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Wednesday, October 6, 2021

Videogame Review, Slam Tilt: Night of the Demon for the Amiga (w/ Atari VCS 800)

Videogame Review, Slam Tilt: Night of the Demon for the Amiga (w/ Atari VCS 800)


A fair program with demons is a contradiction in terms.  From the corruption of data, I can still manage to get a high score of points.  It’s to be expected under the grave-digging.  Do you have an Amiga computer?  I don’t, but I have the Atari VCS to help me out.  Getting old video games on a modern device is not something to take for granted.  For one thing, you still get a feature presentation in an online website that’s put into my Atari VCS.  Killing time is easy.  In particular, Atari’s Xbox-style controller has very good quality triggers.  The triggers on my controller are big and have a huge impact on gameplay.  Sure, the Xbox 360 controller was a magnificent device, but the triggers on Microsoft’s controller always felt “thin”.  Even if it’s not a Halo 3 controller, Atari’s Xbox-style controller takes the cake in terms of triggers.  It’s not easy to place respect for less-than-ideal controllers by Microsoft.  Atari is a contender and it shows.  Of course, I don’t have an Amiga computer to really know how Slam Tilt should play in version to Night of the Demon.  I guess the game “works as it should”.  However, I do have my problems with the game.  The pinball game is hard to see and controls depend on assumption and instinct.  So, what happens is, I end up using my controller’s triggers with a fashion for underestimation.  You get a poster on the pinball table that shows a demon in knots.  You can look at the demon and get a sense of struggle, fighting, and conflict because hell is a metaphor about the human flesh.  What’s the flesh?  Well, are you hurt?  Are you tired?  Are you demanding?  Are you exhausted?  These are devilish qualities the game suggests through visual presentation.  You are just sitting in front of the TV with a controller and relaxing in the comfort of your own home.  Then again, that’s God’s deception for such lazy effort.  Sometimes I imagine “you” just like I imagine “myself”.  The challenge is up there.  Goals to keep in mind are founded in slots and bridges near the 666 flashing logo.  Obstacles get in the way.  Discovering the best lines of path for my pinball does take interest in viewpoints against control on those moments of dispute.  At times my pinball will have to “rest in peace”.  You can hear a bell that rings for the torture of anxiety.  My gameplay is important!  Finding the right connection may extend into the onslaught of pinball bounces.  Like I’ve said, Night of the Demon is hard to see.  Problems come up from the very simple issue of pinballs going up and down, up and down, up and down with unpredictable video.  Of course it’s a game.  But it’s a game about a demon.  Demons play tricks on you, probably for negative humor that spells contrast with death.  You’re probably reading this with the hope of understanding; nonetheless, getting to hell and back takes practice.  I still don’t understand everything about Antstream.  The program is free for 1st player video games.  But, from time to time, it becomes a trick up my sleeve.  Button commands have a great deal of complicated matter.  Sometimes, I must evacuate from the menu to reach the links for return and shift.  At least my personal experience with this pinball game can give you some confidence about entertainment and art for what little we have to begin with for watching.  I don’t think Slam Tilt is really all it’s cracked up to be.  But, with a little elbow grease and nice results, victory is at hand for my misery of thought.




https://www.deviantart.com/gameuniverso/art/Review-of-Night-of-the-Demon-Amiga-and-Atari-VCS-894114259

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