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Thursday, April 12, 2018

Videogame Review, Cosmic Creeps for the Atari 2600


Cosmic Creeps - Cartridge Scan
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Videogame Review, Cosmic Creeps for the Atari 2600

Greatly created on a whim to your little kids floating up into space near red plasma clouds however your astronaut climbs onto the grey ship with a rotating, glowing orb behind him.  Seriously, this game is terrific.  There’s strategy involved as the kids themselves are enemies in the sense of running so fast they bop their heads against slow aliens from moments on occasion through space, so you’re constantly pinpointing your bop/flare not only over aliens but also immature children who are so spoiled they don’t always realize how doomed Earth is.  Cosmic Creeps was marketed as Telesys from Fremont, a big city in California that includes not only demanding beauty with Trader Joe’s and gas stations but possibilities for visiting In-N-Out somewhere miles away from its nearest McDonald’s from moments on end when we’re pulling in for gasoline, beer nuts, and something to munch on: a Double-Double (double cheeseburger), fries, and old-fashioned service for familiars to milkshakes and little red corvettes.  Have you heard of Prince from the 80’s?  I think he’d relate to this videogame because he gets weirded out from time to time in the music videos still left over from his long-career history and besides red plasma and a decked UFO, Cosmic Creeps still holds up as an alluring, cute, visionary work of classic gameplay in my mind since I’m thinking ampm drinks’ funny orange and yellowing purple logos within the reach of evening sunshine closer to afternoon than night.  In-N-Out has the Double-Double.  Dad tells me so much about life along the lines of fast food and Mario to do I begin salivating under beauty until the breaking point of hunger is enthused or totally rad.  With extensions here on road trips to Yosemite and farmers market in L.A., my Atari 2600 Junior ought to seem like the precious console it can be, Cosmic Creeps or Berserk or Pitfall or something in the hall at Boys & Girls Club for my personal childhood around arcade excellence if not arcade presence.  As I play Cosmic Creeps on sturdy controls due to a gold joystick given by Best Electronics nearer to Ventura than Oregon, magic happens.  Kids are adorable on this 2600 game; that’s because there’s the great picture given by Telesys on the game cartridge in addition to the fictional video symbols ready and glowing on TV.  New as the recent Atari company acquisition is just begs me to hit their website’s toggle for the upcoming Atari VCS console which should make a capitalistic appearance anytime soon, for, from the causes and decay of our society in addition to expansion and further performance, U.S. of A really should care on what’s nice about video- the glamour, the artificial, the revealing of eternal life at its close hint upon the TV screen to which Atari and Telesys go together like PB & J on Cosmic Creeps in addition to other programs attempted only prior to 1984 in terms of technological marketing by Fun in Games.  Come on, “Fun in Games”.  That can be Telesys!  It’s a space game, a nerd’s joke, to collapse into kids or tangle with Martians near doom throughout immediate teleportation between kids and among foreign creatures who steadily float in more of Atari’s video symbols to indicate madness and intrinsic rush (at least for the galactic outdoor space).  Like I’ve said there’s simply communication on my buttons although most of my buttons are in the joystick itself.  Occasions rise when I miss using the joystick to press a button and I get sick and tired of pairing analog thumbsticks in tedious first-person shooters on PS3 or Xbox One X.  Microsoft have been within their clue on initiatives even if blood is more gross on TV than real life; that’s not to say I oppose blood; as a poet, violence sometimes just has to be for selfish gamers and wrestlers and ongoing opinions can drive a person crazy to the point of attempted execution.  Cosmic Creeps isn’t solely attempt; it’s execution.  Strange, green animals as the Martians have actual gills which properly flicker off and on to the tune of momentary silence and my UFO’s input and output against rows which are destructive and constructive at the same time.  An alien can get my kid, but my kid can get an alien.  Stupid aliens!  Stupid kids!  Why are you so problematic in the brilliant atmosphere and dispute over time within the galaxy?  Probably because you’re chickens and gatorades.  Oh well.  My reset button is part of the controls by the way.  What an astronaut I am to propel with my spoiled brats whenever Martians and red plasma combine into scurries across those wavelengths between my grey, bulky UFO and their ongoing steps beyond Earth’s gravity and failing orbit.  Everything in Cosmic Creeps reminds me of Californians who teach class or write notes.  Telesys was from Fremont.  Hence there’s gameplay for the imagination, a Californian’s confusion, neon at orbit, gas stations and marketplaces for us Westerners within the odd borders of Cali to freshen art and investigate the unknown like caps at the magnetic poles or Santa Claus fooling our minds.  Jokes are good unless there’s no destiny and so Cosmic Creeps on the Atari 2600 pounds us into submission for subtle visuals, subtle ideas, provocative truths and visionary lies.  It’s not real.  But what is?



https://youtu.be/rvP6a1pnW8w


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