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Wednesday, November 18, 2020

Videogame Review, Jenga for the Nintendo DS (w/ Nintendo 3DS XL)




Videogame Review, Jenga for the Nintendo DS (w/ Nintendo 3DS XL)


Jenga is a demolishing game for blocks during pretend.  It’s very much like solitaire- you get blocks, you remove blocks, and you place blocks instead of cards.  My Nintendo 3DS XL is very large!  You can hold it like a book and get involved in some arcade activity for lower points of amusement.  At least this game doesn’t give me pain.  However, it must be stressed that blocks on a given touch screen may prove ineffective depending on hand grip and digit location, as this Jenga port has related features to some pool action on the Nintendo Gamecube.  No, this DS game doesn’t connect to a Gamecube game.  I’m saying that it’s a DS game very much like playing pool on the Nintendo Gamecube.  More lines will be needed to cross over into the bend; in particular, I’m really fascinated by a poor game like this one.  It might seem simple: pull out blocks and replace them, with pins and tacks on the side for action to crawl and intensify under Nintendo DS technology.  But the tower of blocks appears stiff and lacks fluid animation enough to make everything look pale.  I’ve only spent around $8 for this game from eBay and, honestly, I know the game is a bargain worth considering.  Some games cost way more than $8 and don’t live up to expectations for luxury and performance.  In case you’re wondering… yes, there is such thing as “bad luxury”.  The stylus is only accurate to a point somewhere between proficient and disqualification.  For Jenga, I mean.  Visuals and graphics are generally coarse and bitter.  Too much of the same kinds of music get on my nerves a little and, generally speaking, playing with blocks in solitaire fashion may not be up to just anybody’s game.  Maybe this is my overall viewpoint in consideration.  Pulling out blocks becomes a troublesome affair!  Not only can the tower of bricks fall and make you lose, but you’re also contending with the Nintendo DS technology- at times, I’ll touch the wrong brick or the brick will go the wrong way (that I’m not pointing my stylus in) and all this points to default of quite a few glitches in action of stylus control.  You don’t pick much of a character for either enemy or yourself.  Often, you’re simply “told” what to believe.  But if I say “ancient” or “master” in this review, someone with his or her learning with pictures and images may be confused.  So, Jenga has limits on context of meaning and written language like so many Gameboy games of the past.  You have to use “imagination”; in fact, your imagination for Jenga may be greater than the game’s own visual style of presentation.  Talking about words for nature is like talking about scratches for wounds.  I can be easy with so much of this stuff!  We do still have a problem though: bricks, bricks, and bricks; blocks, blocks, and blocks, depending on dimension and angle of execution.  Sadly, the camera angles for Jenga here are better than those for at least a third of the Sonic the Hedgehog games.  Sad, just sad…




(FYI: this post isn’t a binge.  A binge is excess, not regular maintenance.)




https://www.deviantart.com/gameuniverso/art/Jenga-for-Nintendo-DS-w-Nintendo-3DS-XL-861627431

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