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Wednesday, June 26, 2019

Videogame Review, Montezuma’s Revenge for the Atari 5200 Console (w/ Gold Joystick)



Videogame Review, Montezuma’s Revenge for the Atari 5200 Console (w/ Gold Joystick)


A gold joystick is that device from Best Electronics with the latest technology in gold contacts.  Montezuma’s Revenge, for what its game title reveals in notion for adventure/arcade routine, involves humor speaking for whacky controls in remote locations on the TV screen filled with skeleton skulls, green spiders, blue snakes, light weaponry and lots of visual styles rendered in 8-bit-like smoothness.  The Colecovision version of Montezuma’s Revenge was more rough around the edges and displayed its chaotic frame rate in a loony bin.  My Atari 5200 console may be big but at least it’s able to let go of that roughness in video for a smooth vibe flowing through Montezuma’s Revenge with plenty of lives to count on an unreliable continue.  Joystick controls are odd; however, there’s a steady setup built into the analog which permits me to stop when commanded by hand, or, to put it bluntly, the movements are set up on my joystick so I can really come to a halt when intended and dramatic events in the circle give off resounding thuds of strange, oddball courses.  You’ll see in my photo(s) for Montezuma’s Revenge a great deal in visuals looking for the front of the package in sheer notion to time and change over unique world selections you’re forced to go through bit by bit for the highest score possible.  The main character is decked in a racial outfit which fits with the program since it’s an Atari 5200 game along the edge into wild styles geared for the 80’s approach, especially, from considering the outlook (and keeping track of high scores in a diary), “Montezuma” gives reference to our discovery of America even if the Atari 5200 library of games offers fiction for the most part.  A cartridge like this one is most certainly a rare purchase.  Discounts and lower prices usually co-exist with specially-marked packages and I’m unsure if Montezuma’s Revenge received similar treatment in any fashionable sense during the video game market crash of 1983-1984.  Causing a lot of movement with the device has shades of physics to the mix related on gameplay infrastructure combining player with machine; the machine is a player, and the gaming individual is a player, as evidenced from our reference to technological feats like “tape player” and “Player 1”.  A player becomes heightened even further from the addition and subtraction of players whether they’re human or machine.  Montezuma’s Revenge plays tricks on the player despite the fact my Atari 5200 itself is also a player, and, it’s interesting to see intense difficulty written into the program between gamer and player, or player and gamer.  What’s playing with us and how do we play with it?  Focusing on just the Atari 5200 controller is a big mistake- the bottom line is that everything can kind of play on itself and it takes guts to go through the wild courses in search of jewels and light weaponry in contact for approaching lavenders or enemies.  The action is intense, the entertainment is vivid and funny, and, honestly, I’ve had a blast with this humor piece.  Running back and forth to climb up and down ladders is hilarious because my character’s speed of movement speaks in volumes adding up to the exaggerated picture for adventure and wild flavors of internal and external dispute.





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