Videogame Review, Donkey Kong Classics for the Nintendo Entertainment System (w/ Brand New NES Max Controller)
The following message represents what some reviewers think of Nintendo:
“The Nintendo Entertainment System will be superior to all other Nintendo products in the future, forever and ever, until the end of time.”
It’s false. Nintendo did not have this judgement. Yes, Nintendo was going for the future. But the word “future” was really a metaphor for their hot fashion of the present and not literally for the future. Do you really think a video game is chewing gum? Well, this belief is not correct. Chewing gum is food. Videogames are electronics. I give evidence. Try swallowing it! I’ve never seen a player eating video games for lunch. Donkey Kong Classics, in modern terms, does not cover all Donkey Kong classics. It’s an old game. It’s an old game with 2 programs. Donkey Kong is one; Donkey Kong Jr. is the other. Working with the NES Max controller involves a great deal of force with my fingers. It’s generally comfortable. Of course, a newcomer to Donkey Kong Classics will have a different story. I just hope the newcomer’s story will be true. The NES Max controller has fair and round action buttons. The turbo fire buttons are not really useful; in fact, I think using the turbo fire buttons for Donkey Kong Classics will be too confusing. “Turbo” just means that the button keeps working when you hold on to it. But, in reality, you do not always want a button to work for you. Variety of gaming helps with some confidence. The direction pad is nice and big. I need to pay more attention even if the NES Max works because the NES Max controller is an important ingredient to the 8-bit display. Someone with bigger thumbs will probably enjoy this experience. Donkey Kong is not as puzzling and Donkey Kong Jr. is not as smashing. Positive comments are often illusions of security. This is especially true when I also say, “Donkey Kong is smashing and Donkey Kong Jr. is puzzling.” This is exactly the same as saying, “Donkey Kong is not as puzzling and Donkey Kong Jr. is not as smashing.” Those 2 quotes sound different. But, really, both comments really say the same thing- that is, one game is really smashing and the other game is not so smashing, and so on. Donkey Kong Jr. does not have a weapon he can hold. He can only release a weapon from touch. Mario can hold a weapon. However, Mario cannot release a weapon from touch. We run into these differences with awareness of puzzling and smashing. Both games are challenging. Donkey Kong Jr. is more intellectual and stimulating. That’s a positive comment. However, this positive comment turns into a negative comment for the other game. We have games. We get so many games and so many games have their descriptions and labels. You can’t enjoy all descriptions; and, you can’t enjoy all labels. Many games will not appeal. I do like some puzzling and I do like some smashing. Do not compare “new” games with “old” games. That contradicts history of purpose. I do have my purpose. So, while reviewing “old” games, I do not think too much about “new” games. Videogames are not everlasting updates. Nintendo can run out of money for the past. Old machines will die and Nintendo’s history will only be rumors and myths for newcomers to the Nintendo Entertainment System. If “old” games can get better than “new” games, that’s a plus! Actually, to tell you the truth, Nintendo was originally showing Donkey Kong to be a violent, gross monster with a nasty bite. You can find this “violent Donkey Kong” image from the Intellivision library of games. I have a YouTube video for a European Intellivision cartridge of Donkey Kong. So, with this modern understanding, it’s obvious that Nintendo has made Donkey Kong into a cute exaggeration of his original form, and the Nintendo Entertainment System was Nintendo’s desire for cute fantasy and wonderful charm.
https://www.deviantart.com/gameuniverso/art/Review-of-Donkey-Kong-Classics-NES-and-NES-Max-910040640
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