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Tuesday, October 19, 2021

Videogame Review, Super Mario Kart for the Super Nintendo (w/ Nintendo Switch)

Videogame Review, Super Mario Kart for the Super Nintendo (w/ Nintendo Switch)


Are you thinking of playing “old” games on the Nintendo Switch?  Well, this probably means you’ve gone too far.  Maybe you were making mistakes in your shopping.  You were getting the Nintendo Switch to play new games; however, you’re also playing “old” games.  You’re playing old games on a new machine.  This is very interesting!  If this is the case, maybe you were going by the old games too soon, and, too fast.  A fresh reminder can do the trick.  Do you know all the characters?  Are you forgetting something?  Does anyone need a history lesson?  Of course, this can apply to anyone who hasn’t played Super Mario Kart that much.  I’m still improving on my Mario Kart skills.  It’s not easy!  Notice that Super Mario Kart is a game with directions and angles you can change.  Super Mario Kart is better than lots of Super Nintendo games because of this.  Sure, it’s still 2D-like and 3D-like at the same time, but you get better mileage and overall accuracy of precision.  Now it’s true the computer gets tough.  In fact, the computer has a different set of rules and you have a different set of rules for yourself.  Weapons impact you one way; weapons impact computer another way.  It’s still game.  Of course, driving over a short course does have its merits.  The feather weapon is really useful and it’s a weapon some other Mario Kart games were missing out on.  Mario Kart 64 lacks the feather weapon entirely.  The feather weapon is important because it gives meaning to jumps and bounces along the varying roads.  Mario Kart 64 has racing courses that could’ve done better with the feather weapon (especially on mountains).  Super Mario Kart does give a slight image of any mountain or island.  Mario Kart fans find this appealing; however, I must say it’s a difference of sight that may cause lightheadedness if you’re not paying attention.  The weapons are “on the ground” if you know what I mean.  I bet you do know what I mean!  The weapons can really stick to the ground until further notice.  And, the question mark boxes contain these weapons with a bigger area of contact.  Sometimes modern Mario Kart games get tricky due to the area of contact with weapons.  For one thing, almost all Mario Kart games don’t have question mark boxes for weapons; instead, they have rainbow crystals for weapons.  This impacts the area of contact and perhaps Nintendo’s new ideas of the future can turn these materials around.  A programmer can do better if he’s up to the task.  My wireless controller has a Pikachu symbol on it.  I mention that because it’s funny!  You know?  Playing very, very hard games with a “cute” controller?  I think it’s freaking hilarious!  But, in all seriousness, the controls are fine.  The controls are just also something of an illusion.  This has to be.  The Mario Kart series is a fantasy series.  So, the controls are a form of pretend with playthings.  Changing the angle of gameplay is very much the whole of Super Mario Kart experience.  You don’t just “go left” but also “shift gears”.  Maybe sarcasm proves the point.  Young players will have to look at this game with some confusion and haze since the 2D imagery is nice and dated.  Anything from the Super Nintendo generation is dated.  However, Super Mario Kart is not out of fashion.




https://www.deviantart.com/gameuniverso/art/Review-of-Super-Mario-Kart-SNES-and-Switch-895319608

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