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Monday, September 25, 2017

Videogame Review, Mortal Kombat 3 for the Gameboy

File:Mortal Kombat 3 cover.JPG

Videogame Review, Mortal Kombat 3 for the Gameboy
This isn’t dramatic enough.  Programmers for this game are clearly disoriented and there’s no powerful compromise for both my peaceful side and my lifestyle of playing violent videogames.  Blood is hardly present, compassion between the characters is nowhere to be found.  So, what’s this lousy game for?  At least I’ve had fun with it on my golden Gameboy.  Sometimes with failures such as Doom on SNES and certain Atari Jaguar games, I’d find subtle pleasures like those in this Gameboy game: with enough time spent on games which don’t constitute great art, nostalgia still comes back to haunt me even as a wretched fighter crawls through the two-colored screen on poodle legs.  Honestly I don’t know who I’m referring to because this game is such a mess on weird controls, dark contours, Kano’s knife, countless possible alliterations, Liu Kang in some type of disappearing act and uncooperative visuals.  Do you know that the regular Mortal Kombat 3 is actually supposed to have a great variety of characters?  That’s been the discipline for versions on Playstation and Saturn, but maybe, just maybe, the Gameboy version of MK3 serves as a reminder of what happens when a creative business hesitates about going with new adventures.  In other words, wouldn’t the Gameboy’s features be appropriate so much for fresh programming and performance?  This game on my portable is too chunky and erratic to help with anything on my random appetite; to put it in blunt manner or conceive on my bias, my Gameboy should be much better for illustrating this game since Wave Race and Donkey Kong for the exact same portable console have smooth graphics with discerned gaming input.  By the nerdy phrase “gaming input”, let’s not get disoriented from playing MK3 on the Gameboy and be responsible for how we’re playing videogames.  Has it ever occurred to you that we can be like bad programmers when playing games?  Why trust ourselves with electronics?  I get sick and tired of dealing with this game, only to in turn become depressed with dangerous anxiety and cause negative problems for this individual life I’m in.  It’s a game I’d rather not care for and put my foot in the middle of commonplace debate: I care about this horrendous work of art, go sleeping at night, and such a practice is part of my new-founded enthusiasm which makes me appreciate this game even if the technical odds aren’t to my favoriting but instead to my notions of discernment.  Can’t we be at least a bit jolly about this piece, this bland paradise, although a smart child can still assume blood exists?  I’ve gone through all of the disoriented features of this violent game enough to know that drama has to exist somewhere after all of the diminishing returns comes to mind and I play with my words to know one thing- compromise isn’t always effectual nor does weakening a program get rid of fashion’s memory of the original.



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