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Monday, April 22, 2019

Videogame Review, Ridge Racer for the PS One (Playstation, Brand New Console)



Videogame Review, Ridge Racer for the PS One (Playstation, Brand New Console)


This is discord.  Everything begins with radical courses during the gameplay as music hits the fan and shuns the big one- the gamer- in so many winds and features implied through my message.  A helicopter floats in the distance, near the oceanic views across from more roads than we can count immediately on the buck, or, from what’s happening I can see plenty of irritating elements combined into the picture.  But don’t try sliding whatever you do- crash, burn, and rubber.  You have the option of listening to music by using a special option under the selection items even if the bothersome songs will remind you of garbage cans, since, as we can hear and touch with our ears the music rings in with massive amounts of pressure in given coarseness so as to make racing your car the absolute misery of a lifetime unless the gamer is addicted to rage and fouls.  One song actually repeats itself: “Oh, no!  Oh, no!  Oh, no!  Oh, no!  Oh, no!”  *clang clang, clang clang, clang clang*, *buzz… buzz… buzz…*.  My description there is a sample of the horror or agony with the music and I’m still wondering who on Earth would enjoy such nonsense.  Errors come up on the screen the more I attempt racing along the curve-lines between low moods and real offense.  The skies look all wrong, too.  When I’m hitting up the slope against the trashy view of the beach our sky will just suddenly have a mixture of black and yellow into its blend and color and atmospheric reflections.  Huh?  Daytona USA for the Sega Saturn was underpowered; Ridge Racer for the Playstation was overpowered.  While there’s a lot of art to Ridge Racer I’ve gotten such a big headache and experienced huge levels of nausea from the ongoing pressure of irritations and discord built into the game; due to the time constraints and my lack of relaxation while dealing with this racing piece of junk, the beauty stops working in that fascination left for me at a moment in leisure and I become ever-more aroused with unspeakable horror and frustration.  Do I really need a memory card for a terribly easy game like this that I can mess up and go home on?  Different vehicles are here but the hooded machines appear like candy and move like boxes despite the fact it says on the Playstation CD jewel case, “True-to-road realism make this the only racing game you’ll ever need.”  Considering that Intellivision and Atari consoles had brilliant racing games I find Namco’s pedantic, unimaginative borrowings of fashion to be very outrageous if not deliberately wild and inaccurate.  Honestly, there’s more bumps we can have in one race for this game than we can in Miracle Space Race for 50 whole laps!  Ridge Racer has been labeled a “classic” and you’ll have to excuse me for such rage I’m feeling from constantly getting my hands tied to discord and agony.  The game’s challenge is infantilism, fantasy, and dumb luck.  Pac-Man for the Atari 2600 has enough robotic appeal; however, Ridge Racer blows up some of those same robotic effects by thousands of a margin and it’s very unplayable without my taking an aspirin.  Somebody get me a glass of water before I choke!  





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