Videogame Review, WCW/nWo Revenge for the Nintendo 64 (w/ SharkPad Pro 64² Controller)
Wrestling fans did like this game. Do they like this game now or what? I have my doubts. Yes, I did like this game. But I was playing the Nintendo 64 video game console before reading philosophy books. Now, I’m older and wiser. So now I just look at this wrestling game as a bad habit. A word like “realism” is in the N64 game. That word has expired. Nothing is real from the gameplay. There’s no difficulty. It’s just puppeteering with fancy moves. I can play this game blind! Still, it’s pretty fun. Showing off moves can be a real joy. This is especially true with the lightweight wrestlers who run quickly, jump high, and perform flips. But since “when” does a fighter’s shoes go right through the turnbuckle?!!! When do the ropes disappear? When does a wrestler’s legs vanish from sudden camera angles? When do Mr. Perfect’s eyes change in shape out of thin air?! Obviously, we’re dealing with a game for expiration dates of quality. Keep in mind that WCW was a wrestling business. And, wrestling is a professional sport, with a mixture of reality and fiction. Just a name like WCW was real and fictional at the same time. Fighters can get hurt. Injuries occur. From playing the Nintendo 64, I have preference for some fiction. I’m not a fighter or a wrestler. Sonic the Hedgehog is innocent art. Why? Because, for the most part, Sonic the Hedgehog is just a concept. Sonic the Hedgehog is a fighter; however, we usually just see him as an image and he usually is just an image. Hulk Hogan is very real. Hulk Hogan did hurt other wrestlers. “Hulk Hogan” is not just a fictional concept; he’s the real deal. What wrestlers do to make their professional sport respectable is they demonstrate realism with spiritual meanings of good and evil. And, it gets tricky to tell what good and evil really are. The wrestlers use fictional personalities for acting; and, they manage complicated illusions of aggression with general safety. You can see some historical evidence with WCW/nWo Revenge. Notice the moves they show. A move is the finishing kind depending on fighter and circumstance. My SharkPad Pro 64² controller has impressive functions and controls even if the direction pad has divided touches for 8 directions- the 4 basic touches (up, down, left, right) are easy, while the 4 diagonal touches (southwest, southeast, northwest, northeast) are more demanding of thumb contact. Sometimes I go the wrong direction by mistake. This is especially true when I try making my wrestler run, or, I try making my wrestler throw another wrestler into a run. Copying a wrestler’s finishing moves with my wrestler can be really funny. Why not copy a small man’s outrageous salute of fortitude? Indeed, a “salute” would be a wrestler’s sign of his health and nutrition. And of course everything is easy to do on the Nintendo 64 with WCW/nWo Revenge. Have you ever seen a boxer? I have! He can really punch a punching bag. I saw that at the California State University of Sacramento and it was scary. Do not play Normal. That’s too easy! As long as you read the instruction manual and know what you’re doing, Normal will be a cookie to eat in few minutes. What you really need is Hard. Hard is better. But there’s still no difficulty. The program is intense, the program is insane, the program is wild… but, gameplay becomes an illusion. The illusion can be fun to watch. At least it’s not an impossible program with permanent barriers of conflict.
https://www.deviantart.com/gameuniverso/art/Review-of-WCW-nWo-Revenge-Nintendo-64-910258003
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