Videogame Review, Tony Hawk’s Pro Skater 3 for the Microsoft Xbox (First, Original Xbox)
Online gameplay wasn’t the sole reason to play Tony Hawk’s Pro Skater 3. Instead, you’ll want to try out some modern games for the PS4 or Xbox One and then go back to Tony Hawk’s Pro Skater 3 for wild, narcissistic, bully-influenced skateboarding on pavements, wild sides of the road and even tree trunks and rooftops of neighborhood properties in a map on the grand scale. Honestly I’ve gotten very confused from playing this Xbox game and I’m wondering how people managed to get hypnotized by the unrealistic video. Just the first course expects you to grind against the rails of molten lava and die over and over again- uh… what? A lot of scenes are played through for videotape items. Going over Canada could’ve been a decent ride in the 2000’s but now my eyes get dizzy from looking at the variable plane of wild guesses and errors realized or unrealized under mysterious mission schemes. Playing this 3rd Tony Hawk game isn’t hard on the budget; wherever I go there’s hidden areas which need digging into across from odd, strange bullies who seem to not appreciate Tony Hawk’s abilities for skateboarding along the pathways to “freedom”. And, the freedom of movement has me thinking of other games which were never made by Microsoft but by companies like Atari and Activision, Activision being very much responsible for Tony Hawk’s Pro Skater 3 from their dedication to freedom in the skies, freedom on the path, finding the locations deemed to either be necessary or just another excuse for Tony Hawk to dismiss bullies with his urban detention of criticisms heard over the rails and back. When I first tried the skateboarding game it didn’t appeal to my interest- in fact, gamers today would find the erratic camera angles and dramatic scenery to be a lot for the money spent on luxury of this sort. Guys in the Xbox program insult me on various locations and I’m starting to wonder if they’re actually right. From referencing the bullying taking place in the game, it’s my guess that fans of this skateboarding game are right in line with the troublemakers since the heavy board activity is related to pain and suffering near remote locations given to danger, anxiety, and horrible means of athleticism. By getting into fiction of this sort (especially due to lava activity and restarting from death), the skaters represent the board-moving sport with physics of a bullet, or what’s more appropriate for Superman 64 than for Tony Hawk’s Pro Skater 3. It’s not high definition. It’s chipmunk definition. Really I miss playing the Superman game after chewing my bones for this skateboarding dud. My skateboarders are way too fast for simple mortals at the gaming spree; perhaps it can be said the movements are excessive already and toning down the “reality” aspect could’ve helped a great deal while I’m performing tricks up the sleeve and getting real points on my radar that I might end up losing to uncooperative physics/gameplay mechanics. Actually, now that I think of it, Mario Kart 64 doesn’t have frame rate issues as evidenced here from my playing of the Hawk game and its minimalism could’ve helped tone down the anxiety and frustration of gaming enough for me to display some real emotions for Nintendo, even if my past feelings were negative and unpromising. Controls, gameplay, music, and the general product in Tony Hawk’s Pro Skater 3 is flawed from overambitious style that renders reality into a chaotic mess for dispute and a questioning grade on my end. You’ll have to contend to my input without receiving a “star” rating as my opinion is as clear as day where the Xbox game manages to ruin it by favor for reality to unrealistic gamers in support of this Tony Hawk catastrophe. I’m glad you like it! Now, what about me? What about my parents? What about my family and friends? We won’t play this failing game and we probably won’t want you at our door.
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