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Sunday, April 22, 2018

Nintendo- Why Does the Light Blink?



Nintendo- Why Does the Light Blink?

I’m talking about the Nintendo Entertainment System.  Even during the years when Nintendo made that console there would’ve been problems, some positive, some negative.  If you look online at the instruction manual for a 1988 model of NES you’ll see this quote from near the bottom:

“Try pressing reset button.  If no improvement, turn Control Deck power switch off, remove and re-insert pak.  Turn power on.  Press reset button.”  -pg. 13

NES stands for Nintendo Entertainment System.  The Control Deck is that very system and a pak (or pack) would’ve been used for bringing up a program or two.  May I be a bit casual here?  I don’t want to be an academic jerk you’ve probably run into at elementary school.  What’s noticed here in Nintendo’s quote is that it talks about power and reset.  That’s okay.  My Atari 5200 has power and reset, too.  Both the Atari 5200 and the Nintendo Entertainment System use power and reset.  There’s a problem.  How could a programmer back then tell the difference between power and reset?  Both Atari and Nintendo struggled a lot (that’s an understatement) to get their machines to work and their programmers had to contend with the difference between power and reset.  I mean powering a system on and resetting a system.  My NES and Atari 5200 games off and on have glitches, errors, and visual mistakes on the TV.  Even my Pitfall game on the Atari 5200 is strange.  Best Electronics, a company responsible for aftermarket Atari products, doesn’t know why Pitfall works on my 2-port Atari 5200 console when it’s been said by gamers that it’s not supposed to work on a 2-port Atari 5200 console.  My 2-port 5200 has a new motherboard from Best Electronics.  That motherboard was sitting in an Atari warehouse for years and has given my Pitfall game life when I’m not a hacker whatsoever.  So, any piracy you may assume to be going on here is completely coincidental.  Trust me, the last thing I want to do is to break my machine from messing with it and Nintendo games themselves have coincidental features too when I attempt to play them off my TV like a normal person.  Centipede on my Atari 5200 is buggy from time to time and the distorted controls and visuals hitting the TV screen are resulted from my gold buttons (among other things) on my 5200 controller due to buttons positioning themselves on my controller’s front case.

In conclusion, what Nintendo and Atari struggled on was to get the TV to accept their videogame consoles and for it to tell the difference between power and reset.  My informal but academic discussion on power and reset should be helpful for conversation, social skills, and movements of talking that educated, interested people can debate on since videogame industries can use a helping hand in programs and manipulated devices.  No attempt is made here to discover secret sauces on video games since I’m no hacker.  My dispute here is credential as I’ve embarked on these descriptions for certain Nintendo and Atari products from the past, just like how Friedrich Engels would’ve provided descriptive criticism and academic awareness over firearms and guns of his educated opinion.  I hope my guesstimation here helps and I’ll see you guys later.



 https://youtu.be/KC7K96jp5rA

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