Videogame Review, Super Mario World: Super Mario Advance 2- “Mario Bros.” for the Gameboy Advance (on Nintendo Wii U)
Now hold on. I’m not reviewing Super Mario World on this GBA game just yet. Let’s look at Mario Bros. and witness the conflict going on among the brothers for intense, arcade action. Vision is generally improved in this game compared to the arcade machine original- that includes sounds, graphics, and overall play. While it’s true that this game has been treated as a side-note for Super Mario World I believe the point-gathering mechanics can be simpler and more to the point. Get it? More to the point!? It’s true though. Gathering a lot of points from hitting the corners around a turtle’s edges can be a thrill ride of sorts. Although the game may typically end at the snowy escapade Mario is trapped in, the action really keeps coming along with all those icicles falling from the bridges and Mario’s ultimate jump into a POW block. I’ve been playing this arcade revision for quite a few years now and I firmly believe it’s a classic. It’s kind of like Donkey Kong but without as much mystery and even more relentlessness from enemies. Remember that fireball on the 1st level to Donkey Kong? Well, forget him, he’s a loser and easy to beat. He’s like a stepping stone 100,000,000%. (Yeah! I’m one hundred million percent sure.) Now I’m not saying Mario is too fat and happy for himself quite yet. In fact, the plumber’s/carpenter’s remarks on getting hit in the rear by a fireball are priceless especially when action gets intense and built up to smooth controls. That’s because my Wii U gamepad (the controller that turns on the Wii U machine) has a much bigger direction pad than that for Wii remotes. Unless I’m mistaken about the Wii’s classic controller attachment I’m sure the Wii U gamepad will knock your socks off: its own screen, its own sticks, its own direction pad and numerous action buttons… man, people should’ve bought into the Wii U more. To this day you’ll find lots of games on the Wii U that a Nintendo Switch console doesn’t have. GBA games (Gameboy Advance games) take real advantage of the Wii U gamepad during counted moments. This time on Mario Bros. for the GBA on the Wii U B and A work nicely as buttons for slowing and speeding up or down all over the sewer lines. Computer-controlled enemies are way smoother and fairer than those for the arcade machine original; and, more to the point, more to the points, enhancements become obvious from Mario’s new jumping techniques. A lot more strategy can be observed from the ultimate jump. Difficulty in general- fireballs, insects, crabs, turtles, cha cha cha- is toned down and increased at the same time through vivid programming techniques on Nintendo’s permission for like gameplay. I’ve gotten over 600,000 points on 1 Player Mode and Nintendo fans can use a continue option for future mayhem.
https://youtu.be/Yfjhh2U0i6k
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