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Sunday, September 23, 2018

Videogame Review, Sega Smashpack: Volume 1




Videogame Review, Sega Smashpack: Volume 1

So, let me get this straight.  Here’s a collection of about a dozen games that doesn’t get the sounds of thrill added onto the original games, each game not having the appropriate music and sound effects typical to it or otherwise never having terrific music and sound effects to begin with, and Sega calls this package “Volume” 1.  It may be true that volume is not truth.  The games go on in their ways of play and we’re digging into matter as well as substance to gameplay.  And yet volume does complete a lot of the product because, in absence of flavor to its soundtracked programming, there’s a good deal of art to be totally negative on.  I’ve never run into a 12-game collection as of late which fails on the sound and music.  Sonic?  Blows like a whistle.  Golden Axe?  If I only had a heart.  Wrestle War?  The bells ring for nothing.  Everything in this package is a dud since an original program with its music must be well-represented.  Let me guess, you’re going to say, “Play the game with the volume off.”  Are you CRAZY?  This isn’t Pong!  This is “Volume” 1!  Maybe I could sleep a little more with the volume off but come on.  I’m a critic with the active duty of playing games and appreciating the spectacles.  Critics can pay attention to what the public doesn’t know anything about.  There’s people who avoid all criticisms, but they also avoid all bad art.  How can we have philosophy on Sega Smashpack: Volume 1 if we’re to refuse having criticism and bad art?  An object of criticism is for us to display emotions and feelings on the horrible things in life while being acknowledged in enough sympathy for beauty to get enhancements, qualities, and tastes.  Conversation itself needs both positivity and negativity for the best wit around to be observed.  When I’m playing Virtua Cop 2 on this collection I’m thinking, “Man, I like the graphics!  It’s remarkably close to the Sega Saturn console’s capabilities, but where’s these bad sound effects coming from?”  Many games on this GD-ROM collection illustrate the Sega Dreamcast console’s casual emptiness on some musical notes against the changes flowing within its grasp on 128-bit megastructure.  You’ll find notable titles like Sonic and Columns to be jewels with coarse soundtracks and remarkable titles like Vectorman and Shinobi to be disposables along the lines of ear-jarring effects, eye candy without the ears for it.  Honestly it just hurts my feelings when I hear about gamers who turn off the TV’s volume to play games built up of music.  My Google+ community called “Diaries of Destiny” has history which proves how fantasies can ruin progress or dismantle obstacles.  Were a company to sell you a videogame without a soundtrack and tell you so you’d think they’d be crazy!  A bad soundtrack may be about as horrible as silence if there’s no healthy beat to a pause.  

    


https://youtu.be/pyfRH3szUQc

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