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Thursday, September 13, 2018

Videogame Review, Checkers for the Atari 2600 (w/ 7800 Joystick)




Videogame Review, Checkers for the Atari 2600 (w/ 7800 Joystick)

Checkers is the graceful art of irony for its kings and soldiers.  Vision for a particular idea like war can be tested out safely with checkers because pieces aren’t of the flesh but of plastic to suggest the flesh, so that we can be more cautious of powerful deeds done in war- that is, jumping, eliminating, and crowning.  Something particular rests in those last three words.  You can compare apples and oranges as you can black and white, as colors may indicate our vanity for topics we’re supposed to be reflecting on instead of drawing a nonsensical conclusion, especially when our foolishness in checkers can be confused as wisdom.  Wisdom is most certainly not victory exactly; in fact, you can be pretty smart in checkers and still fall under the same fate shared with the opponent, like what’s inside from the outside of life until the outside goes back in, pieces sliced and crossed where dispute resolves the natural, unpreventable madness of war, ghosts in ourselves for the verified chance in glory to the stars.  Checkers is a vulgar concept; naturally speaking, knights and kings who copy the moves of nasty aggressors tend to fall under the spell of mortality as it reaches us, blood of heaven upon us, even if the checkers pieces are what I’d call imaginary sacrifices used to give ourselves the idea of war without actually pursuing skin and bone.  Okay, maybe you’ll feel something with your hands, but those bodily limbs will become the fascinators of personality within you while victories are marked off as art rather than reality.  My dog barked at my Celtic goddess statue one time because she was confused about the token and wondered if it was real although for some time she did think it was real, and I got to thinking, “Is this the violence we’re so familiar with?  Wondering if something is real or unreal?”  A knight from the past might as well like my dog.  Confusion at such magnitude can bring a player to his knees on the cry for freedom, likened for sport or dismissed for failure, dreams as they can happen on a scale from 1 to 10.  Does 1 piece indicate more failure than 10 pieces?  How?  Eliminations in the game proceed on our doubts and the best moves can possibly become the final words.  Our words leap into the air until eternity is fashioned out of dispute for glory, where hands get sown to pieces across the board of formally-placed squares of red and black.  Patterns for glory out of an illusion, a dream, a subtlety out of bounds for diminishing returns in redemption?  My positive review for Checkers should give some indicators: my 7800 joystick controls the pieces like a thumb to needles, joystick wired and rewired to provide visualization before the TV screen as disguised in plastic as the ideas get ignored for liberty and justice for all your pieces.    




https://youtu.be/VPnUSkv4ric

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