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Saturday, September 30, 2017

My Little Brother's Birthday Card, Moon Photo- "La Luna Mezcla"

**Here's a birthday card for my little brother!

Nathan’s Birthday Card, 9/28/17

My sound at distance becomes a word,
So that more distance with time is one sound
And we’ve come to a break when heard:
I go, here and there, to find two spades
When this bridge from both spirits is found.

Before I go for sound is while you get distance,
Although, by golden wheat to oil, there’s resistance
Over spiritual effect- your car’s filled stones
Beyond thresh-hold to honkers, though (near McD)
A spirit or two may search vacuum about his homes.

Often said, often done. My brother suspects to mean
News around the bend or Bishop for cookies deep
As I turn a Jack; thus, we’ve crossed as to seep,
Yet more expedience on virtue may break the flu
Or even become mainstay upon store’s Southern bean.

So very much blessed as two spirits fold
We’re to dire moment the break to convolute,
Between fix and spade, leading bridge at desertous dawn
After wheat is sown: I’ve grown to what you’ve grown
As Bishop holds your eternal clue toward kitty’s yawn.


"La Luna Mezcla" by GameUniverso

It's romantic influence from Mexico.
I was offered a trip south of the border and had opportunity to churn out this photo.
The photo is of a garden, the moon popping out to show the weeds.
Have fun!

https://gameuniverso.deviantart.com/art/La-Luna-Mezcla-707102793

Wednesday, September 27, 2017

Deer Photo- "Beyond the Deer"

"Beyond the Deer" by GameUniverso

It's a rabbit-eared deer from Kern County.
Don't just stand there!  Love her!
I've made the photo cartoonish and tripled the norm of color.
With abstractions, nature can be more pronounced.

https://gameuniverso.deviantart.com/art/Beyond-the-Deer-706756663

Tuesday, September 26, 2017

Videogame Review, Tetris DX for the Gameboy Color

Image result for tetris dx

Videogame Review, Tetris DX for the Gameboy Color

Visuals for the Gameboy are shadowy even if you get color.  Still, because I’ve resumed on specific thoughts over nostalgia Tetris DX is part of my older collections of videogames.  You can use this magnificent program on many Gameboys and it’s quite a departure from the original arcade game.  (There’s an original arcade machine for Tetris if you can travel and experience technology.)  Now if you can get this game set up on a television that lights up, then you’ll be thrilled by the tremendous rainbow effects that are present where color is part of your gaming input.  Hasn’t the Gameboy been on a wild ride when it comes to the shades of light which may hit your room as a brother or sister tells you to empty your pockets before games accidently get washed up?  That’s experience for my friends and yet I’ve found a way to pack on forty lines in Tetris DX before the clock starts ringing up old tunes prior to some firework show; however, it’s been mistaken as to whether squares can add on to a particular cube or if the ultra mode should be exhibited by voluntary manner through one different music selection at a time.   Like I’ve said, Tetris DX shows off an exhilarating presentation of dynamic rainbow effects.  Yes, I’m good at paraphrasing; it’s been my job as a childless father.  Now why do shapes not always go according to plan?  Can’t there be some kind of destruction to offset the high scores?  Well, my answer to this may be that Tetris has been a game with Russian influence and we must consider our loyalty to the original programming if we’re to dispute on features already transcendent in terms of expedience of fascinating philosophy.  Imagine a puzzle that needs a brain: Tetris DX.  It’s pretty easy to come to terms of a casual performance and yet difficult to excel at the random odds- to exceed the high marker, or the effectual gameplay toward those high scores, we must configure each block to help the environment before the end comes too soon.  In other words, the finishing line is less of a friend than wasted time.  Combat-like environments do tend to wind us up, even if there’s no actual fight in Tetris.  Tetris DX indeed would rather cause us to imagine so much that a gaming environment can suddenly seem so flamboyant; however, flamboyance comes with power, power is the magnificence of ability, and we earn our reputation in the game by exhibiting our abilities toward the electrifying flamboyance.  Why not take a walk outside and play your Gameboy where privacy persists and excellence becomes part of your forte?  This new language I’m using sounds reasonable to me!  Tetris DX goes off the deep end with such quality of performance for both player and machine that you’ll start thinking any technology is a matter of preference and creativity.  (They do need to decorate those fans however or else I’ll shout foul.)    



Monday, September 25, 2017

Photo Manipulation- "Split Originals"

"Split Originals" by GameUniverso (Me)



These are not perfect photos without a preferred sense and it's a four-way split between obscure dimensions.
Just a bit of toothpaste, green soda, and street tacos off the venue, and you have an originality split into originalities.
Specific images like these, along with a fairly sized wooden frame, and you have poetry in motion through enticed imagery for your personal magnetism.

https://gameuniverso.deviantart.com/art/Split-Originals-706275507

Videogame Review, Mortal Kombat 3 for the Gameboy

File:Mortal Kombat 3 cover.JPG

Videogame Review, Mortal Kombat 3 for the Gameboy
This isn’t dramatic enough.  Programmers for this game are clearly disoriented and there’s no powerful compromise for both my peaceful side and my lifestyle of playing violent videogames.  Blood is hardly present, compassion between the characters is nowhere to be found.  So, what’s this lousy game for?  At least I’ve had fun with it on my golden Gameboy.  Sometimes with failures such as Doom on SNES and certain Atari Jaguar games, I’d find subtle pleasures like those in this Gameboy game: with enough time spent on games which don’t constitute great art, nostalgia still comes back to haunt me even as a wretched fighter crawls through the two-colored screen on poodle legs.  Honestly I don’t know who I’m referring to because this game is such a mess on weird controls, dark contours, Kano’s knife, countless possible alliterations, Liu Kang in some type of disappearing act and uncooperative visuals.  Do you know that the regular Mortal Kombat 3 is actually supposed to have a great variety of characters?  That’s been the discipline for versions on Playstation and Saturn, but maybe, just maybe, the Gameboy version of MK3 serves as a reminder of what happens when a creative business hesitates about going with new adventures.  In other words, wouldn’t the Gameboy’s features be appropriate so much for fresh programming and performance?  This game on my portable is too chunky and erratic to help with anything on my random appetite; to put it in blunt manner or conceive on my bias, my Gameboy should be much better for illustrating this game since Wave Race and Donkey Kong for the exact same portable console have smooth graphics with discerned gaming input.  By the nerdy phrase “gaming input”, let’s not get disoriented from playing MK3 on the Gameboy and be responsible for how we’re playing videogames.  Has it ever occurred to you that we can be like bad programmers when playing games?  Why trust ourselves with electronics?  I get sick and tired of dealing with this game, only to in turn become depressed with dangerous anxiety and cause negative problems for this individual life I’m in.  It’s a game I’d rather not care for and put my foot in the middle of commonplace debate: I care about this horrendous work of art, go sleeping at night, and such a practice is part of my new-founded enthusiasm which makes me appreciate this game even if the technical odds aren’t to my favoriting but instead to my notions of discernment.  Can’t we be at least a bit jolly about this piece, this bland paradise, although a smart child can still assume blood exists?  I’ve gone through all of the disoriented features of this violent game enough to know that drama has to exist somewhere after all of the diminishing returns comes to mind and I play with my words to know one thing- compromise isn’t always effectual nor does weakening a program get rid of fashion’s memory of the original.



Saturday, September 23, 2017

Poem and Photo- "Divided Notes" and "Marvelous Touch"

"Divided Notes"

white fence, brown fence

cloud over rock,
one bitter leaf by the tunnel

two deer for stray
-sacerdote in my wind within holy passing song






Generic Digital Painting- "Marvelous Touch"
This photo is generic but electrifying!
Mist is going between the grills and it's surreal in mystified effects.
Pick up a medium-sized canvas, look for some dark blue curtains, and hang it among the hot shades.

https://gameuniverso.deviantart.com/art/Marvelous-Touch-706082074

Friday, September 22, 2017

Sports Update/Chipmunk Photo- "Thinking Chipmunk"

Golf Update: *I'm hungry.

Art Update: *I've hung a hot painting by Debra on my wall and am awaiting three more vertical paintings to come near the bungalow downtown.

Nurse Update: *My mom is busy and a guy is nearly burnt alive.  Scary!

Baseball Update: *Cody Bellinger has hit nearly forty home runs and it's very possible the Dodgers will obtainingly grab the regional championship for their parts of the game.

Tennis Update: *You know, sometimes tennis can be boring and I talk in my living room while the sport plays on television.  The problem is that, although rackets can shift here and there as players come to terms with their own diagonal peace, the audience is generally formal and quite preserved in less noise.  At least I'm not crazy yet!




"Thinking Chipmunk"



It's kind of similar to a dancing environment for the mysterious chipmunk and so many exquisite details add on some splendor to this lovely home.
Enjoy the picture and hang it by a closet where you may keep colorful, tremendous jackets for winter.

https://gameuniverso.deviantart.com/art/Thinking-Chipmunk-705841146

Tuesday, September 19, 2017

Monday, September 18, 2017

A Photo I've Made, Called "Twin Curtains"

"Twin Curtains" by GameUniverso (Me)

**It's sort of like a coffee painting but with abstract and surreal shapes to add to the pleasure.
Enjoy a big canvas of this puppy because you'll want to see all the small details.

https://gameuniverso.deviantart.com/art/Twin-Curtains-705235733


Sunday, September 17, 2017

Videogame Review, Dig-Dug for the Nintendo Famicom (and Modern Consoles)

Dig Dug Famicom cartridge
By Bryan Ochalla (https://flic.kr/p/9abcSx) [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons

Videogame Review, Dig-Dug for the Nintendo Famicom (and Modern Consoles)

Animation is florid and electric with lots of tints which come to life on Nintendo’s Famicom.  What I like about this game is that it’s way less chunky than Arcade Classics for the Sega Genesis and all visuals are hatched from the past to dignify on Nintendo’s overwhelming presentation of a cartoonish universe.  So what’s the game about?  It’s about a guy who needs to make evil creatures in the weeds explode with air so he can add more flowers to his planet’s surface.  (At least it seems like it to me.)  As I’ve implied in the first sentence, the arcade game’s dynamics are exhilarating but there’s also frantic controls to its presented movements that both comment on the digger’s role since arcade in motion goes hand in hand with graphics on display.  To play a game such as this is to intermingle with graphics to achieve desired results; gameplay and graphics go hand in hand.  I’m not saying you should ignore the difference between gameplay and graphics, but that you should take your digger to the next flowery level while cute dragon/dinosaur-like creatures roam through vertical and horizontal tunnels and caw like a morning bird.  On Dig-Dug for the Famicom you must however see that the sky seems to be black and it’s mysterious as to whether your digger rains on a critter’s parade during morning light or when dawn is as precious to the evening moon; we simply don’t know.  There’s plenty of freedom to go around in Dig-Dug and it’s not much of a bumpy kind, nor do creatures in goggles squirm their way out of a rocky boulder once hit by one.  No, rocks don’t really hit each other here.  Animation is so powerful I begin to wonder on my nostalgia and press B or A to ask myself on how frantic controls can be so horrific and yet gentle and kind to my fingers.  A game of this nature has that secondary atmosphere: terrible to the sense of an intense goal and yet surprising with sweetness as gaming infrastructure adds to showy graphics within focus.  Focus is indeed deep for this game because of how stones hang between threads of dirt only to be toppled by an oncoming digger, plus there’s different levels of dirt with more than many colors.  I have such delight in playing this game whether it’s off the Famicom or a more recent console.  Gameboy Advance in general has commending arcade classics for my soul which is infused with 80’s splendor, although some dumb dragon may get me across my limbs as each part of my digger is engaged for digging through the madness of eventual victory.  Are you digging it?  Well, I sure am!  Famicom cartridges are pretty fragile and this game for the Advance is surly a great replicator of something that belongs to our cultures worldwide.  Pick up the Advance with significant effect; sometimes when you’re digging in a realm far from the mines to find creatures that are almost like balloons, a flowery show can do the trick.   




http://emulator.online/nes/dig-dug/

Saturday, September 16, 2017

Dog Poem- "King Woof"

“King Woof”

Once upon a time, a tiny king ruled the giants.

Sometime in the afternoon He got stepped on.

Three paladins picked Him up and fed lots of dog food.

Your ancient king licked His paw and gave His parrot a book.

After the parrot talked to the paladins, they took Him on a walk.

Your Royal Highness had the ball and dug up Astrology grades.

Before you knew it, Our King could bark out orders!

All giants to the morrow would hate His guts when It laid in an Irish grave.

Maybe school was out of session then for those cleaning masters?

Anyways, the royal leader was cute to perfection until Death came.

Let me just tell you this- His name was not my word.




https://www.poemhunter.com/poem/king-woof/

Friday, September 15, 2017

Mysterious Photo- "Candling Aurora"

Mysterious photo- "Candling Aurora"

This is rainbow-like; it's set in more than a few colors.
Hang this near your coffee table.


Buy Photos Here: https://gameuniverso.deviantart.com/



Thursday, September 14, 2017

Tea Poem- "Optionally Without Salt"




Optionally Without Salt

Thoughts crave over me (between dramas up)
When older I leap to bigness of loom:
You reply, as quickness likened on pup,
Beyond execution with Fire Room.

Stray will you McDonald’s near to share price-
A Colombian drink toward shaking chick
When returns bald daddy, about Wild Rice
Throughout Alien horror pizza-thick;
Yet turtles keen as foursome to our Hut
May slay- advertise- among strong colors?
Or, be fresh cinnamon to Tiger’s putt
Alex’s famous breakfast on molars?

Under seas brightest through Ventura’s pier,
Teavana while above forsaken tear.


* This is a television sonnet.  Whew, I'm glad I've given a hint already!


Tuesday, September 12, 2017

Literature Collection Review, "The College Handbook of Creative Writing" by Robert DeMaria

Cengage Advantage Books: The College Handbook of Creative Writing

Literature Collection Review, "The College Handbook of Creative Writing" by Robert DeMaria

First of all, read some literature by DeMaria before you even think about reading this handbook because, let’s face it, you have to look at the master’s art before you get into his work. I guess it can be said that I’ve detracted from college and university very much. There’s even quality of work here as DeMaria is confined in formal text to present literature in variety so as to display excellence and horror with condemnation or pleasure of paying attention. My syntax is kind of funny here because I like considering his ideas while putting in my own efforts, since that’s why literature is experimental but provocative for any craftiest writer who takes those moments in hashing out great results. Poetry most certainly is an art form that benefits from mathematical analysis as well as feelings, for, if syllables are numbers in your head and you count them to satisfaction, you may actually find that different points of literary conversation end with seven syllables instead of eleven and so on. Of course, DeMaria shows various traditional forms of poetry but doesn’t mention that new language often occurs in poetry and thus we can’t assume things about the normal grammar rules for such fresh communication. Originality is very much a mystery and a writer has to decide how much of it to put in literary art. We most certainly can’t stand it when some author puts in so much work only to exhibit poor information in spite of the fact that pleasure is seldom existing in his or her show of performance; at best, while students may pass information to each other without criticism, life without criticism is not philosophy but fashion, which is what DeMaria appeals to partially while also pinpointing differential concepts in order to demonstrate authorized mastery. At most times DeMaria shows work by other artists, yet he also exhibits professionalism through his own given poems. (His “Hello Bones” is daunting with its small narrator’s talk about the possibility of being nothing but scrap in a house somewhere.) So a person might ask me why I approve of this handbook if I’m not in school anymore. I can answer this person by saying that, first of all, we never really leave education. Instead we just find specific resources like I do here with this green handbook on creative writing. Second of all to this first justification is that DeMaria exhibits wild character in these personal lessons while also giving notion to writing in a kind of literature fan’s imaginary conversation, even if he’s not actually reciting the whole book for every place he goes to. In fact, it’s recommendable by me to take short peeks at this book fairly often to get the artificial ideas about creative writing and how best to determine your own written work. My secret about writing is in the last five words of the sentence prior to this one- “determine your own written work.” You’ll likely make some mistakes here and there, but with input from people and input from yourself- since you need imaginary feedback from both sides- DeMaria’s handbook is more than helpful and is an absorptive collection of great literary refinements… although, you might need a hint or two in life.

https://www.amazon.com/Robert-DeMaria/e/B00F2NANP2/ref=dp_byline_cont_book_1

Videogame Review, Arcade Classics for the Sega Genesis


Videogame Review, Arcade Classics for the Sega Genesis


All three games are too chunky with unpredictable controls.  There’s erratic graphics all over.  My heart has become sour and this cartridge is a useless brick of technology.  Well, it’s historical at least.  As much as the game fails I still believe in Atari’s imagination because ships can be interpreted as skulls flying through the sky and spiders should be blending into the background like a chameleon.  But let’s be honest about the relative 2-button control and the mysterious gameplay: Sega’s wild secrets may be visible to caring eyes if we just ignore the gameplay while going through with arcade disasters.  In fact, as I’ve said in a poem for my blog, “it’s sublimation of disasters which transforms beauty.”  I can see how Atari and Sega kind of touched up some elements of fun without the companies really picking them, so it can be said that their sublimation of arcade classics renders the broken games as mildly interesting and intriguing for an office party or even in-store demonstration.  A myth is out there which tells us that failing objects never please us and it should be obvious to point out the flaws.  Then again, what about the hearts of the programmers?  Couldn’t their indications of pleasure actually be detrimental to lazy times around videogames while goals aren’t that functional for those considerable moments?  I’m trying to exhibit incredible sympathy for their stupidity and yet it’s hard to play buggy and malicious “classics” when my experience here is so awkward that I can’t tell if I need more skills or less appetite.  Still, I must confess, there’s wonder as to why Atari couldn’t have referred to their past of gaming- Atari 7800 and Atari 5200, in particular- to come up with magnificence and progress for any newfound discoveries.  Future and past go hand in hand when we determine the present tasks we oblige to with goals that can be refined.  Arcade Classics probably should’ve not been existing when Atari is thinking up of mutant penguins and jaguars; there could’ve been entirely new beauties to look at instead of pandering to broken software with the pretended notion of arcade whereabouts.  (I’m pleased about Tetris in the arcade at Pizza Cookery, Donkey Kong in a theatrical arcade in Reno, and a 60’s pinball machine in a burger spot in Sacramento.  Arcades aren’t so well known by the public!)  Beyond the shadow of a doubt, Arcade Classics is beautifully horrible and perhaps earns its messy gameplay because of Atari’s wild adventures into their stream of thought, but we need to think about the public of gaming when they’re timid and gullible for understandable submissions by customers and corporations.  Atari simply misses the boat here and it’s a large boat of possibilities to which, when Sega thinks about flying skulls and vanishing spiders, a programmer’s office is akin to a hacker’s place where imagination is so pretty to be ruined that either home is progressive for mind but not public demand.      

Monday, September 11, 2017

Sports Update with Galaga Review

*Hey guys!  I have an update here about my tennis, baseball, and golf watching experience.  You see, the Swiss golf course for the Omega European Masters in golf was pristine in the Swiss sunshine and reruns of Serena Williams have been playing with commercial speed on the Tennis Channel.  But don’t give up your hopes on the Dodgers because the team’s had a losing streak before.  In fact, major losses in sports games are very natural and are to be expected even for world champs.  Videogames have been on my mind and Starbucks has nutty coffee.  Sometimes I do so horribly when I play a game that I leave it for a while before coming back to experienced talent status.  Whatever you do, read some journalistic articles about sports and videogames now and then; you should find connections. 

Videogame Review, Galaga for the Nintendo Entertainment System (Wii U, too…)

You soar into outer space in a white ship to traverse through the blue and yellow stars when suddenly barrages of UFOs in the shapes of insects fly against you with ammunition trajectory, but you’ve got the figurative hit-miss ratio and your ammunition only keeps going when you actually hit the floating buzzards.  Are the aliens really, really insects, or just flying in ships that look the arcade part?  Socialization with your Nintendo fans at home is not to be mistaken with Martian oppression.  I’ve used lots of figurative names to describe these technological creatures who drift by the tired galaxy and it’s a good thing my buttons are still working.  In fact, different controllers have been bought for my NES because excitement hangs in the balance of foot and tongue while I take to extreme markets for videogame shopping.  Enemies are generally up above you in Galaga whereas knightly birds are vertical and horizontal in Joust.  There’s something else to remark on Galaga’s graphical construction: diagonal movements are more like shaky events when enemies don’t know if they’re coming or going, giving off a kind of vibe you’ll find on Galaxian for the Atari 5200.  That isn’t to say that scenery is equal in both of the latter games but there’s two individual forms of scenery with much of the enemies’ paralyzation, in spite of obvious differences in enemy ship constructions and spacial gaming environments.  Galaga has an atmosphere that is only just bumpy and convoluting bridges don’t exist here for your momentary Nintendo console.  (The game’s also on the Wii U with the same effectives.)  I’m not pleased that I’ve had to do surgery on my Nintendo to make it better against Nintendo’s factory standards nor do I commend the rectangle controllers over all other devices.  Anyways, NES Galaga rains on my parade in a good way by challenging me to confront enemy onslaught in an atmosphere that’s also glittery and stereotypical of alien fashion.  To manage such a masterpiece as this is to control something of artificial quality.  Enjoyment and praise are constant elements of my mindset when I relate to Galaga’s tremendous open spaces and relative arcade control.  An NES’s controller is a source for tectonic-like gears inside of it and I’m not displeased by artificial results since plenty of fiction and artificiality go hand in hand in terms of outstanding storylines.  When you follow Galaga more and more and find different courses that increase in difficulty beyond some of the typical arcade gaming environments, you find pleasure in the button pressing and graphical experience enough to determine galactic hemispheres which exist to nourish the aliens even after they pass away with colorful explosions.  Galaga becomes to the Nintendo Entertainment System a futuristic moniker for astronomical demons who invade your space.     


http://www.free80sarcade.com/galaga.php

Image result for Galaga

Sunday, September 10, 2017

Videogame Review, Donkey Kong for the 2DS (“My New Gameboy”)

Image result for donkey kong gameboy
Videogame Review, Donkey Kong for the 2DS (“My New Gameboy”)

There’s sensitive courses where Mario, still working as a carpenter with a large hammer, enters to mostly find keys or come face-to-face with the excitable Kong.  Kong’s junior boy gorilla likes to taunt with a dance as the little animal pretends to pull the lever only to later have a dramatic leap of joy before being locked up by some Italian guy who will be plumber someday.  At least the movie that was made of Mario is historical and can serve as influence for another Mario movie… I’m getting ahead of myself- Donkey Kong on your Gameboy is not the arcade classic but a classic rehash of basic principles to fit in with lurid techniques on the part of Mario’s acting crew.  What magnificence have we here to challenge, in order to confiscate those monkey heads from a gambling machine and get more lives for a poor fellow in distress.  Something is magical here, but the atmosphere is spacy and Mario may slip a few times or more with the troubling directional pad.  Don’t worry if you aren’t understanding everything I’m saying; there’s a lot of future experiences to go with videogame historianship.  It’s true Donkey Kong acts as a visual treat for the Gameboy, with all the practical monochrome of vintage portability.  When I run away from a chasing walrus to grab an umbrella and take one key to the ice, I’m believing in my confidence because the frantic controls go along with Mario’s futuristic tasks; why, he can even leave cereal under the life-hearts.  I don’t remember the lady Mario is trying to rescue and I wish her well for the stardom she receives in the end through a photography shoot with Kong relieved beyond the game’s finish.  Finishing points go here and there to divide up worlds that are ridiculous for the story, yet these extremes, to go with lurid animation and wild emotions, display so much potential for the gang I begin to wonder if Mario brings bandages with him to make up for climbing ropes against paralyzed bats.  Let’s be explicit about Donkey Kong’s quality: the Gameboy only shows a couple of colors with a rolling switch to vary the extremes of presentation, but the Gameboy shows so many shapes and objects to represent something better than Breakout or Pac-Man- to make simplistic colors seem more interesting with depth and graphical construction.  By graphical construction, assume I’m giving mention of the visual presentation as well as its specific colors and shapes, although I’d give different meanings to Donkey Kong’s alluring loop of difficulty in the arcade and that exact pressure of gameplay on the Gameboy’s turn of Donkey Kong.  I’m saying that the Gameboy exhibits fewer colors only to put those colors on special materials and characters in the game to display practical monochrome magnificence of which I promote with enthusiasm as an adult who went from child with glass to 30 age.   

 Image result for donkey kong gameboy



For additional information, see: http://mariokart.wikia.com/wiki/Donkey_Kong

Friday, September 8, 2017

Economics Poem- "Economic Justice"

“Economic Justice”

On my theft of your complaint I deny much beauty,
For I’m so beautiful that you may kill me.
There’s shock to our hands which reforms the pain
As pleasure exhibits from the forced sensation of rain,
And thus my dire mind about returning mention off seas,
For I’m so beautiful that you may kill me.
We’ve gone over a Country Worm on VHS to black-eye’d peas-
After someone’s hip for this sleighing Santa across Van Nuys
To softly hear sixty years so apart from 80’s through glee,
For I’m so beautiful that you may kill me.
Before states are united as open,
(Although Primos share farmers as brothers to seas)
Low hits because of radio’s baby talk forgotten toward omens,
Beyond our threshold against Republican tax at lee
For I’m so beautiful that you may kill me.

On my theft of your complaint I deny much beauty,
For I’m so beautiful that you may kill me.





****http://www.investopedia.com/terms/e/economic-justice.asp

Restaurant Review, Primo Burger 42157 50th St W Quartz Hill, CA 93536

Restaurant Review, Primo Burger 12 in Lancaster, California

A pause on the varietal restaurant is my time when it doesn’t change.  Lots of burgers fill the menu like special decisions, choices that go off the hook, whenever I’m seated to a nice table for one person on the drive against weather that’s quite akin to Bullhead City’s.  Just to put the desert heat in perspective, consider this little fact- after I go to Farmer’s Wife, an antique store with homemade scents, I return to Primo Burgers and have a sweaty head which doesn’t go away for more than 15 minutes even if the restaurant’s atmosphere isn’t too bumpy or hot as a rock.  I’m trying to think of plentiful idioms to describe Primo’s pile of coffee mugs being next to a blue soda fountain or those abstract pictures that hang in the top left corner across from the beverage section.  Maybe I’m off the hook or someone else is.  By that, assume I’m drifting near rows of benches to see cushions on plastic chairs, although a registered worker gets confused by my pronunciation of “gyro”, basically a Greek sandwich with lamb, before leaving me with a thank you receipt.  To be alone so often at this combinational restaurant, as I get my paper cup full of Pepsi when thinking about the burger mascot on levels of glass in window and frame, is only a cause to my figurative perfection, but Primo is the dining spot where various basic foods- burritos, gyros, deli, fast food- become the freshly made items which are cooked so well that I don’t just imagine steam from hot iron.  Honesty is casual routine for the alluring restaurant crew as they switch positions and locations to represent fine cooking under the roof, fine cooking as such (yum yum yum) yet I’ve crossed the borderline between fine steam and nice smells of food constantly.  And Primo thinks they’re the best in town?  Well, I mean variety!  It’s nice to choose wisely between a couple of gyro varieties; however, to comment on the food’s steaming quality is to represent the vast enterprise of Primo’s local, or practical, treatment to nearby citizens of Quartz Hill.  An enterprise as vast as Primo’s simply demonstrates their greatness rather than leave promises broken and get exorbitant in craftsmanship.  May I suggest this restaurant is compact, beautiful, and wild?  Mentioning these restaurant characteristics is not the equivalent of giving partial evidence.  Primo has excellent craft and discipline in their representation of wild cooking and it’d be a shame to ignore such magnificence or to try dividing up parts in a less-than-fair analysis.  Primo has to be excellent because they exhibit brilliance in the scope of an involved vision or a breathing atmosphere where social traits become partly the mood workers fail to postpone for just any basic factors.  Primo has brilliance in execution, tremendous work ahead, lots of mouths to feed, and the dine-in lobby gets more provocative and interesting in its effects.   














Primo Burgers Menu, Reviews, Photos, Location and Info - Zomato Primo Burgers Menu, Reviews, Photos, Location and Info - Zomato Primo Burgers Menu, Reviews, Photos, Location and Info - Zomato

Wednesday, September 6, 2017

Videogame Review, Super Mario Bros. 3 for the Nintendo Entertainment System



Videogame Review, Super Mario Bros. 3 for the Nintendo Entertainment System

The atmosphere is too bumpy and patterns are too erratic or nonexistent.  So many details are in this game that everything just can’t be managed or controlled.  I don’t think the graphics are the only issue, however.  More graphics just go along with game design, but the mini-games are way more of a pain than that gambling machine in Super Mario Brothers 2.  Whereas visuals for the latter game are cute, exciting, and wildly expanded with smooth nature, Super Mario Brothers 3 is the apocalypse of Nintendo’s first run at the home console market: nauseating, gross red colors, broken pictures, extremely small characters and enemies, awkward movements for the plumbers, and really nightmarish puzzles.  In fact, some techniques Nintendo uses in this game are nothing more than to play with our minds; lots of gimmicks with those pipelines, to add to Peach’s talking letters about jewelry she can’t use or touch.  Now just because this selection fails doesn’t mean I haven’t spent enormous amounts of time on Bros. 3.  To tell you the truth, I’ve played the game on my NES, SNES, Gamecube, Gameboy Advance, Nintendo 3DS, and even Wii and Wii U together.  Something just seems wrong with this game.  Bowser is so tiny and pathetic with hardly any show of horror and it’s quite simple: he’s a puny villain with doll teeth!  Is Bros. 3 why so many retro gamers have been confused about 3-D games, is Bros. 3 why old-timers have such a hard time getting into Nintendo’s future work?  Call my experiences with the gaming world suspicious if you like; that’s okay, because with participation, loyalty, and respect (as well as notorious attention to details which are off kilter), I can imagine so much potential for the third official installment to the Mario series since courses and worlds do go around my head with my attached thoughts.  The 3rd game reminds me of a blacksmith’s work- such a sword doesn’t clean out its bumps no matter how many times you get at it, and gaming experts may indeed try to rush through all of the courses to work out the problematic kinks.  Does this seem fair?  Do we need to overexhaust ourselves to get through this game, quicker than light?  If this was a managed and manageable game, my exaggeration in the last sentence would be on par with Mario’s entry into a particular ice realm with teasing chimes.  So many gaming companies do more than a good job at teasing you, and Bros. 3’s exorbitant courses aren’t mastered or professionally rendered.  Making matters worse, Nintendo designs a picture for this game so that when you see a black-and-white checkerboard on it- assuming you know what checkers or chess is- you’re fooled into thinking that genius is not required.  I make the long story short and express contempt for the disordered programming.  Both of the first two official Mario games are excellent additions to my library whereas the 3rd, organized as a less obvious program and a less free-floating hostility, becomes another ruffle in the junk when I visit an eye doctor and take favorite candy instead.      

 File:Super Mario Bros. 3 coverart.png


  • Attribution on Wikipedia's Photos: https://en.wikipedia.org/wiki/Super_Mario_Bros._3

Monday, September 4, 2017

Baseball Update and Poetry

Bellinger had his 35th homerun, but I've also noticed that the Pirates have a few good homerun hitters too. Well, I may think blue, but I walk red! I'm still surprised the Padres had two games with the Dodgers in one day. I don't underestimate the Padres because they've participated in magnificent events. I don't think local: I think effect.








"Intimational Flare"



Get away from my hand in the well-dressed mode:
I have swept all the brains off their feet in due time;
apart from pleasurable minds, I would strictly leave
for the attractive flambeau- lights break away as we
turn out open slowly off the solid chemistry into rich
gold quarters, showery in dust yet full because of ham-
mered bells with your lowered fudge (as spoiled in this
new metal pan’s delicate ruins or their sweetening mess),
as I could dare on her monster’s split terms for
our great scallions at Eric Ericsson’s. Our voluntary
meals are complimentary to those religious yarn-paintings
of tipsy farms, so watering our flamboyant eyes
sets aside formalities so timed for spacious Targets
during flourished rest. “Learn… oomph… that.” Permit us
fall into these Julians and quote-unquote Julian Creek as we
stray beyond an old militaristic identity through dear exchanges,
nourished us by buttons more than a baker’s dozen (13, isn’t
it Friday?) within close games since that is why Felix
belonged to guilty heat upon sweating hills. Right at talkative
seagulls when they cherry-pick garbage across elementary
public inner-workings, ¡hombre! On food for so much gift,
where is the fair spectrum over love? Is this boy for the boys
of boys pleased toward swift interruptions, throughout broken
horror to mime dad’s camping rum via unlimited webs, his
retired change of quality? When a Chinese
pageant on my 360 gets a loyal reflection of this
jasmine mirror near both thrift lines of discounts
above floors far from the Oriental Arcade- her flowery
uniform on display in front of notorious cameras,
exotic shapes that curve in Asian image to form plants
on industrious dress which are delicious for giant bees,
spotlights of the eastern cultural republic- I am philosophy
about demanding beauty that also powerfully defines
itself on my engraphic playstation; eventually my obsolete
machine got stolen to be mistaken by a western center on
Poketto Monsutā as mature content. (Sure, a
lady for a tailor shop gave me kissing disease
before ignorance around the shopping asphalt near
that sriracha deli; at some free hospital I
imagined Darth Vader warning me about Shakespearean
operation, thus us Julians can pick up eventual cervezas
for guys who shake up my glasses with poor fists.) Trolls
are cheering for Canadian baseball at one athletic
session for the Rockies while pizza is distinguished
around Elysian Park. What occurs when I add
snow and playground dinosaur toys to Nathaniel’s blue gift
above ancient gasoline signage? Maybe my lucky coin-op
cat is as green as a plumber’s invisible walls or
Apple Farm was where a young student’s brilliant
aura of facial complexion reminded an elementary
Nale of petting Honey to show mathematic romance.
Actions are according to other actions: Egyptian
longevity- (SmackDown on 13th program)- along
with “Shoo Fly, Don’t Bother Me” and even older
memories of spaghetti resources where faraway grandma
hung transparent balloons; it is just too much,
too much. So what is our allegory? It is an excessive
demand I only woke up for the age of middle 30, to conceal
(on principle) times located to built accomplishments
I tactfully sail on through vivid truth which explains
my lurid appetite.





*This is a poem about a treat day I’ve had.


Also, in my Sacramento dialect...

"Around the Folsom"

Maybe a boring word is something of a false whistle,
Such opportune second I look German hills via PC at this used castle,
Or else historical geraniums, near the tattered bank not, off exhibit
Flourish the Californian main town above cactus paintings from 49er’s habit?


*I’ve written this piece in tribute to an abandoned bank I saw near Folsom in Sacramento, California. Maybe it was a castle, maybe it wasn’t. The thing is, the wood of it was old and tired, almost to the point of collapse, when dirty flags displayed near a wide farm.


https://gameuniverso.deviantart.com/