Videogame Review, Pac-Man for the Nintendo Gameboy (w/ Brand New Gameboy)
Exercise can be a factor on the playing of videogames. Recently, I’ve been walking outside a lot and have found that Pac-Man fits better for post-exercise gameplay than Lock ’N’ Chase for the Intellivision is. There’s something about going outside which fits with the program. Particulars to include about Pac-Man are ghosts, dots, and fruit for your popular and famous (or infamous?) hero. Gathering dots is very much the game. We have to keep in mind though that at times we’ll have to retrace our steps in the ongoing pressure from the maze because ghosts can enter the fields of vision where dots maintain their shadowy visuals in stillness. Keeping up with time is still important even if there’s not exactly a clock; each game comes and goes very quickly and there’s actually time to waste depending on the certain circumstances in difficulty. Ghosts waste time, and so will Pac-Man. Attempting to complete the maze in just any ordinary fashion is likely to get your butt kicked. Muscles in my arms have been intense enough for me to play Pac-Man on the go in my couch since we’re talking about a disc with no corners on Nintendo’s provided device. This is kind of like 80’s gameplay if the 90’s are to be considered a time when people were still finishing up with the 80’s, and, Pac-Man itself looks great even in 1/2 mode due to the Gameboy’s shadowy visuals and the dot matrix technology. Are you trying to write reviews yourself? Don’t try fitting everything into one word; that method can cause slang and vulgar manners in expression as I’ve discovered myself with writing. Let the words flow and have more grace. We’re working with waves of gameplay on the dot matrix screen where stereo bursts out of the Gameboy in fashion to thuds and resounding explosions and screeches of thought between us and the intended programmers. A lucky frog from Black Oak Casino rests next to my lamp. Old machines exist in that casino. The Gameboy could’ve been older than some of those gambling machines and perhaps high-end visuals represent metaphors and symbols showing off the highlights of technology, creativity, and abstraction. Pac-Man came into existence in the 80’s when so many Americans got fatter than ever. Ha ha! Maybe the mind functions in such ways as to make us fool ourselves in technology for which eating and hunger are exaggerated into unrealistic forms of abstraction in creativity, since the heart of man can get in the way of the stomach in worship to self-reliance in gaming. But let’s not just censor Pac-Man- in fact, some kinds of censorship are really inappropriate and make a fool out of the critic. With enough volume, graphics, and play there’s enough bite on just the right amount of chew.
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