/ 7800 Joystick)

It’s an original game with some weird flavor.  Certainly the drawings of Pac-Man and the ghosts look marvelous because they resemble another pack from a different, applicable universe for Pac-Man with exception of its far cry from the arcade machine from the 80s.  Nothing in this game is more of the same old, same old.  The game select switch gives the hooligans crawling, walking, jogging, and running capabilities.  Also, the difficulty switch puts temper in the program.  Each ghost has white googly eyes that present their semi-transparent bodies for the loony world they’re in and appear humorous to those who have fun dumbing down the importance of computers.  An Atari 2600 game of this nature is like a program from an early-90s IBM program; I remember playing with an IBM computer in Poinsettia Elementary School and having fun with the wildly impersonal “crunch the numbers” game.  Pac-Man in the arcade was more exquisite to entertainment whereas Pac-Man for the Atari 2600 was more technical in computer appreciation.  Atari actually recommended playing both versions in the manual included with the 2600 game; the program was never intended to “replace” the arcade.  What this Pac-Man parody (not Pac-Man port) does instead is further define Pac-Man’s universe.  This is interesting from a historical perspective.  Couldn’t this 2600 game have been so bad that it was actually really good?  We can’t discredit its originality.  It’s like living in a new dream again where all common sense gets revamped towards privilege of the insane undertaking across the universe into a ghost’s home.  Plus, it looks and sounds really good off of my horrible Westing house TV, the 7800 joystick is sharp and readily available for quick action.  Maybe Atari should’ve been more up front with this Pac-Man parody.  They should’ve said, “Look, we kind of know what the arcade looks like and we’re just trying to give you SOMETHING to play with on the Atari 2600.”  Dumb fashion in the 80s told people back then that any game that wasn’t like the arcade was lesser than the arcade.  But look into the ghosts’ eyes!  Can’t you see love in their gaze?  Please, I’m trying to have something useful to say about “bad” art.  There’s bad art and then there’s “bad” art.  So why is this Pac-Man so mechanical and dull-looking?  Using a computer, even if it’s Atari’s video computer, can bring us to less-than-amusing levels since we’ve been trying to be active outside for work and business before returning home for relaxation.  The arcade feels more like it’s work.  We’ve visited arcades with work on the side of things whereas Pac-Man for the Atari 2600 might be founded in an attic somewhere until further notice from eBay.  Because of all this information we can see why Atari fans took Pac-Man for the 2600 as a bad joke.  This Pac-Man was a parody that not only needed work to make it resemble the arcade more according to the public’s discrimination between arcade games and home games, but Atari players needed to work at home for Pac-Man to be more of a joy rather than less of an effort.  You’ve probably been laughing so hard while reading my review and I’ll end my review with a pointer on sarcasm.

   



https://youtu.be/juH2qHYX9aI

Videogame Review, Elf Bowling for the PC (Original PC Game)


Videogame Review, Elf Bowling for the PC (Original PC Game)

I believe we used to have Windows 98.  This review is for the original game I played on Burnett in Ventura when the 2000s millennium was getting to appear.  Computers from then are now all trash but at least I have fond memories of Elf Bowling, a bowling game with grossness that’s supposed to be funny and spiritual as far as comedy is concerned and it showed best and played best on a computer we had with dial-up internet.  Santa wants to bowl and keep the elves at bay.  Everything went hand in hand with the old PC mouse controller because it was a clicker of sorts that could wind up programs through picturesque movements when fate permitted it.  More to the mouse, I say.  The little “arrow” on the computer screen would be used to point at the bowling radar.  You’d point at one of the numerous, orange-lighted points on the bowling radar before Santa is able to bowl and hit the right mouse button.  A narrative of this nature isn’t easy to fulfill.  I have had to do lots of activities in the house when trying to build up to the point of remembering Elf Bowling enough to share a golden star of approval by all means of cunning, despicable humor.  Poor elves!  The men in green constantly get run over by bowling balls due to their decision of revolting against Santa’s capitalism in the North Pole.  And the sequel to Elf Bowling called Elf Bowling 2 gives some pointers on wages and office facilities which, under Santa’s authority and holy gaze, may be poor if we’re to believe the elves.  Would you believe a cussing elf?  But the mouse-pointer controls worked fantastically!  It was fun to hit a symbol glowing in orange to witness Santa’s athleticism in the bowling world.  There’s a version of Elf Bowling on the Nintendo DS if you’re interested in peaking at a hint of its greatness, albeit in partial form.  A general expanse located on the bowling lane was filled with snow for a reindeer who’d pardon the action unless you accidentally bumped him on the head with a bowling ball.  Frogs and rabbits made appearances.  Our computer was white and revealed its professional formula not only through the Windows 98 logo but also by sheer chance of well-tuned dial-up internet.  Solitaire was free and wasn’t as buggy compared to Solitaire on my Galaxy phone.  Modern technology makes sense if there’s enough verified power, understandable problems, and terrific elegance of programming; otherwise, it’s just buggy technology with an inflated price-tag.  This review I’m participating in makes use of what I learned in 20+ years of education and, more thoughtfully, political activists shouldn’t look at my work as “average” since that’d suggest my good teachers were common and forgettable.  And Elf Bowling worked like a charm!  It’s Santa’s charm, heart, and game.  Maybe we can come up with better emulators for the original PC game from the late-90s, but then again, that may require us to keep using the Windows 98 that Microsoft has excused for the modern, buggy technology that’s exquisite to mistakes while improving to higher graphical standards.  


   

https://youtu.be/GzoNfW3liaE

Videogame Review, Barbie Super Model for the Sega Genesis (w/ 6-Button Arcade Stick)

Videogame Review, Barbie Super Model for the Sega Genesis (w/ 6-Button Arcade Stick)

It’s a breeze.  The dramatic flash of Barbie’s game here takes you to courses under the sky and witness by intruders who pardon her excuses for vanity with obstacles of their own.  My Arcade Stick controller is very comfortable to deal with for Barbie and, because both the game and the controller are brand new, I’m pretty much acquainted with exercise on the beach, or in a city of movies, or in a snowman’s dream, or even in a biker’s fantasy zone.  Barbie has to execute tasks for obstacles related to her fashion industry.  Earrings, headbands, painted nails… yeah, you get the picture.  She has to dress herself up.  And it’s not easy to remember everything going on in her magazines to know which outfits to dismiss.  The controls are very light and ergonomic thanks to the arcade interface that gives Barbie her moments of glory under the stars, even if it’s not nighttime yet in her world.  It’s too bad that critics were so fed up with Barbie in the 90s.  Too much exposure to fashion may hurt one’s imagination if the person for it doesn’t know how to delineate obstacles for a much better focus.  Here’s the thing: although Barbie is beautiful and pretty in her own forms of disguise, we, as critics, can’t have the government put a stop to every kind of socially abhorrent behavior.  Barbie herself under that law would be imprisoned by the scrutiny of fashion due to claims and rumors about a celebrity’s ugliness.  Excessive avoidance of grossness isn’t practical, healthy, and focused unless the disgusting measures we’re concerned about are involving evil.  Someone in fashion can call on others and accuse a lady for being gross and have her imprisoned.  Is that our destiny for women?  Arresting a lady because she’s gross?  We must consider factors that own on distinctions for clarity over morals if we’re to suddenly leap at a woman and put her in handcuffs; besides (I can’t believe I’m saying this), Barbie isn’t that singular in her fashion industry because her friends have awkwardness which can be considered “gross” in the viewpoint of male dominance or female stereotypes.  She lives on stereotypes herself and considers herself to be a glittery idol for the other side of the border in terms of humanity.  The police can’t just put citizens in jail for being gross.  Lipstick itself can be gross; it can be socially abhorrent.  So what?  Videogames often portray extremes that go hand in hand with balance and I think a lady can take care of herself.  Makeup, however she puts it on, will define her independence among the fashionable dressers and pleasers of the Barbie industry.


https://en.wikipedia.org/wiki/Barbie:_Super_Model

Thursday, September 27, 2018

Videogame Review, Dr. Mario for the Nintendo Entertainment System (“1st” Nintendo Console)




Videogame Review, Dr. Mario for the Nintendo Entertainment System (“1st” Nintendo Console)

Dr. Mario isn’t featureless!  Definitive shapes and colors are given here in 8-bit presentation for the better end of NES.  There’s identity, uniqueness, and singular character.  Maybe all of the juggling of viruses and germs itself can lead to boredom when we’re trying to find the cure for a patient while colors collide in sheer motion for this puzzling.  And it’s a brilliant idea to rely on yourself for playing this puzzle game rather than turning to others who might be forced to pretensions in whatever given for a helping hand.  You can’t be faithless in Dr. Mario.  Everything that goes with it includes massive, neat-looking particles under the magnifying glass.  Mario, as Dr. Mario, is trying to save the world from certain destruction by issuing prescriptions for key aspects to health; if we’re to create another version of Dr. Mario in the future we can have that game provide us with data on a patient’s individual status on recovery.  A manual is packaged with the cartridge and, if you’re able to pay up a few bucks, you can get into a used game with the packaging materials for 80s nostalgia.  Don’t look for too much originality in this review or else you’ll miss out on truth even if the game is undertaken for privilege against levels of sanity or worlds of focus.  Of course in Dr. Mario there might be such thing as insane focus since emotions get the handle of concentration during epic moments in front of the colorful, cheesy viruses.  Viruses and germs in the program look deliciously cartoonish and give off neat-looking fractures through expressions on head and toe to their disguise over lack of confidence.  People want to live and that’s what they’re seeing in Dr. Mario- a scientist with the utmost advantage over the magnifying glass that happens to portray germs with vivid definitions on their insanity of moving revolutions.  Perhaps “featureless” is a term used by critics to describe objects that aren’t featureless but instead have features that are less important for a goal in playing the matches, and even then it’s a false metaphor.  The checkerboard arena signifies a lot of the 80s fashion that was built on manuals for the Atari 5200 console.  And it’s not a misleading symbol in Dr. Mario; for that matter, there’s a great assortment of shapes and sizes which control the look of the program although the appeal has to come from a gamer’s relationship to Dr. Mario in smart fashion.  It’s okay if Dr. Mario doesn’t contain every single piece of information related to the NES.  Games become presented for those who are willing to present work to earn their points.    




https://youtu.be/rSYfo8PwLQU

Videogame Review, Popeye for the Atari 5200




Videogame Review, Popeye for the Atari 5200

This game is a rose with one ultimate thorn which renders it useless.  I try considering the graphics, visuals, sounds, and controls to be brilliant until I realize each time I begin a session again that the glass bottles just don’t break when they need to once Popeye’s enemy has thrown them.  A serious, fatal error like this interprets the beauty into a false petal.  Maybe the Video Game Critic approved of this game because he was so thrilled by the images and music and joystick that he was willing to die again and again to see the whole picture.  And it’s a rose with the ultimate thorn.  Some Atari 5200 “fans” have rightly detested and hated this Popeye game due to its ultimate thorn- the glass bottles don’t always break.  No reference to alcohol is given in this review unless readers want to be imaginative about Popeye; he is definitely a sailor.  He’ll eat a can of spinach and pound his main boss off the stairs into the seas.  Enough humor is programmed.  You’ll have to make an exception to the glass-bottle error when viewing the whole picture’s dynamics for the sailing world our hero takes privilege in, minus the collision detection issues from the glass bottles.  Are they glass bottles?  It looks like glass bottles to me.  The lady who Popeye has to rescue has her name in cursive over the box filled with hearts, blood, sweat, and tears.  Boys & Girls Club in my youth had a Popeye arcade machine that I never played and still wonder about today.  Man!  If only I could’ve predicted the future and known what’s in store from the videogame world; but alas, I knew nothing about the Atari 5200 console before the day I saw Angry Video Game Nerd’s review of the videogame console just mentioned.  He thinks to this day the controller is faulty.  Would I say that?  Hell, no!  As long as we’ve got working parts in the 5200 controller it works just fine.  However, I’ll say that people can’t play the Atari 5200 console very well unless they have money and time and not just one of the two.  Tonight, on this night, I got my 5200 motherboard hooked up.  I had my motherboard, gold controller, wires and power all set up for Popeye, and what do I get?  Everything but the damn bottles!  The bottles in the Popeye game just simply won’t break at a consistent basis.  Graphics really go far here.  I’ve seen ladders, stairs, bottles, spinach, ships, hearts, enemies, sailors, oceans, tattoos, and more, and they’re all rendered ineffective from an ultimate thorn of doom, and that’s collision detection!




https://youtu.be/7wrl2D-QSHA

Wednesday, September 26, 2018

Album Review, Baroque Treasuries- “Vivaldi: The Four Seasons”

Antonio Vivaldi
By François Morellon la Cave [Public domain], via Wikimedia Commons



Album Review, Baroque Treasuries- “Vivaldi: The Four Seasons”

I’ll leave my positive review for this album at some primary formations of vocabulary that add onto what’s known about Vivaldi in this present age.  The four seasons of weather (spring, summer, autumn, and winter) become selections for listening to under divisions indicated by 12 tracks, supposedly constructed on the album cover as months which hit a year’s stations in weather- spring, summer, autumn, and winter.  A few exclusive concertos are playable when selected or reaching the CD’s later 3 tracks.  You’re seeing something new in “The Four Seasons”.  My jewel-case includes a manual that highlights tidbits of nature for Vivaldi’s time-being.  According to the classical music presented here, summer is rather dull and winter is quite ferocious.  Dumb luck has struck me again where entertainment is concerned for spiritual enhancement on my guard to freedom and justice through all the nature conceived of.  Vivaldi died in poverty and was very underrated in his life because greatness can only stare in the faces of those visiting him on account of fashion and privilege of the higher-class sorts of populace.  Isn’t it weird that readers may understand some of what I’m saying even if they’re hearing unknown words?  Attention can be mistaken for confusion, vice versa too.  Separations exist between choices in music that complement the whole into submission of glory around us at ends for listening in entertainment for boredom’s erasure and diminishing factors over exhaustion, art proven desolate in terms of originality however changed in constant flow upon scarcity within privilege, for lovers understand the stakes at heart for creativity before the crowds who either dispute for clarity or reason on attention spans.  Maybe my appreciation for Vivaldi’s work on “The Four Seasons” pardons my excuse along the lines near a burning radio at function towards volume which I slightly touch, dramatically feel, and yet nature comes apart out of entertainment when spirits presume time across the elements gifted of and truly received by works of nomenclature, art in classical music grasping of hands, Vivaldi’s name forever signed into our weather’s constitution of moments however thoughts disappear into eternity.    




https://en.wikipedia.org/wiki/The_Four_Seasons_(Vivaldi)

Tuesday, September 25, 2018

Videogame Review, Tony Hawk’s Pro Skater for the Sega Dreamcast

Videogame Review, Tony Hawk’s Pro Skater for the Sega Dreamcast

Skateboarding gets pretty tough if I do say so myself.  In fact, lots of gamers have approved of this game out of nature for opinion-making endeavor.  Dreamcast games sometimes can be overwhelming on the first go and then after that, when you’re really experienced, you start seeing the “computer” in the programs.  And by that I mean you’re going to see Tony Hawk’s Pro Skater glitch and error once you’ve already achieved complete experience in the program because certain games for the Dreamcast were built for absolute newcomers; the graphics make sense when we’re new to the spectacle; the visuals slow down and present depth when we’re more clueless about what’s going on, as opposed to being powerful masters who must make a leap of faith into a video game’s computerization.  But my experiences as a newcomer to Tony Hawk’s Pro Skater were very good and even with my modern attempt at playing there’s been excitement building up for what’s happening.  Neat sound effects on the skateboards, repairs, and wheels, in addition to roundabout music on conflict for the skateboarding sport, leave a GD-ROM videogame of this nature with the same arcade, extremely intense excitement we’ve been used to thanks to arcades at home and office, as well as at restaurant and pizza parlors.  I’m honestly not that good at skateboarding.  My first time on a skateboard in real life ended in disaster while my playing of Tony Hawk’s Pro Skater left me with more to be desired.  All the stuff we’ve been used to from playing old games comes back to haunt us in what is one of Tony Hawk’s most well-known classics among true players of Nintendo, Sega, Sony, Microsoft, and others.  Each skateboarding course has its obstacles that take lots of guts for us to achieve greatness in with balance.  Balance itself is a constant element of dispute as we’re hitting rails for a grind against a wall near plenty of other hotspots for momentary celebration since the arcade thrill and excitement lives in us; even phones with games like Candy Crush and Solitaire can relate to Tony Hawk’s game from the 2nd millennium.  Tricks and moves go hand in hand with the balance, through and through.  It’s better to do no trick at all with a skateboard than it is to attempt at a move and leave the judges on your error for consideration.  Speed, agility, flexibility, move sets, keep the numbers going as long as you’re skilled enough to prove the attributes with tremendous consistency at the odds.  The Dead Kennedys are better represented in this Tony Hawk game despite the fact I think they’re psycho.  Vision of course is built up to the standards of 90s nostalgia- skateboards, San Francisco, school parks, heavy-metal-like songs… yeah, this skateboarding game is very much about chaos through destructive elements and you’ll actually witness a bloody nose where a boarder takes a dive near the garbage can.  But since a lot of people have an aversion to all criticism I’ll take these minor steps in raising doubt in ever-lasting confidence.

  


https://en.wikipedia.org/wiki/Tony_Hawk's_Pro_Skater

Monday, September 24, 2018

Videogame Review, Galaxian for the Atari 2600 Console (with 7800 Joystick)




Videogame Review, Galaxian for the Atari 2600 Console (with 7800 Joystick)

Everything rolls like thunder.  Abstract art often starts with images that combine truths and lies together to form a package for seeing, or for hearing, or for touching depending on the circumstances accepted for spiritual entertainment.  Goals as provided include switches to rough beginnings and many an exhausted finish.  Here you’ll find the 7800 joystick to be definitive on closely-terminated moves until further notice on the galaxy front with despicable Martians who might be good or evil; and so there’s a mixed blessing from the story.  Whoever knows the secrets of the universe probably doesn’t comprehend them by looking through a microscope of sorts although our vision, when taken in consideration for the 7800 joystick, has exclusive destiny in regards to Galaxian’s beating thuds of time stretched into a vacuum for doubts, changes, along the lines.  Tampered imagination can prove useful if it means there’s a challenge that disturbs consciousness into becoming nature for the gamer.  Ideas get absorbed, concepts proved denied.  Aliens transform their lines of conduct however lasers come back to haunt them due to the fact we’re in control with the 7800 joystick even if it’s not control from a god.  Something hits the air where they’re leaning; fortune finds us in terms of scarcity not only in a 2600 cartridge’s technical debris but also discovers our hearts across from the TV screen’s filtered, radio frequency.  Old video game consoles use radio frequency.  There’s plenty to be remarkable about radio frequency’s turn in coming back on the TV screen once the 2600 console’s power is on and turbulent air from the universe appears to enhance Galaxian to the point of exciting graphical disturbances visualized on TV: the funny lines, the connection in progress, images outperforming odd ends to clarity stretched on the TV screen, given roughness to its definitions for gameplay and alien/human playtime.  UFOs on the enemy side are shaped like colorful bugs since humans have imagined Martians to be resembled of feature to irritations.  7800 joysticks have their bases, which we hold in our hands, that correct our attention from time to time as long as interest dominates the flow of gameplay, through heat and conflict resumed for battle.      




https://youtu.be/r1g8lVKbJ2c

Sunday, September 23, 2018

Album Review, Baroque Treasuries- “Handel: Music for the Royal Fireworks”

Elevationvanda
George Vertue [Public domain], via Wikimedia Commons



Album Review, Baroque Treasuries- “Handel: Music for the Royal Fireworks”

Ideas have to get built up into the emotion represented in this opinion on music.  There’s a lot of designs in regards to freedom since barriers let us make a call to something else worth pursuing- a viewpoint becomes kindled under light where thoughts pursue our skin, dreams made or wondered on for the greatness in classical music even if notes become the old remnants of rumor-mongering.  This work by Handel was speedily delivered in time for the king’s fireworks presentation and I’ve presumed the spectacle to be miraculous for such flat tone on luxury.  Stars are made in the heavens while fireworks are the creation typical to independence clauses within the Western world.  And yet fireworks originated elsewhere.  Sometimes fireworks have seemed like other planets for viewing under the nighttime sky because the sparks float in the air and transform vacuum into obstacles for the dressed humans of glee, hope, and fascination.  A few of the song selections in Handel’s collection of standards here turn out reflected out of ordinary sounds withholding to classical music, as fans of Music Choice can remark on with a TV cable station named “Classical Music” or something of that nature.  From beginning to end there’s standards rather than originals.  It may be true that Handel used a lot of instruments, but the music is blended on plain matter.  Due to freedom of speech in the United States I’m allowed to utter that kind of helpful disposition in regards to King George II of England.  Besides, the king’s wish for a militaristic group of song-players wasn’t fulfilled from what I’m seeing here, or imagining, rather.  The CD manual included with my jewel-case album manifests on criticism I’ve come to enjoy listening to despite the insults given on introductory French openings.  Maybe the music made sense to George out of the softness resumed on by Handel’s piece through the ages for that royal epic; a peace treaty was being celebrated on, after all.  We do find peace in the waters surrounding Europe to this day.  Figuratively, of course.  Selections by the bunch keep this album moving despite the fact we can’t find many interruptions written into the adagios and allegros.  My theory is that the songs have to be bland if the fireworks ceremony for which this was intended turned out flat.  A review of this nature doesn’t own on academic style for inscription, but it’s casual, modern thought.




https://en.wikipedia.org/wiki/Music_for_the_Royal_Fireworks

Golf Review, 2018 TOUR Championship- “Final Round” (9/23/18) Atlanta, Georgia

Golf Review, 2018 TOUR Championship- “Final Round” (9/23/18)
Atlanta, Georgia

Tiger Woods has done it again.  You’ll find him making some interesting swings towards the end where everything in golf appears to halt on excellence until further notice.  And no, it’s not out of order.  I’m amazed by the waters, the bodies of water as all the magic in the world seems to go behind Tiger’s back.  A swing will be made as its force is recognized or ignored depending on the audience’s fellowship over there in Atlanta.  Dumb stuff happens.  There’s more in golf we see because of our weather above the ground in Atlanta’s exhausted fields of green, as sports can be handled for the pursuit.  Golf fields of this nature aren’t confused though.  We’re talking about grass in its shades of division where a golfball may tire in gravity beyond recognition from all the nature, vision, and physics assumed in the high-end sport.  More than 10 numbers exist in things like baseball, golf, basketball, football, bowling, and plenty of other sports activities.  Quality golfing is something made in the breeze along the lines between holes and constant surrounding elements of a golfer’s atmosphere even if strength is absorbed of energy put into practice on cue to spying and whacking.  Golf is a lot more subtle than wrestling: quietness in contrast to sound waves.  People won’t find wrestlers talking in foul language to Tiger Woods any time soon and that’s apparent from nature in sports entertainment.  Besides, Macho Man at times suffered in performance while attempting to wear a purple cowboy hat in WWE.  Tiger himself on this day is remarkable, professional, and non-ending it seems.  A challenge in golf is for the players to realize that their positive points aren’t as valuable as negative points during challenges that make the nature heard on eye-levels to success.  Luck finds its words as stories fit the new circumstances we’re victims in from love along dramatic lines, as golf discovers whatever hides the old secrets in a golfer’s head apart from known facts.  Maybe I’m mentioning something about wind, or consciousness, or brittle visuals, going and heading where the odds are against hope for the greatness of change happening to be broken into reason for victory. 




https://www.cbssports.com/golf/news/2018-tour-championship-leaderboard-tiger-woods-wins-thrilling-golf-world-with-first-victory-in-five-years/

Videogame Review, Sega Smashpack: Volume 1




Videogame Review, Sega Smashpack: Volume 1

So, let me get this straight.  Here’s a collection of about a dozen games that doesn’t get the sounds of thrill added onto the original games, each game not having the appropriate music and sound effects typical to it or otherwise never having terrific music and sound effects to begin with, and Sega calls this package “Volume” 1.  It may be true that volume is not truth.  The games go on in their ways of play and we’re digging into matter as well as substance to gameplay.  And yet volume does complete a lot of the product because, in absence of flavor to its soundtracked programming, there’s a good deal of art to be totally negative on.  I’ve never run into a 12-game collection as of late which fails on the sound and music.  Sonic?  Blows like a whistle.  Golden Axe?  If I only had a heart.  Wrestle War?  The bells ring for nothing.  Everything in this package is a dud since an original program with its music must be well-represented.  Let me guess, you’re going to say, “Play the game with the volume off.”  Are you CRAZY?  This isn’t Pong!  This is “Volume” 1!  Maybe I could sleep a little more with the volume off but come on.  I’m a critic with the active duty of playing games and appreciating the spectacles.  Critics can pay attention to what the public doesn’t know anything about.  There’s people who avoid all criticisms, but they also avoid all bad art.  How can we have philosophy on Sega Smashpack: Volume 1 if we’re to refuse having criticism and bad art?  An object of criticism is for us to display emotions and feelings on the horrible things in life while being acknowledged in enough sympathy for beauty to get enhancements, qualities, and tastes.  Conversation itself needs both positivity and negativity for the best wit around to be observed.  When I’m playing Virtua Cop 2 on this collection I’m thinking, “Man, I like the graphics!  It’s remarkably close to the Sega Saturn console’s capabilities, but where’s these bad sound effects coming from?”  Many games on this GD-ROM collection illustrate the Sega Dreamcast console’s casual emptiness on some musical notes against the changes flowing within its grasp on 128-bit megastructure.  You’ll find notable titles like Sonic and Columns to be jewels with coarse soundtracks and remarkable titles like Vectorman and Shinobi to be disposables along the lines of ear-jarring effects, eye candy without the ears for it.  Honestly it just hurts my feelings when I hear about gamers who turn off the TV’s volume to play games built up of music.  My Google+ community called “Diaries of Destiny” has history which proves how fantasies can ruin progress or dismantle obstacles.  Were a company to sell you a videogame without a soundtrack and tell you so you’d think they’d be crazy!  A bad soundtrack may be about as horrible as silence if there’s no healthy beat to a pause.  

    


https://youtu.be/pyfRH3szUQc

Saturday, September 22, 2018

Videogame Review, Virtua Fighter 3tb for the Sega Dreamcast


Attribution: https://upload.wikimedia.org/wikipedia/en/8/85/Virtua_Fighter_3_flyer.jpg

Videogame Review, Virtua Fighter 3tb for the Sega Dreamcast

This was more of a popular fighting game in Japan.  We have to be careful about what we’re referring to in fashion though because popularity can become a cornerstone of racism.  How could an American just dismiss something foreign out of the unimaginative notion of popularity?  Certainly the fighting moves in Virtua Fighter 3tb have elegance and grace resumed on with wild personalities from around the Earth.  My Sega Dreamcast console isn’t able to quite completely shake off the feelings concentrated from in playing the Sega 32X.  (Can I say Sega Neptune?  I like that name better!  What in tarnation is a 32X, thirty-two X’s?)  But even if “X” is often a symbol used for dead cartoon characters you’ll find fantastic dimensions in this Dreamcast game, as each world acts as its own salute and there’ll be some confused strands of land near the oceans of time.  The final, golden boss in the bonus stage is authoritarian and a gross imitator of other fighters in the series.  And you can imagine more bosses, too.  A few courses down the line will present you with the moon, the sky, and the clouds in watercolor textures.  Ying and Yang are constant elements in Virtua Fighter 3tb which seem to make everything feel sickly healthy.  The moon is like a great colossus overreaching into odds at ends until the nighttime sky, alluring and cared for, dreams of another stroke of heaven.  Uniformed fighters will make their cases heard.  A bit of Chinese, a bit of Canadian, a bit of American, and bits of other exotic references will turn heads towards this for gamers who can leak power into sanity along the quotations.  Camera angles ought to resemble factories for our choosing due to the visuals being in despair to happiness over the radar.  Don’t be like one of those political activists who excuse originality out of avoidance strategy; we’ll appeal to what works and history doesn’t lie about corruptions in fashion, elegance, and grace.  Maybe I’m leaning on a good deal of sarcasm to this point.  Temper is necessary for fighting but shouldn’t develop into anger we naturally cause erasure of since fortune finds us where scarcity proves the wisdom in flesh.  I’m speaking of emotional qualities, not necessarily only remarks like “the controls are good” or “the game plays like it should” because Sega’s treasuries reveal wounds we’re so used to on racist assumptions and I believe we should be slower with our pursuits in order to profit on spirit within the galaxy’s reach into sanity and favor.  Even the fighters who linger around the program tend to become the scripts for motion where all dullness and anxiety become transformed into vigor.  And these emotional qualities mentioned are what make the gameplay good.




https://www.ign.com/articles/1999/10/02/virtua-fighter-3tb

Friday, September 21, 2018

Album Review, “Unleashed” by Toby Keith

Album Review, “Unleashed” by Toby Keith

It’s a beautiful poetry collection.  There’s enough meat on the bone to prove this one worthy of the country class assumed by Keith’s magnificent outpouring for pride along the lines of war, as a daddy of sorts can attest to with raising an American flag.  Of course, we’re heading into poetry territory at a deep level.  You’ll find strong classics in this piece like “Huckleberry” and “Rodeo Moon” which more than exemplify some of poetry’s forceful vocabulary used to hint at drama within the cornerstones of surprise.  Vision goes far from first song to last.  That’s because the collection resembles a package of different-sounding songs with comparable timespans except for two or three jokers.  I’m meaning songs, not a king’s fellowship.  Humorous tales are given vibes that display emotion through reverberations.  Repetitions are only handled for chorus illustrations as opposed to some kind of mediocre handiwork no one cares about really.  Everything is given what’s due, what’s appropriate.  And yet I can’t read Toby’s mind to see what else is kicking in his creativity except from observation over the lyric manual.  Keith in this case isn’t a terrible songwriter.  No mushy stuff, no empty sweetness, just country music with attitude.  His attitude ends in privilege without the heat of tension assumed in vulgar drama.  Criticisms in the album are as they’re intended and it’d take an expert for there to be exceptions to my praise imagined for spreading the word out.  A song on Baja is provided with remarkable effect in bells and whistles typical to Mexico lovers in the United States; perhaps this is because of the popularity of a beach-sounding country singer named Jimmy Buffett.  But pirates aside, there’s work to be had in Toby’s name since it’s a marker on what’s achievable for us despite all of the random assortments of nature we’re prospering on for leaving memories behind the door of sanity.  Dreamlike occurrences can be wonderful in “Unleashed”: drinks, trips, talks, relationships.  There’s quite a rollercoaster ride going on here.  Musical notes may bring the sanity to its pause of eternity as time stretches beyond the opportunities for blood, sweat, and tears.  My opinion is probably a kind of interference you can see on the computer or phone if you’re poking around the internet.  Country music often kindles happiness into familiarities although there’s, in addition to emotional gain, something to lose out of mortality understood for wisdom we’re just temporary for until further notice.  



https://www.allmusic.com/album/unleashed-mw0000221917

Videogame Review, NFL 2K1 for the Sega Dreamcast




Videogame Review, NFL 2K1 for the Sega Dreamcast

It says on the packaging NFL 2K1 is realistic.  But after getting into this football game and being a witness of players without hands and feet at various camera angles, I’m beginning to think Sega got ahead of themselves.  You’ll get some false statements on the screen which tell you someone is injured; in fact, you probably won’t know what team the guy gets injured in.  And there’s actually a commercialized headline for Shenmue.  Does anybody think the NFL cares about Shenmue?  There also in real life wouldn’t be NFL headlines highlighting Dreamcast sports games in plain text without pictures.  Just saying.  Not to mention the season section on the game’s menu fails to put in honest, real-life football with the difficulty expected from watching college football on TV, let alone from a fanbase for NFL.  Some players really are missing hands and feet in the game at various camera angles and I believe Sega in their Dreamcast era damaged the imaginations of videogame players in general.  Well, except for critics who had the guts to criticize the Dreamcast console whatsoever on the right call.  A rainy field off and on has inexplicable square images built into the atmosphere even if some guys near the quarterback are hunching down like immature babies.  Look, Sega.  You should’ve never told people this football game was “realistic” unless of course you meant it in a metaphorical sense.  Because there is a lot of time we can put into this game without regarding much on reality at all.  Our status screens, which give us overlays on player attributes and histories, become helpful on both manual and TV.  Yet there’s still unreality floating here that Sega claims to be realistic.  Lots of football fans are Christians, right?  It says in the Bible that “the eye is the lamp of the body”.  So, when you’re taking athletes without hands and feet at various camera angles and calling them “realistic” that’s bound to get some faithful people upset.  When I create something that isn’t real, I tell people it isn’t real or, if I tell them it’s “real”, it’s in a figurative or metaphorical sense.  My Dreamcast console is brand new off of eBay, too.  The difference between me and Sega is that I’m appealing to creativity whereas the blue company is misrepresenting incompetent work.  Fans of the Dreamcast have mistakenly approved of NFL 2K1: it’s chunky, it’s brittle, and it’s unreal at excessive levels.  We need to be honest about graphics in a program.  If there’s no hands or feet on a football player, there’s no hands or feet on a football player.  NFL 2K1 wasn’t intended to be abstract art; it was intended to be real, of which we can see in this review that such intention was misleading and inaccurate.  I might as well play Sarge’s Heroes!



https://youtu.be/yAUFAl9jUeU

Thursday, September 20, 2018

Album Review, Baroque Treasuries- “Bach: Brandenburg Concertos 1-4”

Johann Sebastian Bach

Elias Gottlob Haussmann [Public domain], via Wikimedia Commons


Album Review, Baroque Treasuries- “Bach: Brandenburg Concertos 1-4”


Each concerto brings out part of the mass intended for consumption through a good listen.  We’ve got allegros inside or outside the parentheses.  Maybe a symbol, a note, a piece of paper can bring the classical music for its approach on pleasing German ears.  But of course I’m sure other nationalities have ears.  What people develop on their aid of hearing depends on climate, atmosphere, and original societies.  A society can be revealing over the music for which strength and emotions bring the notes into existence after being paired to instruments by sheer force and that’s not a story to excuse for bigotry since energy and stamina really become those elements behind performance.  I still think that Bach would’ve been engraved into the forced circumstances in which he came up with beauty that linked a hearty feeling with exhibition, as likened on cue to motion with healing hands of time and space recognized for privilege under stars which needed our astrologic exaggerations for a song to be at hand.  Bach doesn’t name his concertos here while in gear for space and yet his ears must be dripping with the silence of pauses where our aftertaste of music lets us hear eternity in a vacuum.  There’s different forms of instrumentation based on the number of musicians in addition to instrument types.  The bookish fans of Bach might receive my notions with suspicious minds because so many ideas can leak into our heads before the minds are straight, but we’re allowed to please others when the moments count.  A CD of this nature belongs to my family.  Is my story of our experience useless, demonized?  Readers shouldn’t assume a sort of grudge that leads to blindness unless there’s unfair evidence.  Take a look at Bach on Wikipedia!  Doesn’t a painter give his countenance plenty of reflection seen in the paint so that we may assume there’s a story under heaven?  And consider the “review” packaged with the CD.  A lecture on notes should be a story.  But of course I’m speaking from the mind of a very still, relaxed person.  I’m sure Bach is another individual to consider for cultural recognitions even if some stories have to be told for us to absolutely get into music; otherwise, lovers might as well never live to sing on what’s a note for recognition as singing can only be given in a history of acquaintance with masters who understand society’s classes due to tales provided for, not merely provided.  

Wednesday, September 19, 2018

Album Review, Baroque Treasuries- “Violin Concertos” by Bach


Album Review, Baroque Treasuries- “Violin Concertos” by Bach

Everything in this album sounds clear, crisp, and pure.  Whenever we hear rap on the radio that’s less than pleasing to guys who actually have taste there’s a good chance we’ll listen to music from that genre which is spidery, disjointed, and obscure.  How can rappers just go on singing and dancing and playing music while having total assumption of entertainment?  Certainly we’re on a lot of classic music with this album.  Yet, it must also be stated that there’s classic rap; a word like “rap” in the history of the English language used to refer to knocking on the door or giving a formal discussion.  As such classic music and classic rap really go beyond knocking on the door these days.  Trust me rappers; when you’re going spoken and leave it to all the vibes and such, I think you’d better understand your own words and not simply, merely know them.  Of course “rapping” is terribly meaningful.  I bet rappers that people can’t stand their music unless they’re moving around like idiots who can’t keep still for the just desserts.  Give me Bach!  I’ll be quiet, reserved, and thoughtful.  Bach’s music can be flowery on the violin because such a musical instrument requires more steadfast concentration, exquisite to taste of intellect and reflex, as its cords get tugged on by a specialized rod.  What do rappers know of consciousness?  So many sounds bounce off their lips before anything is understood.  Using metaphors all the time can put rappers in this position where, through and through, lyrics are said so much that words can’t be expressed in absence of numbness; the case is evident when rappers are tearing off clothes, swearing to themselves over ignorance and doubt, and I’m not sure if there’s anything left in their language which a toothpick can wipe off.  I guess there’s bad rap today going beyond what’s expected from knocking on the door.  Give them a party; they’ll bust down the door, break expensive mirrors, fight over skin colors.  Anything in “Violin Concertos” resembles something else entirely.  We’re talking about a period when classic music appealed to the masses and got praised by critics with philosophy for an apple.  Music fans today may be looking at themselves with stained eyes.  Classic music like Bach’s here is a thrill lovers can withhold for pleasure as opposed to procrastination, since beats are built into vibes and don’t get tangled up from nonsense hanging in the air on the part of haters who appeal to unproductive noise.  And maybe there’s rap which is better for the mind than true colors seen and lived for in nature.  



https://en.wikipedia.org/wiki/Johann_Sebastian_Bach