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Wednesday, September 6, 2017

Videogame Review, Super Mario Bros. 3 for the Nintendo Entertainment System



Videogame Review, Super Mario Bros. 3 for the Nintendo Entertainment System

The atmosphere is too bumpy and patterns are too erratic or nonexistent.  So many details are in this game that everything just can’t be managed or controlled.  I don’t think the graphics are the only issue, however.  More graphics just go along with game design, but the mini-games are way more of a pain than that gambling machine in Super Mario Brothers 2.  Whereas visuals for the latter game are cute, exciting, and wildly expanded with smooth nature, Super Mario Brothers 3 is the apocalypse of Nintendo’s first run at the home console market: nauseating, gross red colors, broken pictures, extremely small characters and enemies, awkward movements for the plumbers, and really nightmarish puzzles.  In fact, some techniques Nintendo uses in this game are nothing more than to play with our minds; lots of gimmicks with those pipelines, to add to Peach’s talking letters about jewelry she can’t use or touch.  Now just because this selection fails doesn’t mean I haven’t spent enormous amounts of time on Bros. 3.  To tell you the truth, I’ve played the game on my NES, SNES, Gamecube, Gameboy Advance, Nintendo 3DS, and even Wii and Wii U together.  Something just seems wrong with this game.  Bowser is so tiny and pathetic with hardly any show of horror and it’s quite simple: he’s a puny villain with doll teeth!  Is Bros. 3 why so many retro gamers have been confused about 3-D games, is Bros. 3 why old-timers have such a hard time getting into Nintendo’s future work?  Call my experiences with the gaming world suspicious if you like; that’s okay, because with participation, loyalty, and respect (as well as notorious attention to details which are off kilter), I can imagine so much potential for the third official installment to the Mario series since courses and worlds do go around my head with my attached thoughts.  The 3rd game reminds me of a blacksmith’s work- such a sword doesn’t clean out its bumps no matter how many times you get at it, and gaming experts may indeed try to rush through all of the courses to work out the problematic kinks.  Does this seem fair?  Do we need to overexhaust ourselves to get through this game, quicker than light?  If this was a managed and manageable game, my exaggeration in the last sentence would be on par with Mario’s entry into a particular ice realm with teasing chimes.  So many gaming companies do more than a good job at teasing you, and Bros. 3’s exorbitant courses aren’t mastered or professionally rendered.  Making matters worse, Nintendo designs a picture for this game so that when you see a black-and-white checkerboard on it- assuming you know what checkers or chess is- you’re fooled into thinking that genius is not required.  I make the long story short and express contempt for the disordered programming.  Both of the first two official Mario games are excellent additions to my library whereas the 3rd, organized as a less obvious program and a less free-floating hostility, becomes another ruffle in the junk when I visit an eye doctor and take favorite candy instead.      

 File:Super Mario Bros. 3 coverart.png


  • Attribution on Wikipedia's Photos: https://en.wikipedia.org/wiki/Super_Mario_Bros._3

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