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Sunday, November 8, 2020

Videogame Review, Super Mario Bros. for the Nintendo Entertainment System (w/ Super Controller)




Videogame Review, Super Mario Bros. for the Nintendo Entertainment System (w/ Super Controller)


Evil isn’t a sensational joke on disgust.  Can a dark room be fun?  I hope there’s some laughter from reading this little introduction to one of Nintendo’s greatest basics to video games.  Super Mario Bros. is very enjoyable!  For starters, the levels and courses are really clean, challenging, and crisp to pure 8-bit glory.  My life has involved a lot for these excellent Mario games.  That’s not to say Mario always behaves himself, or Bowser keeps the Mushroom Kingdom in darkness with less ease, or Toad raises his arms in a sort of cheerful sprite; no, Mario’s world down the drain is supposed to be quite chaotic and pretty intense for 80’s gaming standards.  The Atari 5200 console was in fact greatly like 8-bit gaming; however, this would be more true in terms of some music and some controls: the Atari 5200 graphics and visuals were really wanting.  So, what Atari 5200 games are actually LIKE Super Mario Bros.?  This is important for discussion so we can truly see how this Mario game rocked the world in the late-1980’s.  Well, to be honest, lots of original Atari 5200 games didn’t have this kind of Mario power.  Mario was a personality!  Berzerk, Joust, Super Breakout and more Atari 5200 games didn’t have this personality.  Most Atari 2600 games lacked a lot of unique personality.  So many Atari 7800 games also lacked personality and the Atari Jaguar had something more of an influenced personality in its games with little to no unique singularity for the video game market.  (Remember mutant penguins?)  But you already should know a great deal about Super Mario Bros.  It’s an excellent cliche!  The Mario series has injected a great deal of culture for video game players all over the world, or, at least as far as we see Mario power.  Now what’s the deal with the Super Controller?  Glad you asked!  In one sense, it’s worse; in one sense, it’s better.  While going down the underground courses with diagonal movements gets more involved and interesting for velocity, ducking has greater restriction to deliberate action.  In other words, you must really “mean” it when ducking although the caves of wonder and fascination will be comfortable to dynamics in jumping and turtle-shell execution.  Don’t worry.  I’ve beaten the game with this Super Controller.  Super Mario Bros. becomes a tall order for repetition once the feet go flat.  (Expert gamers should shoot for Super Mario Bros.: The Lost Levels once they’ve gotten very talented and skilled with this original Mario game.)  To be fair, the levels are comfortable to deal with because they are well-designed courses.  What might I say with a little “bias”?  I must be careful here.  Equality without power is nothing.  Gamers have come to expect great things from the Mario series and it gets tricky when I’m pulling the plug in satisfaction.  What can be said for that “other” Mario game (Lost Levels) is that levels can become self-defeating if they’re “lost”.  Does that make sense?  Most gamers find the Lost Levels sequel to Super Mario Bros. extremely hard and difficult.  With a little bias I might say, “Levels that are really ‘different’ and ‘lost’ aren’t exactly levels at all.”  Here, Super Mario Bros. takes the cake.  But the Lost Levels sequel to Super Mario Bros. wouldn’t “take the cake”; if anything, the Lost Levels sequel would STEAL the cake!  At least Super Mario Bros. is a nicer basic for ease.




https://www.deviantart.com/gameuniverso/art/Super-Mario-Bros-NES-Super-Controller-860624083

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