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Tuesday, April 23, 2019

Videogame Review, Astrosmash for the Intellivision 2 (w/ Brand New Intellivision 2 Controller)



Videogame Review, Astrosmash for the Intellivision 2 (w/ Brand New Intellivision 2 Controller)


I’ve taken a controller out of the brand new and “dented” Intellivision 2 console purchased from eBay and tested it on both the original console and another Intellivision 2 console.  May this switch have much difference?  Well, the disc certainly moves great without any of that “grainy” feel you’re likely to find with a used Intellivision 2 controller and the buttons float against my fingers more comfortably.  There’s a lot of nostalgia just for me to have a brand new Intellivision 2 console at all.  Errors have occurred on the original system although I’ve been gaming comfortably from what’s there to recognize for privilege under the stars of heaven between us.  Intellivision 2 controllers are detachable so these controllers from the “dented” console most certainly are brand new items I can use with any functioning Intellivision 2 console I can think of.  Maybe for a novice gamer there won’t seem to be much difference between used and new in the Intellivision 2 controller category; however, “new” controllers are very important because without them we can’t necessarily put any fair emphasis on the originally designed gameplay mechanics intended by Mattel.  The box has a bit of masked tape to it and shows off a label indicating the proof of purchase under the gaze of Mattel Electronics.  Astrosmash itself is a button-mashing game unless you prefer to hit #1 and leave the game to auto-fire capabilities in the storm of falling skies, as represented from the screen-to-screen color changes and plenty of remarkable elements to 16-way control on a 2-way movement scheme.  Used controllers for the Intellivision 2 are similar to new ones.  Of course I’ve been going from place to place here and there on eBay while searching for new, exciting stuff from the 80’s retro era.  Each firing button is white, plastic, and rectangular.  The firing on my Intellivision 2 consoles has actually been relaxing and neat on short bursts even if continued progress leaves my firing finger with a little soft dent which lasts for a minute or two after playing.  We’re talking about a galaxy game here since there’s an UFO on Earth or elsewhere combating against oncoming rocks falling from the ever-changing sky.  Honestly, I was rather disappointed that the new controller didn’t feel much different on a more casual glance for the device, but at least I only paid less than $200 for two new controllers for the Intellivision 2, both of which work and give me great perspective into the intelligent design of a classic gaming console like this one.  How do the numbers on the keypad help me with gameplay?  Well, they’re very much like touch-screen phones except there’s more sensitivity to the touch and I’m able to perform pausing and auto-fire rapidly at ease; then again, the same can be said for the numbers on the keypad of my used controllers for the Intellivision 2 also, so gamers who’ve played with the Intellivision 2 at all will, even without knowing it and being in a lot of ignorance, get a very good feel of Mattel’s intention for videogame design and 16-way innovation.  

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