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Friday, December 27, 2019

Videogame Review, Fighters Destiny for the Nintendo 64 (w/ New Sharkpad Pro 64 Controller)



Videogame Review, Fighters Destiny for the Nintendo 64 (w/ New Sharkpad Pro 64 Controller)

Attention has been paid on the modes, graphics, and fighter lifestyles where given in haste for sport.  Buttons must be pushed for the action to reveal the possibilities in a fighting, wrestling fare- one button should be pushed at least, then another button can be pressed for a combo when viewed for technical feedback between movement and gesture.  Graphics include floating poker cards, distant temples, a desert in the mirage, and, from looking at the characters, strange people with the motive of wild, crazy tactics.  While looking at these beautiful graphics I get the impression that a character’s placement is key for ongoing tactics on the front and from behind depending on exact, pinpoint footsteps and a general mist of jumping, punching, kicking, and tossing.  Fighters Destiny is one of the finest-looking fighting games to have vivid 64-bit graphics and an extremely simplified control scheme: it’s mostly A and B with variety in punches, kicks, and steps with occasional knockouts and finishing tosses.  Computer difficulty does get harsh.  From playing under the abstractions I’ve gotten a decent share of low-end moves to make addition for the roaring punches.  But since when is the Joker actually supposed to be better than the Master?  The save feature didn’t really seem to be necessary and I’d rather play without a rumble pack for the Sharkpad Pro 64 controller.  Harsh effects are mixed in with the beauty until a mist forms along the lines.  Maybe it’s a Nintendo 64 game which would’ve gone excellent in the imaging for the original TV box sets- you know, the old TVs?  But Fighters Destiny has something in common with other notable video games from the modern times like Mario Kart 8 and various arcade game collections- there’s a simple game over near, moves to accomplish for a general disposition of heated battles, and, the modern TV’s glowing screen can actually be rather light and dim.  I remember watching the old TV with some modest satisfaction!  Fighters Destiny has more in common with the Three Stooges than Scorpion or Chun-Li.  It’s too silly to be taken seriously and I’ve laughed so hard that it hurts to breathe in my chest.  The sweet fighting scenes become ridiculous shows of fault in execution and I’ve found my wrestlers, from getting into the ring at different moments, to be spinning around and twitching from hiccups in the video computer system.  Perhaps Fighters Destiny was an OK thing for the first year of 2000 (which was, of course, 2000) but other, superior fighting games like Mortal Kombat 4 and the N64 Clayfighter series gave excellent ranges in gameplay that Fighters Destiny later acted more like a joke on than a real machine for gaming.  


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