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Monday, September 25, 2023

Videogame Review, Days Gone for the Playstation 4 (PS4 Game)


Videogame Review, Days Gone for the Playstation 4 (PS4 Game)


In the 1970s, video games were very polite. Almost all video games in the 1970s were polite. Now, in the modern world, in the age of the future, only some video games are polite. Keep that in mind. I can make good arguments about the history of video games and show that video games have changed dramatically over the years. 


In the 1970s, there was PONG. In the 2020s, there is Mortal Kombat. Okay, which game contains more information about rage, PONG or Mortal Kombat? So, with this in mind, let’s keep our temper and be honest about our activities. Days Gone is more like Mortal Kombat, only more chunky and awkward with an adventure forward into the motorcycle ring of decay and unfortunate souls. PONG was NOT a game with zombies, pirates, cowboys, bandits, fighters, wrestlers, warriors, pilots, soldiers, generals, colonels, guards, police, criminals, dummies, crooks, gunslingers, robots, ghosts, spirits, monsters, gods, mummies, predators, enemies, terminators, gladiators, athletes, mutants, aliens, martians, dictators, bullies, hacks, cheaters, vikings, ninjas, samurai, revolutionaries, protestors, antagonists, goblins, furries, elves, dwarves, knights, drivers, burglars, barbarians, tribes, gangs, busters, rule breakers, villains, gangsters, belligerents, armies, tanks, powers, aggressors, combatants, henchmen, victims, clowns, and more; the list goes on. 


PONG does not contain any of those wicked people. But, today, some video games do contain those unfortunate souls. Sometimes, with my knowledge of videogame history, it’s a shame to call myself a gamer. I try finding good video games with greater ethics and morals, but it’s not easy. Days Gone is a tragedy story with intense gameplay. There’s a high number of interest points to locate here. Of course, let’s be honest. Videogames are evolving. Is it always right? No, of course not. Videogames can cause physical injuries, mental injuries, and vision problems. For this reason, reviewers and critics need to talk about playability. 


Concepts and theories are not enough. We should ask, “Is this game comfortable to play? Can I play the game? Why do I play the game?” The why question is very important. A few video games in our history will just be embarrassing technological risks we need to reject and avoid. Do not assume you can “communicate” with every videogame. Videogames are often made with particular languages and specific dialects. You can play one game with cowboy lingo. You can play another game with pirate curses. Do pirates and cowboys talk to each other? If they do, do pirates and cowboys talk to gamers, and, do gamers talk to pirates and cowboys? “Playability” is not just a word about my hands. It’s also a word about logistics and communications. 


Days Gone does have interesting tones that I find hard to grasp for my focus of every mission. A mission will often happen before I get the true sense of the word for challenges ahead. Already, some scholars in colleges and universities dismiss most video games all together. For example, so many gamers love Bart Simpson, right? Bart Simpson is a character from the Simpsons comedy TV show. Well, if you asked my math teacher in elementary school about Bart Simpson during my childhood, my math teacher would tell you, “Bart Simpson is bad. I don’t like him. He is really, really bad.” This is just basic elementary education. I also had Boy Scout leaders who rejected video games for the most part. Videogames are now overloaded to many people. This impacts playability. 


Reviewers and critics need to give their readers a heads up if there’s something risky or fishy with a videogame. Some video games are made with mistakes and errors on purpose. Maybe, in some cases, a programmer would be too scary for me to see him. I know we have video games for entertainment. We just need to look into the important purposes for video games. Days Gone has a semi-dark purpose. The gameplay can show us morals, but not always. At times, the lessons we learn from Days Gone are merely technical achievements, not personal values. Zombies may or may not have minds of their own. Who knows? But, my “hero” character can be a real hypocrite. He would dare break his own tools to make his humor better. That’s risky during a time near the zombies I’m sure. 


I wonder if my tools are really up to the task. Maybe; maybe not. PONG was a polite videogame for gamers in the 1970s. There were NO “angry” gamers in the 1970s. Every gamer in the 1970s was graceful and proper. Now, in today’s world, some gamers have anger issues and I worry about them. Some gamers are so upset, that they do not want to talk about gameplay, they do not want to talk about playability, and they do not want to talk about honor and respect. The more I think about it, I am just not like those wild gamers at all. I play Days Gone with awareness of values and notions for the upcoming battle. I’m just not sure if every gamer can really handle so many games. 


“Unlimited” does not mean “smart”. The more games gamers play, the less sympathy they have for life and love. Days Gone is about life and love, but there’s also something else about it I doubt to a heavy earnest. Modern videogame companies have been adding so much content to video games. Are all of their additions worthy? Some technologies are just bad habits. My intellect has been getting better over the years, especially as a gaming historian who plays PONG and other very old, vintage, retro video games from the past. A videogame from the past would just have a shopping joke about airplanes. Now, in today’s world, a videogame about airplanes can give modern gamers a rude surprise that upsets their tummies and wonders. Times have really changed. 


Even in the 1980s, a cowboy was really more like a stick figure. Today, in our modern world, a cowboy can look vicious and cruel. How do modern gamers look at all their games and have dull, emotionless faces for these modern devices? I do fear for the relations of our community. Obviously, a videogame about World War 2 or Ancient Rome can be very important for consideration of videogame history. But, then, some other video games are nothing more than vanity items. Vanity items damage videogame history and damage gamer reputation. Vanity items will offend the public in some way, even if the public may not feel it right away. Yes, I have a disability. But I still need to be careful about the video games I play. I avoid some video games because some video games are dumb. I make myself innocent when I need to. 


Obviously, wrestling games are not really my thing anymore. Even fighting games test my patience. A fighting game can be really vital, or, really ridiculous. It depends on the story and plot. For example, if a game just simply says, “They fight because they can”, I avoid it pretty much. Days Gone does present us with plenty of emotions to consider for awareness of logic and challenge. It can get real sad, to be honest. The gameplay is not the greatest source of focus I have seen; however, the challenge puts various measures to the input of judgement.




https://www.deviantart.com/gameuniverso/art/Videogame-Review-Days-Gone-984466124

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