Videogame Review, Super Breakout for the Atari 5200 Super System
It’s groundbreaking on fresh material. Subtleties go here and there to fill up the whole picture in this multi-game collection, as game after game are packed into this minimalist approach Atari’s still responsible on even if dots and blocks don’t always make the points due to progressing skill levels imagined. Don’t play music over this game; instead, just experience the practical reading experience you’ll get from pinpointing about blocks towards brittle demolishment. Besides those ideas you’ll find more in your heart while playing this game because it seems simple and obvious but is in fact very real in depth and is more difficult to consume unlike junk food and boring horror flicks. Sessions follow on themselves for what they are from the very nature of hit, dot, and block. Consider Super Breakout like it’s a more special form of pong and on the 5200 it’s in demand for trackball and joystick. The Wico analog joystick is too buttery and airy for Super Breakout though. My 5200 Trackball lets me spin the pool-shaped orb under the notion of timing and analog refinement where the thoughts count for blocking and dicing between greatness and oops. Mastery in the game withholds my judgment on what’s conflicted from notion into the colors upon the streamed borders to the sides of point-increasing, block-reducing madness. The truth of my 5200 joystick may lie in the middle somewhere although you’ll find its centering of direction and focus to be figurative once you figure out the whip-lashing effect of pulling the joystick back before the problems out of money and frustration. My head is cramping with psychology where the sun doesn’t shine, for, through and through, you’re over there while I’m over here. Joysticks are tougher for the Atari 5200 console with exception of the 2600 joystick by Atari. Perhaps there’s a lot of adjusting to do- with the 2600 joystick being so elastic and bendable and with the 5200 joystick by Atari being so tough and less predictable, there’s good reason to be disinterested about either. Multiple games fill this pack: Breakout, Double, Cavity, and Progressive. It’s possible to do better sometimes with fewer paddles, it’s possible to get split up in your mind on the dot-bouncing action, it’s possible that a cavity can be best left alone during the oncoming speed and attraction of the dots, and Progressive can seem like the endless stairs seen in Super Mario 64. I’ve also grown up with the analog N64 controller (from Nintendo) and considered the 5200 joystick as its father pretty much. Usually it can get fun to tilt the 5200 joystick, experiencing some resistance in the Japanese gears and Atari’s logo in effect. I may get closer and closer to pointing my joystick towards the edge until I’m left with diagonal, swift turns at volunteering made for the black, irregularly shaped joystick. Trackballs allow my directions to grind to a halt as the 5200 joystick does despite the fact the 5200 trackball runs on some metal gears working behind the “8 ball in the pocket”. That’s what I like about arcade gaming- the feeling of machinery as opposed to the sensation of gaming towards which it refines movements into an analog cult, a pausing error, a likened mistake for my privilege in understanding. Flaws won’t control my habits enough to make any of them bad for the Atari 5200 unless I’m mistaking jokes and waste again.
https://youtu.be/H3iDiVygTsY
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