*Hey guys! I have an update
here about my tennis, baseball, and golf watching experience. You see, the Swiss golf course for the Omega
European Masters in golf was pristine in the Swiss sunshine and reruns of
Serena Williams have been playing with commercial speed on the Tennis
Channel. But don’t give up your hopes on
the Dodgers because the team’s had a losing streak before. In fact, major losses in sports games are
very natural and are to be expected even for world champs. Videogames have been on my mind and Starbucks
has nutty coffee. Sometimes I do so
horribly when I play a game that I leave it for a while before coming back to
experienced talent status. Whatever you
do, read some journalistic articles about sports and videogames now and then;
you should find connections.
Videogame Review, Galaga for the Nintendo Entertainment System (Wii U,
too…)
You soar into outer space in a white ship to traverse
through the blue and yellow stars when suddenly barrages of UFOs in the shapes
of insects fly against you with ammunition trajectory, but you’ve got the
figurative hit-miss ratio and your ammunition only keeps going when you
actually hit the floating buzzards. Are
the aliens really, really insects, or just flying in ships that look the arcade
part? Socialization with your Nintendo
fans at home is not to be mistaken with Martian oppression. I’ve used lots of figurative names to
describe these technological creatures who drift by the tired galaxy and it’s a
good thing my buttons are still working.
In fact, different controllers have been bought for my NES because excitement
hangs in the balance of foot and tongue while I take to extreme markets for
videogame shopping. Enemies are
generally up above you in Galaga whereas knightly birds are vertical and horizontal
in Joust. There’s something else to remark
on Galaga’s graphical construction: diagonal movements are more like shaky
events when enemies don’t know if they’re coming or going, giving off a kind of
vibe you’ll find on Galaxian for the Atari 5200. That isn’t to say that scenery is equal in
both of the latter games but there’s two individual forms of scenery with much
of the enemies’ paralyzation, in spite of obvious differences in enemy ship constructions
and spacial gaming environments. Galaga
has an atmosphere that is only just bumpy and convoluting bridges don’t exist
here for your momentary Nintendo console.
(The game’s also on the Wii U with the same effectives.) I’m not pleased that I’ve had to do surgery
on my Nintendo to make it better against Nintendo’s factory standards nor do I
commend the rectangle controllers over all other devices. Anyways, NES Galaga rains on my parade in a
good way by challenging me to confront enemy onslaught in an atmosphere that’s
also glittery and stereotypical of alien fashion. To manage such a masterpiece as this is to
control something of artificial quality.
Enjoyment and praise are constant elements of my mindset when I relate
to Galaga’s tremendous open spaces and relative arcade control. An NES’s controller is a source for
tectonic-like gears inside of it and I’m not displeased by artificial results
since plenty of fiction and artificiality go hand in hand in terms of
outstanding storylines. When you follow
Galaga more and more and find different courses that increase in difficulty
beyond some of the typical arcade gaming environments, you find pleasure in the
button pressing and graphical experience enough to determine galactic
hemispheres which exist to nourish the aliens even after they pass away with
colorful explosions. Galaga becomes to
the Nintendo Entertainment System a futuristic moniker for astronomical demons
who invade your space.
http://www.free80sarcade.com/galaga.php
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