By Bryan Ochalla (https://flic.kr/p/9abcSx) [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons |
Videogame Review, Dig-Dug for the Nintendo Famicom (and Modern
Consoles)
Animation is florid and electric with lots of tints which
come to life on Nintendo’s Famicom. What
I like about this game is that it’s way less chunky than Arcade Classics for
the Sega Genesis and all visuals are hatched from the past to dignify on
Nintendo’s overwhelming presentation of a cartoonish universe. So what’s the game about? It’s about a guy who needs to make evil
creatures in the weeds explode with air so he can add more flowers to his
planet’s surface. (At least it seems
like it to me.) As I’ve implied in the
first sentence, the arcade game’s dynamics are exhilarating but there’s also
frantic controls to its presented movements that both comment on the digger’s
role since arcade in motion goes hand in hand with graphics on display. To play a game such as this is to intermingle
with graphics to achieve desired results; gameplay and graphics go hand in
hand. I’m not saying you should ignore
the difference between gameplay and graphics, but that you should take your
digger to the next flowery level while cute dragon/dinosaur-like creatures roam
through vertical and horizontal tunnels and caw like a morning bird. On Dig-Dug for the Famicom you must however
see that the sky seems to be black and it’s mysterious as to whether your
digger rains on a critter’s parade during morning light or when dawn is as
precious to the evening moon; we simply don’t know. There’s plenty of freedom to go around in
Dig-Dug and it’s not much of a bumpy kind, nor do creatures in goggles squirm
their way out of a rocky boulder once hit by one. No, rocks don’t really hit each other
here. Animation is so powerful I begin
to wonder on my nostalgia and press B or A to ask myself on how frantic
controls can be so horrific and yet gentle and kind to my fingers. A game of this nature has that secondary
atmosphere: terrible to the sense of an intense goal and yet surprising with
sweetness as gaming infrastructure adds to showy graphics within focus. Focus is indeed deep for this game because of
how stones hang between threads of dirt only to be toppled by an oncoming
digger, plus there’s different levels of dirt with more than many colors. I have such delight in playing this game whether
it’s off the Famicom or a more recent console.
Gameboy Advance in general has commending arcade classics for my soul
which is infused with 80’s splendor, although some dumb dragon may get me
across my limbs as each part of my digger is engaged for digging through the
madness of eventual victory. Are you
digging it? Well, I sure am! Famicom cartridges are pretty fragile and
this game for the Advance is surly a great replicator of something that belongs
to our cultures worldwide. Pick up the
Advance with significant effect; sometimes when you’re digging in a realm far
from the mines to find creatures that are almost like balloons, a flowery show
can do the trick.
http://emulator.online/nes/dig-dug/
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