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Sunday, November 25, 2018

Videogame Review, Daytona USA for the Sega Saturn (w/ Analog Controller)




Videogame Review, Daytona USA for the Sega Saturn (w/ Analog Controller)

As one of the early fans of Nights into Dreams, I find this racing game quite offensive on its mark.  Daytona USA would’ve been the newest technology for the CD-loading machines at home back in its day although I’m sure it wasn’t the most ready.  Hills and mountainsides fail to pop up on the TV screen until it’s too late- your car, which goes by manual or automatic driving, will run into obstacles as the Sega Saturn churns out the graphics in explosive, nonsensical formats.  My analog controller for the Sega Saturn is totally brand new just as I remembered it and yet I’m finding myself in a constant disposition for searching through graphics under a control interface of this kind, that I can describe as utterly questionable since my analog thumbstick can’t really place the middle degree apart from the rest of the 3D angles.  Direction pads on the Saturn may work fine on Daytona USA for a while although analog through steering wheel or thumbstick will be ideal, and even those control options don’t pan the gold where the boot fits.  Racing along the tracks is already problematic from all the confusion and noise made by some musician who belongs to one of those mysterious, local karaoke bars where plenty of strange nobodies gather around for spooking out the gullible, so maybe Sega, back in 1995 or so, would’ve fooled their fans into Daytona USA since negative qualities in art may be joked on from the bliss of ignorance people in fashion are so used to.  The CD gimmick overshadowed the fact lots of games on CD sources didn’t fair much better than those on non-CD sources.  Disks themselves were cut up and placed into a piggy’s little market for tons of reasons including innovation and experiment; Sega Saturn games were generally modest successors to Sega Genesis games in terms of capitalism for a few years until the Nintendo 64 shook up so much of America through Pokemon and newer Zelda games.  But you guys probably know this.  I’m just laying down the opinion for Daytona USA to express my fascination over the bliss of ignorance players are so used to; in particular, there’s a constant demand for the latest technology as opposed to the best technology; the best technology and the latest technology have been coined on the same dime out of bounds for greed by oncoming competitors, the business kinds who love exhibiting pretension in manners as odds are specialized into rumors and technological features in the videogame world.  In Daytona USA there’s curves and bends which don’t mix together well due to frame rate issues and the constant lag on Sega’s differentiation between 2D and 3D.  Have Sega Saturn fans other than myself even noticed that 3D isn’t the whole cornerstone to Daytona USA?  Menu options are selective under our gaze into the 32-bit universe that Sega may enhance towards colors as opposed to realized circumstances, especially with all the vanity players get so used to in fashion, “Watch our stuff and get the latest news.”  More news and less realization is very attractive to newcomers on art and fancy stuff.  Sega struggled so much to even lay this racing game down in a partially complete format.  It reminds me of Radar Rat Race for the Commodore 64: buggy, misshapen, and erratic.  Early Colecovision games like Zaxxon and Subroc share lots in common with Daytona USA on the Sega Saturn despite the fact various lights of appeal flowing from a TV set in the 90’s could distract people away from thought on similarities which are going to remain in permanent memory as long as the past is remembered on a dime.  The Sega Saturn’s analog controller has a thumbstick which acts very much like a paddle board of sorts.  And yet, my car is pretty much going all over the place.  Braking doesn’t seem really effective.  Even if a player dominates on control there’s a huge amount of video under an expert’s gaze of telekinesis, as the visuals become sporadic and separated enough to allow for a mastermind’s prediction into a 32-bit world of likeness to crashes and shellshockers.  Bullies probably enjoy calling all this “fun” from the notion on power in which the strongest bonds chain the weakest minds around them.  I get tired of players who call something “fun” when it’s just their refusal of acknowledging offense given by a videogame company for a program in its faults on gameplay.  I’m reviewing Daytona USA and giving comment on the statements given by others about this case.  The Sega Saturn was like the ruby in 2D and 3D which got overrun by a cheaper, more powerful ruby in 2D and 3D called the Playstation.  Please, don’t mention Sonic the Hedgehog.  Who cares?


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