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Monday, April 12, 2021

Videogame Review, Space Harrier for the Sega 32X (w/ Sega Genesis)

Videogame Review, Space Harrier for the Sega 32X (w/ Sega Genesis)


Negative opinions about random features have become a cliche of sorts.  We’re probably not standing under God right now, so can’t evolution keep going on for us?  A population of differences always has something random and we shouldn’t be in denial of unique personalities.  Space Harrier is a beautiful game that plays like wandering mischief.  I’m a creative artist.  And, if creative artists do not exist, I do not exist.  But I will never say that!  Someone has to be creative for just about anything.  My blue 6-button Genesis controller does wonders although I’m sure there’s communications within reach of disasters waiting to happen.  Every pause begins and ends; however, Space Harrier has moments of dispute that contradict reality.  You’ll probably say, “It’s a fantasy!”  So?  Every Sega 32X game is a fantasy.  The Sega 32X “console” is always a fantasy in some way, shape, or form- there’s nothing to leave out, and, nothing to put in, as long as there’s a 32X console, because we always get fantasy from it.  Maybe particular effects look realistic somehow.  But it’s very easy for video game companies to create TV programs that never happen.  In other words, we get TV programs that look pretty and wonderful, even if we never get the fantasy for real.  A fantasy may never escape for reality to begin with.  Here, on Space Harrier, my galactic warrior must keep moving and keep shooting.  From viewing the game in action over the years I’ve noticed a similar connection between Sega Genesis and Colecovision.  We get those pops and cracks of time regarding Sega’s history with pinpoint locations and we need to determine electricity through the years.  A videogame console is usually a work of electricity so to speak.  Electricity is needed for most everything concerning modern technology including computers, phones, and gadgets.  People somehow just can’t go without electricity for most of their current, basic needs.  Space Harrier is always static and electrifying in some way.  Yet, electricity, in natural course, can bounce from place to place from the very environment of multitasking and lists of errands.  Artists use color because a work of art can make normal life dark in comparison, so that we hope for light and bring visions to understand for higher levels of trust and ongoing motion.  The collision detection issues very much represent a piece of us that we probably shouldn’t chew too hard on.  I’m reminded of the Colecovision while playing Space Harrier for the Sega 32X.  History repeats itself.  By our history, we have languages upon languages for truth and disorder happens within touch of sound and image.  Space Harrier has “changed” for me over the years.  The Sega 32X console can’t go without the Sega Genesis; so, the Sega 32X is always Sega Genesis, kind of, and, we read into Sega 32X with Sega Genesis programming.  Be careful of eBay purchases!  Sellers like to sell junk to you.  You’ll never go into a McDonald’s and hear a worker say, “Oh, we have junk food and hate minimum wage.”  But that’s reality, right?  Nintendo will never say, “We have lots of bad games in our library!”  But reviewers have complained about Nintendo games for decades, right?  I will admit, quite a few of my poems aren’t what they used to be, but that’s because my hobby is educational and not so business-like.  Teachers in school tell students to eat healthy and exercise in California.  A business in California will probably say, “Get a big, juicy cheeseburger and talk with your girlfriend.”  Of course, America is a nation of heart attacks and heartaches.  See the difference?  I’ll just tell readers in this video game review to eat healthy and exercise.  Have a party with caution.




https://www.deviantart.com/gameuniverso/art/Review-of-Space-Harrier-Sega-32X-876226069

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