“Down Earth”
The words catch fire.
Your slang is a hiding place,
By reaching of leave.
https://www.deviantart.com/gameuniverso/art/Down-Earth-862780012
Childhood under rosy stars, restaurant memories, diet confessions, food chatterbox. This is a good place for restaurant reviews! Just keep your mind awake, let the eye ride before the tide.
“Down Earth”
The words catch fire.
Your slang is a hiding place,
By reaching of leave.
https://www.deviantart.com/gameuniverso/art/Down-Earth-862780012
“A Self”
Personality.
If you’re not original,
The books can’t be read.
https://www.deviantart.com/gameuniverso/art/A-Self-862681366
“Dateless Romance”
Forget to distance.
Sensible understanding,
Goes with view along.
https://www.deviantart.com/gameuniverso/art/Dateless-Romance-862598016
Videogame Review, Jenga for the Nintendo DS (w/ Nintendo 2DS)
The Nintendo DS technology for Jenga is better on the Nintendo 2DS. My touch screen isn’t as much of a wreck and there’s greater fluid motion. Still, the camera controls can be a problem. Often I’ll attempt to make a change for the view only to in turn push an icon for some tools instead and this situation doesn’t let me be really voluntary with action and decision making. You’ll see more courses… if you’re good enough at cheating. Cheating must happen under a buggy program or else you’ll follow rules which would’ve been made for flaws and errors you should’ve worked against. For example, once I let a brick hang in thin air by magic while touching another brick out of “common sense”. Both the educated and the illiterate have shared forms of common sense, meaning that our senses might or might not be shared on a general scale from beginner to expert in terms of Jenga. Genius isn’t as required for Jenga as skill. However, whatever genius required for Jenga is better than that required for chess in real life. It’s possible to inch your way into Jenga, or the tower of blocks, by issuing chance within a grip on varying levels of touch and handling. More than one course or world is available although fish and rocks don’t play much of a game surrounding the atmosphere during a world tour challenge. Challenge, goals, and merit become higher sources of amusement when you’re facing another opponent. It’s a kind of solitaire you can share! With enough false compare to England and dinosaurs, my instincts kick in for a little humor on the fly. Like I’ve said, you MUST cheat. You must cheat because the game cheats. That’s justice. Maybe there’s a considerable effort along the way when gearing up for UFOs and flying blockheads. My Nintendo 2DS does have modern technology if we’re to consider visuals and music, but controls speak for an error in the happening between start and finish, where there’s no fluid animation for an ending and where the beginning usually just happens to be next for world tour features. So, logically, cheating happens even when I’m not and the gameplay mechanics force me into disorderly fashion, perhaps with the best wishes of disasters waiting to happen. The stylus (or touch screen pen) can feel quite sandy while playing the game. A pen like this, or stylus, makes me wish for either a bigger stick or an excellent point at the source. Gamers do wish to play something. Then again, my case is proof against such desire to an extent. Wouldn’t it be better to watch a very beautiful movie instead? It’s not just a matter of standard definition; you should also consider “where” you go with standard definition and how standard definition impacts mobility and innovation, for which, by looking over this personal, temporary hobby, I’m sure you won’t forget bricks that soon.
https://www.deviantart.com/gameuniverso/art/Review-of-Jenga-Nintendo-2DS-862482391
Videogame Review, Popeye for the Nintendo Entertainment System (w/ Super Controller)
It’s a surprising challenge! This version of Popeye is a great port to some graphics and sounds over gameplay in action from start to finish under eventual outcome for a high score of points. Of course, the Super Controller has seen better days. For Popeye on the Nintendo Entertainment System I often get the same feelings for different directions because of the Super Controller, and, with a really “tight” joystick, I often turn the wrong way or accidentally climb a ladder. But sometimes we need bad controls to discover a new goal in mind. Go to IGN’s website and see how many “unlimited” games DON’T get A grades. Let your understanding be sensible. Don’t waste the mind in preference for a grip or else truth can’t be reached. Popeye is most certainly fine in terms of direction pad if I’m to understand motion for decisive movement within controller’s reach. And, yet, putting the gears into action takes some getting used to. Arrogant men often have the irresistible urge for junk and don’t want criticism under my view. I can’t help readers who can’t help themselves. Maybe my poetry is a suggestion, but there’s also evidence where the line is drawn. Controls are awkward. Any questions? People have awkward controls often and use them for some kind of lure into viewership among themselves when issuing a date of chance for value. The graphics for this NES game (Popeye) do speak for a generation of imaginary hazards and bridges existing then in classic cartoons. Unfortunately (or fortunately), NES games become short bursts of fun. Entertainment has quite a bit of purpose if we’re to consider the conflict between good and evil, hero and villain, and right and wrong. Popeye is a sailor who eats a specific vegetable and punches bad guys with force. Humor, fancy, and wit are required to appreciate Popeye. And the villains do get evil in this game! Imagine crashing, falling, and drowning in the ocean. Obstacles get in the way. That’s a good thing! My joystick is just really tight for this contraption of sorts. Yes, I’m exaggerating a little. A good joke needs some abstraction. Were I to give a grade, a B would seem appropriate. But a problem arises when gamers search for “okay” stuff simply to have something to do. A bigger joystick would’ve helped. There’s too many directions to think of when placing my fingers around the tiny little joystick. I don’t mean to die every instant; however, our limits must be organized where compromise is even thought of. Visionary art requires a great deal of trouble through sorting out the strawberries from the baskets in terms of grades, notes, and privileges. The Super Controller often works well for games! Thing is, you can give any controller the wrong game for video and maintenance. Gamers shouldn’t have to improve my correction where it stands guaranteed to performance. A small joystick is most certainly going to have problems for that “touch”.
https://www.deviantart.com/gameuniverso/art/Review-of-Popeye-NES-Super-Controller-862390805
“Tough and Fair”
Down clouds entire,
Give me wrinkles on your heart.
A soft beat thrusting.
https://www.deviantart.com/gameuniverso/art/Tough-and-Fair-862300896
“So Much Excitement”
When you give the change,
Don’t surprise me into view.
I have lived before.
https://www.deviantart.com/gameuniverso/art/So-Much-Excitement-862166308
“The Eating House of Ghosts”
Follow in your terms.
I’m a beautiful shadow,
Escaping from light.
https://www.deviantart.com/gameuniverso/art/The-Eating-House-of-Ghosts-862062744
“Situation in Orbit”
The road hasn’t a name.
You stand over extension,
From what I miss call.
https://www.deviantart.com/gameuniverso/art/Situation-in-Orbit-861920528
Videogame Review, Galaga for the Nintendo Entertainment System (w/ Super Controller)
Galaga is a sweet issue for fiction exchanged of trust and credit. Yessir, set it magical. A gamer’s respect may not be “that” sweet over emotional denial. You’re not interested yet when shopping for games. Play the game first; challenge to fun and entertainment happens and THEN you’re interested. Love and hate become opposed sides for entertainment under humor within fiction. Maybe I’m changing my mind about the past of my literature. But good nutrition can’t be hardcore. Right? The more games we receive in earnest, the more gameplay we must understand while performing said action or else the difficulty becomes too much of a thing. My used Galaga cartridge for my NES console has proved difficult to deal with- my brand new console has hiccuped and won’t take in any more dirt and grime from my cartridges, and, even my refurbished NES console has a funny power button that can’t keep exact power to my finger’s movement against the switch prior to gameplay and imaginary victory. Bonus enemies can be hard to shoot! Hours have been spent on this NES game. That’s great for a few bucks in cash, right? The Super Controller does behave as a personal effect because I can select my thumbstick type before, during, and after gameplay to my limited range of choice. Playing the game on higher levels gets exciting! One limiting feature of the Super Controller has to do with turbo power (for which there’s none). Yes, you’re understanding me correctly: the action buttons (A and B) must be pushed manual. That sounds rough around the edges but consider this- on so many NES emulator systems, either you don’t have turbo power for fire or, you do get turbo power for fire, but the ammunition is too rapid. Searching for the right turbo power becomes a challenge for the gamer; so, imagine what it’s like for the programmers. From my perspective, there’s such thing as a perfect video game system; however, you must choose the right games to see that perfection. In other words, you must make a video game system perfect! Galaga is very entertaining and, occasionally, extremely challenging by NES standards. The arcade-style music reveals the cuts and wounds of battle. (Especially from the bonus rounds do we hear distinguished tunes of awareness.) “Start” isn’t the hot gameplay button on your controller like it used to be. Sure, lots of controllers help a gamer “start”, but the buttons are often really quite different these days. Galaga closely resembles the arcade machine classic. Tetris 2? Well, that other NES game closely resembles the Gameboy standards with exception to graphics and controller kind. Keep in mind that the Gameboy (a portable Nintendo Entertainment System) is a controller AND a video game console. Signal interference exists on both NES and Gameboy- for the NES, we’re talking about a device like a VCR machine for videotapes; for the Gameboy, we’re talking about a device like a child’s private gadget for entertainment purposes. You can play the Gameboy and “keep it a secret”. The Nintendo Entertainment System (NES) is obviously more public and “out there”. But keep right for Galaga and you can do no wrong in terms of fun and pleasure near space aliens. Watch out!
https://www.deviantart.com/gameuniverso/art/Review-of-Galaga-for-NES-Super-Controller-861806106
“Reversed Manners”
You’re fishing a star.
The light goes under one hook,
Before rings cross it.
https://www.deviantart.com/gameuniverso/art/Reversed-Manners-861721863
Videogame Review, Jenga for the Nintendo DS (w/ Nintendo 3DS XL)
Jenga is a demolishing game for blocks during pretend. It’s very much like solitaire- you get blocks, you remove blocks, and you place blocks instead of cards. My Nintendo 3DS XL is very large! You can hold it like a book and get involved in some arcade activity for lower points of amusement. At least this game doesn’t give me pain. However, it must be stressed that blocks on a given touch screen may prove ineffective depending on hand grip and digit location, as this Jenga port has related features to some pool action on the Nintendo Gamecube. No, this DS game doesn’t connect to a Gamecube game. I’m saying that it’s a DS game very much like playing pool on the Nintendo Gamecube. More lines will be needed to cross over into the bend; in particular, I’m really fascinated by a poor game like this one. It might seem simple: pull out blocks and replace them, with pins and tacks on the side for action to crawl and intensify under Nintendo DS technology. But the tower of blocks appears stiff and lacks fluid animation enough to make everything look pale. I’ve only spent around $8 for this game from eBay and, honestly, I know the game is a bargain worth considering. Some games cost way more than $8 and don’t live up to expectations for luxury and performance. In case you’re wondering… yes, there is such thing as “bad luxury”. The stylus is only accurate to a point somewhere between proficient and disqualification. For Jenga, I mean. Visuals and graphics are generally coarse and bitter. Too much of the same kinds of music get on my nerves a little and, generally speaking, playing with blocks in solitaire fashion may not be up to just anybody’s game. Maybe this is my overall viewpoint in consideration. Pulling out blocks becomes a troublesome affair! Not only can the tower of bricks fall and make you lose, but you’re also contending with the Nintendo DS technology- at times, I’ll touch the wrong brick or the brick will go the wrong way (that I’m not pointing my stylus in) and all this points to default of quite a few glitches in action of stylus control. You don’t pick much of a character for either enemy or yourself. Often, you’re simply “told” what to believe. But if I say “ancient” or “master” in this review, someone with his or her learning with pictures and images may be confused. So, Jenga has limits on context of meaning and written language like so many Gameboy games of the past. You have to use “imagination”; in fact, your imagination for Jenga may be greater than the game’s own visual style of presentation. Talking about words for nature is like talking about scratches for wounds. I can be easy with so much of this stuff! We do still have a problem though: bricks, bricks, and bricks; blocks, blocks, and blocks, depending on dimension and angle of execution. Sadly, the camera angles for Jenga here are better than those for at least a third of the Sonic the Hedgehog games. Sad, just sad…
(FYI: this post isn’t a binge. A binge is excess, not regular maintenance.)
https://www.deviantart.com/gameuniverso/art/Jenga-for-Nintendo-DS-w-Nintendo-3DS-XL-861627431
“Dreamer”
The southern locust.
Hanging up jewels at night,
Over wild fire.
https://www.deviantart.com/gameuniverso/art/Dreamer-861517250
“A New Book”
You pick up a new book.
You read it.
Then, you put down the new book and say it’s “old”.
But it’s still a new book.
A new book is old.
The book is new and old- new and old become one.
You may think it’s timeless, but I think you’re confused.
Do you know what time it is?
The new book has a release date.
It was released on a specific date which we call “release date”.
One moment, you think it’s new; the next moment, it’s old.
But the release date doesn’t change.
History like this is permanent; the future is just suggestive.
Do you know what time it is?
Yes, “timeless”.
It’s new and old.
It’s old and new.
Who knows your age?
“Age” isn’t so rational.
Reading may be new to you, reading may be old to you.
How old are you?
How “new” are you?
You grow from height and sink in length.
Can people tell your age?
Or, do people make up stories for variations of habit and custom?
You might not think it’s a custom to read.
However, a customer must have a custom.
Customers often have disorders of habit.
They buy this, they buy that- what does it all mean?
It seems new to me and as old as the hills.
Youth is a victim of sudden events.
We just soon ignore our own habits enough for a smooth transaction.
https://www.deviantart.com/gameuniverso/art/A-New-Book-861439994
“Burning Strawberries”
Will you please help me?
Satan just burned my toothbrush.
I’m having cold lunch.
https://www.deviantart.com/gameuniverso/art/Burning-Strawberries-861327021
“Apartment Gate”
A huge construction.
Some dark iron holds the brick,
Pulling enough far.
One branch pushes down.
A limb is cut near to bark,
Shield upon wound.
A bird clips in sound.
More than enough wood reflects,
Under quiet pulse.
https://www.deviantart.com/gameuniverso/art/Apartment-Gate-861249065
Videogame Review, Hotshot Racing for the PS4 (Playstation 4)
That’s a strike where a match starts. Playing arcade involves the heat of battle during motion along enough edge to fascination. Losing can be a necessary cause- a gamer must understand what it means to have blues, drama, and intense circumstances, either where credit is due or where a violation occurs. I’m making the reader wait a little while I make up my mind… yeah, it’s a great game. You won’t find art like this anytime soon. We have “old” stories for modern technology because players don’t have the guts to place judgement for recent events; so, they consider anything that’s 2 minutes old “old”. Sorry, but I don’t believe the hype. It can take months and years to complete a single video game on the market. People might as well call a baby their grandfather! Give me a break. Hotshot Racing isn’t old. In fact, Hotshot Racing is a great symbol for the future we can experience right here, right now, and enjoy for years to come. You’ll act as my witness to terrific mountains, wonderful cliffs, 3D polygons, and, in general, extensions upon extensions of landscapes and natural events for racing into under the PS4’s impressive frame rate over high definition (HD). I don’t care that much if the reader is confused. You’ll need to read, read, and read for my expression in light of data. Honestly, I’m not always happy with the PS4 controller. General use of said device depends on many factors including, but not limited to, challenge, difficulty, and rules. Hotshot Racing has full dynamics of law and order for the road if we’re to assume and suggest within imaginary crimes and head-on collisions. This PS4 game is a kind of future we can actually experience! (No, not really…) We’re looking at funny clips upon every victory imaginable. You get exclusive equipment right away, you get fashion and custom, and, overall-speaking, the vision is complicated with intelligence and reason. The “hard” difficulty is especially worthy of notice. Remember: this isn’t a Sega Saturn game, a Playstation game, a Nintendo 64 game, a Sega Dreamcast game or anything of the like regarding old, vintage video game systems. This is a PS4 game and a very excellent PS4 game. Who needs the PS5? This is already fine enough! Unlike the Playstation 4, the Playstation 5 (PS5) barely has any history for it yet. Now I “wonder” and can give a fortune about the Playstation 5 for Hotshot Racing; then again, “wonder” is often an excuse to ignore facts and truths. I imagine the Playstation 5 would improve on the Hotshot Racing video, but who am I to judge? Not to mention, Americans in politics almost never apologize for their false predictions of the future; so I won’t be a fortune teller here. Just understand me here when I say that Hotshot Racing is a brilliant challenge in mindful activity. We have history for the Playstation 4 and we should use it for making a wise decision on gaming. Drifting with the car, turning the wheels, and “rocking the boat” get intense! You’ll have to play this video game to understand my review better. Virtual reality existed for the Sega Saturn. But, here, the virtual reality goes head to head with intelligent graphics of data. I won’t spoil too much here. My thumbs go up!
https://www.deviantart.com/gameuniverso/art/Review-of-Hotshot-Racing-PS4-861140537
“A Negative Persona”
“I get nightmares.”
Well, then go to sleep again.
Try harder!
https://www.deviantart.com/gameuniverso/art/A-Negative-Persona-861112377
Videogame Review, Tiger-Heli for the Nintendo Entertainment System (w/ Super Controller)
If you only think of victory, the game isn’t worthy. There’s a lot to consider for this NES game because shooting enemies takes practice and talent even when machines roll into the picture and bring opposition towards you. A great deal of things can be blown up; however, at times it feels like most of the things I’m shooting aren’t actually enemies, but just things to blow up. A boxcar is a nice thing to explode near the enemy base. Often I’m just shooting with little to no opposition and the challenge and difficulty get obvious. The controls aren’t very good either. When enemies do oppose my tiger helicopter, it becomes impossible for me to dodge some of the really important obstacles at diagonal angles. For “diagonal” movement I must really push hard and even pushing hard has limits. (If there were “no limits” to gaming, I could just break my controller and still be able to play the game!) Glitches and errors appear on the TV… big time! While playing I’ve had to wink and blink rapidly during gameplay and “keeping my eyes on the ball” proves noteworthy to disgust and temper. I’m not angry. I’m just a concentrated mess under experience. Besides, I would rather pay attention to whatever art comes my way as opposed to just showing fascination for buttons and switches. You wouldn’t talk about “remote control” for a DVD player much, would you? Videogames bring us to greater awareness on remote control since we must use a remote (controller, joystick) more often during gameplay of control. Of course, there’s only so much I want to “control”. Getting more little helicopters around my main equipment displays extensions into the onslaught between war and peace. Landing on a spot for extra points is something of a dream come true. Then again, war should be a nightmare. Maybe there’s too much hype for this NES game by retro gamers due to their overreaction and excitement for playing with toys and “cutting to the chase”. Me? Well, I want to take my time and have a really involving challenge to an extent where gameplay resembles challenge within grasp of possible features. The Nintendo Entertainment System (the video game console I have) does have extensions into gameplay until the knots are ended and the strings can be received. Gamers have to find their sweet spots and ugly moments. So many NES games get “ugly”. Don’t you think some of the game titles or names of games sound disgusting? Back then, in the 1980’s, that was where a lot of violence on TV was expressed. Although a vintage videogame would LOOK simple, the game title or name of the game could put parents off. Imagination was needed more for video games in the 1980’s. Here, Tiger-Heli entertains a concept about violence even if the instruction manual suggests that the game is a sensational joke on disgust. You don’t see much “reality” in Tiger-Heli. If anything, enjoyment and pleasure for the NES game comes from a gamer’s fancy and imagination for military warfare. Some ridiculous features include the ability to shoot a generic symbol for first aid in variety of military equipment. The game did make me laugh. I’ll say that. But my high scores get too high for me to believe in the challenge. The shooter game tends to stagnate more often than not. Even from a novice gamer’s perspective, Tiger-Heli pales in comparison to Duck Hunt or Joust. It’s very bland.
https://www.deviantart.com/gameuniverso/art/Tiger-Heli-NES-Super-Controller-861004297
“The New Poetry”
You’re hired.
I’m tired.
https://www.deviantart.com/gameuniverso/art/The-New-Poetry-860936041
“Music to Go”
When ordering food,
You don’t hum for a sandwich.
Language is needed.
https://www.deviantart.com/gameuniverso/art/Music-to-Go-860832617
“Angry Holidays”
When naughty children kick the mistletoe,
Your husband returns joke for burrito.
https://www.deviantart.com/gameuniverso/art/Angry-Holidays-860748342
Videogame Review, Super Mario Bros. for the Nintendo Entertainment System (w/ Super Controller)
Evil isn’t a sensational joke on disgust. Can a dark room be fun? I hope there’s some laughter from reading this little introduction to one of Nintendo’s greatest basics to video games. Super Mario Bros. is very enjoyable! For starters, the levels and courses are really clean, challenging, and crisp to pure 8-bit glory. My life has involved a lot for these excellent Mario games. That’s not to say Mario always behaves himself, or Bowser keeps the Mushroom Kingdom in darkness with less ease, or Toad raises his arms in a sort of cheerful sprite; no, Mario’s world down the drain is supposed to be quite chaotic and pretty intense for 80’s gaming standards. The Atari 5200 console was in fact greatly like 8-bit gaming; however, this would be more true in terms of some music and some controls: the Atari 5200 graphics and visuals were really wanting. So, what Atari 5200 games are actually LIKE Super Mario Bros.? This is important for discussion so we can truly see how this Mario game rocked the world in the late-1980’s. Well, to be honest, lots of original Atari 5200 games didn’t have this kind of Mario power. Mario was a personality! Berzerk, Joust, Super Breakout and more Atari 5200 games didn’t have this personality. Most Atari 2600 games lacked a lot of unique personality. So many Atari 7800 games also lacked personality and the Atari Jaguar had something more of an influenced personality in its games with little to no unique singularity for the video game market. (Remember mutant penguins?) But you already should know a great deal about Super Mario Bros. It’s an excellent cliche! The Mario series has injected a great deal of culture for video game players all over the world, or, at least as far as we see Mario power. Now what’s the deal with the Super Controller? Glad you asked! In one sense, it’s worse; in one sense, it’s better. While going down the underground courses with diagonal movements gets more involved and interesting for velocity, ducking has greater restriction to deliberate action. In other words, you must really “mean” it when ducking although the caves of wonder and fascination will be comfortable to dynamics in jumping and turtle-shell execution. Don’t worry. I’ve beaten the game with this Super Controller. Super Mario Bros. becomes a tall order for repetition once the feet go flat. (Expert gamers should shoot for Super Mario Bros.: The Lost Levels once they’ve gotten very talented and skilled with this original Mario game.) To be fair, the levels are comfortable to deal with because they are well-designed courses. What might I say with a little “bias”? I must be careful here. Equality without power is nothing. Gamers have come to expect great things from the Mario series and it gets tricky when I’m pulling the plug in satisfaction. What can be said for that “other” Mario game (Lost Levels) is that levels can become self-defeating if they’re “lost”. Does that make sense? Most gamers find the Lost Levels sequel to Super Mario Bros. extremely hard and difficult. With a little bias I might say, “Levels that are really ‘different’ and ‘lost’ aren’t exactly levels at all.” Here, Super Mario Bros. takes the cake. But the Lost Levels sequel to Super Mario Bros. wouldn’t “take the cake”; if anything, the Lost Levels sequel would STEAL the cake! At least Super Mario Bros. is a nicer basic for ease.
https://www.deviantart.com/gameuniverso/art/Super-Mario-Bros-NES-Super-Controller-860624083
“Mental Things”
There’s no pain in a dream when my eyes fall apart,
With less shift to head in bed for our ghosts depart.
https://www.deviantart.com/gameuniverso/art/Mental-Things-860532907
Videogame Review, Tetris for the Nintendo Entertainment System (w/ Brand New Super Controller)
Have you ever heard the phrase “novice gamer” or are you a novice gamer yourself? It’s a coined term used (or abused) to describe a gamer with low taste in electronics. From the looks of things, a novice can’t “beat” Tetris; in fact, an expert can’t “beat” Tetris, for the Nintendo Entertainment System. You’re probably wondering why. If anything, based on my hands-on, local experience with the REAL Nintendo Entertainment System, I would say, “If anyone beats Tetris, he’s cheating.” This is a case in point. Tetris contains missions to complete or continue for as long as you can. Some missions can’t be completed. This is obvious when considering the higher levels around the “9” and “5” areas of difficulty- lots of goals and objectives are here, but some of the higher sorts (5 to 9) might be sensed early on by a gamer, but “beating the game” would require either a skill that’s too ridiculous to be practical or, especially around “9”, Tetris will end and you will “die”. Can you die in Tetris? Sort of. It’s a classic puzzle game about falling blocks… any questions? Thankfully, my Super Controller does a fantastic job for this puzzle game since the joysticks for its shell let me zoom into the action with clicking, tilting, precision control. Figuratively speaking, “tilt” varies depending on game. Pinball games for the Playstation 4 (PS4) certainly have interesting functions in tilt even if I’m expecting greater stories for the “future” of technology. Tetris, an NES game I’m reviewing for this paragraph or summary, might as well be the “future” of technology because I’ve purchased my Super Controller from eBay, not from a local video game store; and, since eBay is an internet website and business for videogames, it would be impossible for me to just label this NES piece as “past only”. eBay sells a lot of old videogames. So, what does this mean? It means, even if most video game consoles are old in the market today, by our reference to internet, shipping, and handling, retro gaming can be just as modern if not MORE modern. My review for Tetris on the Nintendo Entertainment System is a good example to begin with for some light discussion. Tetris is a fantastic piece of history from the Nintendo Entertainment System. Still, Tetris suffers the same fate as Space Invaders (the arcade machine) does. Two words: “quick time”. Tetris and Space Invaders are quick games to play enough of. The difficulty gets ridiculous later on, and, you’ll eventually have to stop playing. I’ve played a lot of Pac-Man on my Galaxy phone with similar results- you can only beat Pac-Man by “cheating”. That’s because Pac-Man, like Tetris and Space Invaders, was designed to be a short burst of fun and, when you get to the higher levels, the game caves in and glitches and errors start popping up. Cheating is always possible where there’s a glitch. That’s why I don’t like cheating and, thus, I don’t like glitches, errors, and bugs. Geometry Wars has been a modern series with lots of cheaters in the mix due to bugs and errors on given points of challenge. We have modern computer chips with more of the same. Making things worse, cheating is such a common occurrence for so many games that gamers for them don’t even know they’re doing it. Tetris on my NES console looks and feels the part; then again, I’m left with levels that I don’t dare to “cheat” on. Lots of wrestling video games from the World Wrestling Entertainment company actually “encourage” cheating. What? Do you think wrestling is fair? (Eddie Guerrero suggested that he was a “cheater”.) As far as the eye can see, my experience with Tetris does get a little into the cheating side. Cheating can be a virtue! Just ask Hulk Hogan. Anyways, maybe my mouth has been running on some steam for a while. But why so serious? You can’t “beat” Tetris! It’s supposed to be unlimited, impossible, and ridiculous as a Russian influence. Block colors change with the progress you make. Also, the rocket animations for someone’s space exploration in Tetris are enormously vivid and beautiful. Ratchet & Clank may have longer gameplay available; however, Tetris keeps me sane for the outer limits of an unlimited fix. Don’t let the greatest hits confuse your best work. Just listening to the music is a wonderful dream come true. This isn’t the best Tetris that has ever existed. But, it’s a real treat in Nintendo’s history.
https://www.deviantart.com/gameuniverso/art/Tetris-NES-Super-Controller-860418773?ga_submit_new=10%3A1604690426