Videogame Review, Joust for the Retron 2 (NES)
Do I hear a flapping knight in distress? Well, at least my guy is well-dressed in the game and shows off his helmet in beauty not only for its bob or feather or whatever but also for its shake around his angulated head. Maybe I’m being awkward here. Vocabulary comes naturally to me although Joust serves as another example on games with flapping birds in them, so its ostriches, however they don their aliens and go marching into the streaming atmosphere, wing everything they have into fights for that victory or head-smashed loss compared to competition, performance, and 8-bit glory. You’re probably wondering, “What in the heck is the Retron 2?” Glad you asked! Retron 2 is an emulator machine for Nintendo, Super Nintendo, and Super Famicom. My cartridges are inserted into the machine and while everything is not exactly like Nintendo or Super Nintendo, Retron 2 can turn your old junk from the 80’s and 90’s into gold to be born again. Such console only costs around $50 on Ebay. Gamespot and IGN must be bothered by Retron 2 when it actually saves money and makes life different, especially since both journalist companies are bothered by pretensions and negligent classes from moments on end. Joust becomes great not only in the sense of battle and bird-wrestling action so don’t get me wrong: on enough power and initiative, you’ll go soaring between the teleportation islands between the stalking feather knights in sheer progress. Controls are great on Retron 2 for Joust. There’s different kinds of auto-fire and Joust itself provides enough of its own automatic firing. I’ve got 4 buttons in addition to start and select. When covering the future with my bird I go search for a conquest through my automatic fire, otherwise known as “the button which keeps pushing” for my standards. Visuals get very detailed in the NES game I’m reviewing here called Joust- nodding armory and delicious ostrich legs- so future of any kind imagined of for Joust going into the millenniums ought to portray what’s stiff or flying, what’s geared or stopping, just as long you can push into the dark space among the ostrich stranglers during the jousting show held in front of the Nintendo crowd. My game here is something of old-school gaming but that’s magnificent because I’m searching for medieval helmets and transbeaming aliens within Joust’s lines of boredom and athletic onslaught. Funny stuff happens. Whether I’m going over the elevating mounds in the air or backpacking my feet against my ostrich’s bulk and weight is really another kind of myth I’m living through in video on as much galactic life I can possibly get. Don’t tell me there’s a puppy in the backyard when I’m trying to amplify my confrontation with aliens in all of their colors and demon-like behaviors. Usually I may find myself at odds with aliens who seem more random than curious and yet there’s 8-bit glory for their very demeanor because the family computer on my “shelf” indicates conflict through a video presentation, but not quite like my review. This review on Joust is a conversation medium; Joust is “reality before our eyes” or the actual fiction or object in execution through Nintendo’s approval and Hal’s engineer project. Can you play the game? Of course. Readers live in such sensitive ways there’s worry in my heart on their progress on intellect. If you’re someone who’s confused by all matters of importance then I may suggest more careful reading whenever we’re covering Joust, the game on the Nintendo Entertainment System, not just through privilege but also as we’re likened on fiction to create a storm onto the approaching attackers. Please don’t be one of those readers who says something like “nobody says things like that” or else I’ll have to recommend self-whacking motion with your computer for getting into warning on your visionary complaint. Only fail to evade my argument since we’re covering Joust not only to show its appeal but also its WORLD, its planet of certain aggravation: a whole wide world where Martians are conflicted over feathering morons throughout medieval performance in front of the hyper, negative, insipid Nintendo crowd. Why not give Joust an actual story without complaining so much or pressing into nostalgic dishonesty for a change? You’ve probably met such an old guy implied with that question. He demonstrates negative opinions in the face of any new, inspired, or special videogame that happens to portray an old game with actual refinement and entertainment, probably due to incompetence and mere stagnation for which gamers like Lord Karnage and Nostalgia Critic occasionally represent themselves in this very guy’s light, the person (usually man) who can’t handle a new game on a classic that shows more depth and visionary art than his vulgar hatred handles; he’s bad at experience and whines over disheartened appeal to the new game of a classic work of art like Joust and it’s because of him why Joust has not been given a movie, enough new games on its visual principle. I’m not accusing my readers of anything unless they feel the need to argue on what they are and not. Joust is brilliant: strong flapping noise, high chimes, nice feel of the swiveling direction pad, various forms of automatic fire will have you flying into the galaxy on an ostrich and, were we to give enough details of it in a movie or another game or sequel, we’d be appealed to from our own hearts in reaction toward space and another history along the lines.
https://youtu.be/avBoo8qyWfQ
Photo Attribution: https://en.wikipedia.org/wiki/File:Joust_Flyer.png |
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