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Sunday, September 17, 2017

Videogame Review, Dig-Dug for the Nintendo Famicom (and Modern Consoles)

Dig Dug Famicom cartridge
By Bryan Ochalla (https://flic.kr/p/9abcSx) [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons

Videogame Review, Dig-Dug for the Nintendo Famicom (and Modern Consoles)

Animation is florid and electric with lots of tints which come to life on Nintendo’s Famicom.  What I like about this game is that it’s way less chunky than Arcade Classics for the Sega Genesis and all visuals are hatched from the past to dignify on Nintendo’s overwhelming presentation of a cartoonish universe.  So what’s the game about?  It’s about a guy who needs to make evil creatures in the weeds explode with air so he can add more flowers to his planet’s surface.  (At least it seems like it to me.)  As I’ve implied in the first sentence, the arcade game’s dynamics are exhilarating but there’s also frantic controls to its presented movements that both comment on the digger’s role since arcade in motion goes hand in hand with graphics on display.  To play a game such as this is to intermingle with graphics to achieve desired results; gameplay and graphics go hand in hand.  I’m not saying you should ignore the difference between gameplay and graphics, but that you should take your digger to the next flowery level while cute dragon/dinosaur-like creatures roam through vertical and horizontal tunnels and caw like a morning bird.  On Dig-Dug for the Famicom you must however see that the sky seems to be black and it’s mysterious as to whether your digger rains on a critter’s parade during morning light or when dawn is as precious to the evening moon; we simply don’t know.  There’s plenty of freedom to go around in Dig-Dug and it’s not much of a bumpy kind, nor do creatures in goggles squirm their way out of a rocky boulder once hit by one.  No, rocks don’t really hit each other here.  Animation is so powerful I begin to wonder on my nostalgia and press B or A to ask myself on how frantic controls can be so horrific and yet gentle and kind to my fingers.  A game of this nature has that secondary atmosphere: terrible to the sense of an intense goal and yet surprising with sweetness as gaming infrastructure adds to showy graphics within focus.  Focus is indeed deep for this game because of how stones hang between threads of dirt only to be toppled by an oncoming digger, plus there’s different levels of dirt with more than many colors.  I have such delight in playing this game whether it’s off the Famicom or a more recent console.  Gameboy Advance in general has commending arcade classics for my soul which is infused with 80’s splendor, although some dumb dragon may get me across my limbs as each part of my digger is engaged for digging through the madness of eventual victory.  Are you digging it?  Well, I sure am!  Famicom cartridges are pretty fragile and this game for the Advance is surly a great replicator of something that belongs to our cultures worldwide.  Pick up the Advance with significant effect; sometimes when you’re digging in a realm far from the mines to find creatures that are almost like balloons, a flowery show can do the trick.   




http://emulator.online/nes/dig-dug/

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