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Sunday, March 31, 2019

Restaurant Review, Vince’s Pasta & Pizza in Quartz Hill, California





Restaurant Review, Vince’s Pasta & Pizza in Quartz Hill, California


This restaurant is huge!  It’s not everyday I see a place of such magnitude where there’s room after room of guests and customers together under the roof.  Pizza here includes plenty of kinds and some original flare, including the all-meat pizza and their choice selections of pasta and other goodies.  A nice video game arcade room is here with prizes available for all your kids even if I find some of the video games to be adult-related.  Drinks get filled up at the station close to the middle of the entire restaurant and different rooms keep customers and guests in their spots around sports updates on so many televisions, and, you can ask for a straw next to the cash register.  Visual treats are many, including the looks of dishes and a fair number of sports channels given to televisions and modern technology, even if the Space Invaders machine reminds parents of what kids today can experience.  Me and my family had an all-meat pizza and I confused my dad by describing anchovies as “meat”.  You’ll get extended assortments of toppings which pack in flavor for all those slices made by a chef and bowls of pasta and salad become those elements representing much more to expect from a pizzeria of this nature.  A restaurant like this has my praise for what’s one of the most decorated, elaborate businesses seen on a scale from great to even better.  Some groups were huddled together inside for birthday parties; they celebrated, they had a good time, and I was left in awe of the restaurant’s spacious quarters along the lines of entertainment and excitement.  We’ve had Vince’s Pasta & Pizza for a good number of years and the local favorites keep coming in.  The pizza has crust with steam and lots of melted cheese.  My parents come here from time to time for pasta bowls although they’ve been generally happy, grateful, and excited for the big menu and wish for a great dinner whenever they go out on an important car drive.  Everything in the building has eye candy and something for the ears and imagination while baseball is broadcasted off flat-screen TVs and children run to play with their prizes and tokens of appreciation.  Cleanliness marks a huge amount of the restaurant and I’ve never found dirt to unacceptable degrees yet.  Workers are attentive, chefs do their thing.  A usual dinner begins with received plates and ends with full stomaches because my family, like everybody else, enjoys the atmosphere while remaining in our pursuit of happiness and I’m sure a visitor to Quartz Hill won’t be disappointed by the marketable desert outside either.


Vince's Pasta & Pizza Menu, Reviews, Photos, Location and Info - Zomato Vince's Pasta & Pizza Menu, Reviews, Photos, Location and Info - Zomato Vince's Pasta & Pizza Menu, Reviews, Photos, Location and Info - Zomato

Saturday, March 30, 2019

Friday, March 29, 2019

Poem- “He Is Too Sensitive”

“He Is Too Sensitive”


Imagine a world filled with animals.

A pig walks down the street.
I greet him and say, “You’re a pig.”
The pig whacks me in the face and walks away.



So!  What do we learn from this situation?
The pig attacked me because he sensed injustice.
However, I only said, “You’re a pig.”
And he was a pig!
He had a pig’s tail, he went “oink” and he even crawled in the mud.
Everything about him was as it stands: that is, he is a pig!
The poor little guy lived off the farm across the street from me.
Cows were mooing, chickens were clucking, and the pig was oinking.
What did I do wrong?
An animal like this should be arrested!
Keep in mind that I gave no criticism whatsoever.
Instead, the pig was just very sensitive over an imaginary crime.
My literal definition was taken as a metaphorical insult.
I mean, this pig didn’t ask me for further comment!
A pig like this was absorbed with fashion, daydreams, prejudice, etc.
He used prejudice to assume the presence of mine.
No one accused me of prejudice against farm animals until then.
And, so, because of this case we need better communication skills.
“Body language” and tone of voice only indicate so much.
How could’ve I ever told him that he was a pig?
What if I was a pig?
But it doesn’t matter if I’m a zebra, a cow, or a horse!
He punched me for me reminding him who he was.
Did he actually look in a mirror and accept that he was a pig?
Could he ever hope to be another farm animal?

This is very weird.



https://www.deviantart.com/gameuniverso/art/He-Is-Too-Sensitive-791658171

Thursday, March 28, 2019

Videogame Review, Columns for the Sega Genesis (w/ New 3-Button Genesis Controller)




Videogame Review, Columns for the Sega Genesis (w/ New 3-Button Genesis Controller)


Some artists are concerned for their work when criticism is excused.  And, maybe they want education!  (This is weird.  Education always involves criticism.)  If you’re someone who doesn’t want criticism, then stop deserving it if you can.  My criticism is art, too.  Of course there’s going to be arcade action as we’re geared up for Columns on the Sega Genesis or what’s considered to be a logo on the box to outsiders of Sega’s videogames.  Companies like Sega do tend to have suspicious minds from time to time.  Privacy, security, times when alone?  Hey, if Sega fans want that much privacy there might as well be no such thing as “friends”.  Go to Mars while they’re at it: more Sega Saturn for me.  (There’s no electricity on Mars right now.)  Okay, okay.  I’m being silly I guess.  But Columns is a great puzzle game and my 3-button controller can connect to its difficulty.  There’s different levels of difficulty; easier to hardest.  The Genesis controller I’m speaking of marked a shift in the video game world from use of rectangular joypads to a curved joypad- in fact, the Genesis controller has quite a bit of a dashboard underneath the logo front for extra gripping methods and plenty of 16-bit games on the Genesis have extra benefit from it.  Logos, or word-labels and color-labels, on the Genesis controller may attract a newcomer or skip the potential customer.  Old people (depending on who) refer to the whole history of video games from moments on end to pardon themselves for inexperience in the art.  So many guys still pay attention to Pong because of all its hardware, or kinds of hardware.  But this is misleading.  If the Sega Genesis console disappeared and we only had its controller and Columns would that make any difference?  Somewhat.  People have gotten Sega Genesis consoles over the years very much so they can have a nice-looking object in the living room.  A videogame console, if it’s decorated enough, can be like a beautiful vase.  My Sega Genesis console used for this review (2nd model, 32X) really towers on itself and actually plugging in the plugs can require me to plug in the power supply ends deeper than previously located.  What I know already is that I can’t possibly review every video game in existence out there.  An artist on DA may say, “I’ve done my best on my art, so why can’t you just spend time to enjoy it?”  There’s a problem: “time”.  Every bad work of art that I deal with means lost opportunity for getting into every good work of art.  And, if you’ve already had infinite amounts of imagination and failed to distinguish art from reality then you’ll have to compromise with me somewhat.  But Sega can declare if I’ve mis-touched on a subject!  A flaw with compromise is that a really wrongheaded person can attract a genius into creating weaker art.  Both artists and critics can do this.  Columns is very good in graphics, controls, and music.  Gameplay for each session makes me want to strengthen my own appreciation for everybody’s art, including my own, and I hope artists can feel the same way I do.  


Poem- "Extinction"

“Extinction”

Suppose we have a group of animals with very few members.
This group has few males and few females.
Who knows if they find each other beautiful or handsome?
A species like theirs can only go on from reproducing and raising children.
But sometimes the animals, deliberately, don’t want to go on.
We probably haven’t observed any “attraction” between the members.
Zoos have kept them safe and yet they still don’t want children.
Pandas may not want children, rhinos may not want children, etc.
And, by not having children they are ending the futures of grandchildren.
Here virginity is the act of destruction by an endangered species.
Ideas like “love” and “help” are evolutionary; these animals have neither.
Just for the sakes of private living do they exist at all.
No member in the group even thinks about continuing their existence.
Everything about them is self-defeating.
Can’t these animals share?
Can’t these animals hug and embrace one another?
Loneliness shouldn’t be so forced on themselves over private matters.

Diseases often work this way- that is, for one’s wisdom in self-destruction.



https://www.deviantart.com/gameuniverso/art/Extinction-791484117

Wednesday, March 27, 2019

Videogame Review, Triple Score: Super Hang-On for the Sega Genesis (w/ New 3-Button Genesis Controller)




Videogame Review, Triple Score: Super Hang-On for the Sega Genesis (w/ New 3-Button Genesis Controller)


My 3-button Genesis controller has labels on the buttons so we know which button is Start, which button is A, which button is C, and so forth; even the direction pad has arrow indicators to reveal the symbols for physics/movements like an arcade joystick sort of.  Yet there’s still memorization to have because you can’t look at the buttons during the entire gameplay of Super Hang-On or what’s considered to be a basic standard in Sega’s terms for 16-bit motorcycling.  Power, electricity, and visuals go hand in hand with each other due to time constraints on leveling up machines and getting into the “dirty work” of each motorcycle race.  Things in the game like dirt and miles are very much imagined as opposed to visualized through electric formats given to the game.  At least I don’t have to play Super Hang-On completely in the dark in some dark room somewhere; there’s enough color and imagery on the TV screen so that I can play a good amount of motorcycling without so much TV glare.  Atari 5200 games may require a dark room from the fact that so many of these Atari games from the past have dark screens at large with few colorful icons or symbols, and, the Atari 5200 joystick has no word-labels on its fire buttons and I have to just assume that red rubber means “fire”.  But that’s besides the point.  Super Hang-On did a great job as a 16-bit game but it has aged over the years- in particular, plenty of trees, barrels, lampposts, and other oncoming objects tend to bounce around in this unrealistic computerization in which a gamer just has to dive right in with a leap of faith and be vaguely familiar of the original arcade machine.  Of course, it’s important to refer to a game like this as a historian myself.  Improvements in the games can be seen from observing all of the things of past and present times and even trailers for the future can turn heads on lots of possibilities.  Controls in gameplay for Super Hang-On this time revolve on my 3-button controller; the 3 action buttons are bigger than some buttons and smaller than some buttons out there for the Sega Genesis console, and it’s a large benefit for a connoisseur like me to sample gameplay from different systems and intrigue fascination on myself for gameplay types within the means of my hands, fingers, skin and nails, and I always wash my hands and dry them with a towel before each gameplay session.  This is really the faith in me: keeping myself clean, then resuming gameplay.  You don’t want to be like that kid in the Gamestop who uses muddy hands, screams profanities, dumps controllers with force of abuse, and doesn’t actually thank his parents for tolerating his electronics abuse.  Graphics, when I’m looking at them, have relations to mountainscapes and beaches in Europe, not to mention forests in Asia and deserts in Africa, and, from continuing the game I agree to Sega’s copyright of promises and forms of entertainment provided for in 16-bit classic gameplay.   


Saturday, March 23, 2019

Videogame Review, Dig-Dug for the Xbox One (w/ Xbox One Controller)




Videogame Review, Dig-Dug for the Xbox One (w/ Xbox One Controller)


It doesn’t matter what color my Xbox One controller is exactly.  What matters is the gameplay for this retro/old video game and I find the digging and pumping under the soil against would-be enemies to be interesting.  Although my thumbstick for the controller is smaller than an arcade machine joystick there’s a good amount of mass to the controller as a whole; in fact, I can have a really good grip on the Xbox One controller by using its specially designed grips while arcade machines have different grips of their own (the dashboard edges in particular).  I can also adjust the saturation and brightness on my TV and Dig-Dug looks good on a modest HD TV.  Particulars to note are: A) you can’t dig diagonally, B) you can’t dig into the sky, and C) you can’t dig into hell except from enemy encounters on mortal Earth.  Could you imagine if I used my air pump on the Devil’s mouth and inflated him until kingdom come?  That’d be hilarious!  Still, I can’t just do evil against evil I suppose.  Maybe there needs to be some sort of story or something on the Dig-Dug series through more, exclusive cut scenes.  Arcade games “from the olden days” have limits.  We’re often just pumping up enemies and blowing them up.  Are they just nothing more than balloons for us to pop?  None of us actually love them anyway.  Besides, silly cartoon stuff can get bothersome to people who want to have a serious experience on gaming.  Even the old Tomb Raider can seem ridiculous at this point in history.  There’s arcade games on the Gameboy Color which have more value to me than Dig-Dug for the Xbox One.  Why?  Well, hold on, missy!  The old Halo games we played in the markets like GameStop and Best Buy practically were arcade games for as long as they were around in those stores.  “Arcade” to me just means, among other things, playing a game outside of your home.  We need a theater of some kind where we could play video games and socialize with others in the same way that movie goers go chat and have a drink and popcorn together.  People have gotten rid of arcades across the USA.  During this removal of arcades we’ve also isolated ourselves from each other and can’t trust strangers like we used to.  Fortunately, there’s still arcade machines and arcades, and online gaming can help the righteous ones find their better partners in communication, at least theoretically.  Dig-Dug is built into the Xbox One through some cheap deal on its online shopping channel for a few old classics like Dig-Dug, Galaga, and Pac-Man; although the Xbox One games are cheap, it’s actually more of a luxurious experience to get an old Atari console with a good number of games or even to buy new Atari products together.  Don’t get new Atari 5200 controllers though; instead, buy a refurbished gold Atari 5200 controller and get Dig-Dug, or get a gold Atari 7800 joystick and Dig-Dug, or a new N64 controller and Dig-Dug, or whatever.  This Xbox One edition as far as I can tell may be the best one in terms of mobility due to the Xbox One controller’s mechanics, buttons, and internal battery connections.  Xbox One chargers and chargeable batteries are actually more troublesome because the power can drain while the controller is off; just using Duracell or Energizer batteries should suit you fine because I’ve been using my batteries for a lot of hours between occasions and haven’t yet drained the batteries very much at all.  Screen modifications can be made, and, I’ve played classical music from a CD in my Xbox One console’s downloading tray and received great music as a victory slogan for Dig-Dug before and after playing.  Remember that your Xbox One is also a CD player; remember that!




Friday, March 22, 2019

Videogame Review, Donkey Kong for the Nintendo Gameboy (w/ Gameboy Advance and Worm Light)



Videogame Review, Donkey Kong for the Nintendo Gameboy (w/ Gameboy Advance and Worm Light)


There are video games which are actually partly movies.  Donkey Kong is one of those games since there’s scene after scene in Mario’s trial and error against the clock where Donkey Kong, the raging monkey, is just teasing and angry while going with his girl.  We have to remember that Donkey Kong is a mad gorilla and Mario’s girlfriend is a human; the pair doesn’t match, because the gorilla could easily harm and kill Mario’s girlfriend due to his temper and animal instinct.  I once saw a news report on TV about a boy who climbed into a gorilla’s territory at the zoo and got yanked and pulled by the gorilla’s fury and grasp; zoo keepers eventually had to just kill the gorilla with a gun so they could rescue the kid, who was frightened to say the least.  Well, my dear liberals, what can we learn today from my report on a news program in my Bakersfield area?  ANIMALS AND HUMANS AREN’T EQUAL!!!  Lol, sorry.  But I have to get that out of my chest.  Animals and humans aren’t equal.  However, each animal has its levels of importance just like humans do.  But Donkey Kong is a very serious threat to the fine, young-looking woman.  Like the gorilla mentioned for that news story, DK (Donkey Kong) can’t be approached: he can’t be reasoned with, he can’t be talked to, he can’t have a chat, and so on.  Mario actually “dies” when he approaches DK; he’s yanked by the head and tossed onto the concrete, thus breaking his neck and back all at once.  That could’ve happened to this poor kid at the zoo!  Animals don’t have human understanding; human understanding comes from these diseased primates called “humans” according to the basic, professional crew of psychology.  So why do we see cartoons and animated movies where animals are given human understanding amongst each other?  These works of art are HUMAN creations.  None of the animals made those cartoons.  Humans from time to time basically lie in the form of entertainment and have animals in cartoons and animated movies talk.  Not to mention the cartoons are usually unrealistic, exaggerated, and humorously false.  Donkey Kong is a Gameboy game which provides us with animated features: ladybugs bigger than rocks, spiders hairier than poodles, monkeys sillier than Santa’s elves, floating hearts in thin air, a gorilla operating human machinery, Mario dying over and over again and again and again coming back to life… who would think all this is real?  I’m a Democrat and talk to people about this all the time.  There’s a lot of enjoyment to be had with cartoons and animated movies; nonetheless, TV is only part of nature.  The rest of nature is outside.  When Donkey Kong hugs Mario in the Gameboy game at the end and has a crooked, jaded smile like the cat’s in the Alice in Wonderland series, we should know that everything isn’t real in the work of art.  As Robert De Maria says in my creative writing handbook-  “Art isn’t life.  It’s about life.”



Thursday, March 21, 2019

Videogame Review, Super Mario Land for the Nintendo Gameboy (w/ Gameboy Advance and Worm Light)



Videogame Review, Super Mario Land for the Nintendo Gameboy (w/ Gameboy Advance and Worm Light)


This is a fairly difficult game for the Gameboy Advance.  It’s not advanced like the newer, modern games especially built for the Gameboy Advance but the original Gameboy classic is sure to turn heads since Mario has become a sort of standard among Nintendo fans.  Are you an Xbox fan?  Well, I’m happy to report as an Xbox fan myself that Super Mario Land isn’t one of those old video games which seem to just test your basics in control schemes.  Pong is certainly an old-fashioned game that I hate; really?  Just basic control of lines and dots?  Please!  (lol)  Super Mario Land is filled with original design from top to bottom due to all the time constraints as we move ahead in gameplay.  This is particularly true with regards to those ancient monoliths spread out over the hills and back where Daisy hopes for Mario’s successful displeasure with main enemy bosses.  Here I’m specifically thinking about Super Mario Land, not just the Gameboy Advance.  Suppose the future comes when we no longer “have” consoles and just simply play the games through some mainstream online interface like Stadia or something better.  Well, what then?  That’s right.  Too many gamers have been focusing on video game consoles; in fact, they would give fulsome, polite reviews for a video game system before they played even 50% of the games, even half of the games.  A lot of these “reviews” of the Nintendo Switch have me concerned.  Are they confirmed statements or rumors?  I think they’re rumors.  Look, it’s enough of a challenge already to even play all of the Nintendo Entertainment System’s library of games let alone the libraries of games for everything else on planet Earth!  It’s not unusual to run into a gamer who’s played all the Mario games; however, under rare circumstances do we see anybody else play lots of everything else in videogames.  PC hackers don’t understand the true value of any video game system, including their PC, because binge watching in the form of excessive amounts of gameplay in video games may damage our imagination while we’re trying to get sense of even our sockets and limbs.  What’s hard is that people dwell too much on the same few games they’ve had ever since they went shopping two years ago and it’d take a miracle for someone to touch the light into great, huge experiences.  My Mario game for the GBA definitely has its marks as I’m traversing from strange place to strange place, and I may choose to play Super Mario Land on Gameboy, Gameboy Color, and Gameboy Advance; in fact, the video game consoles we’ve had over the years have acted like strange gods to their followers since there’s been console wars, fan disputes, rumor-mongering, magazine fashion, and whatever else over video games we can think of.  Believe me.  I’ve run into Atari fans who can’t stand Sega fans and so on.  Maybe with Google’s Stadia and other upcoming mainstream apps we won’t have so much psychology about console wars any longer.  The dispute on games won’t end though.  Super Mario Land most certainly has its place in the hallmark of video game greatness and I hope Nintendo will keep that in mind as the years roll by.






Wednesday, March 20, 2019

Videogame Review, Game & Watch Gallery for the Nintendo Gameboy (w/ Gameboy Advance and Worm Light)



Videogame Review, Game & Watch Gallery for the Nintendo Gameboy (w/ Gameboy Advance and Worm Light)


Sure, this old game may belong to a museum, but so do Atari 2600 games!  Even new video games can benefit from belonging to a museum and there’s no such thing as a console killer.  A console’s release doesn’t cancel the release of other consoles.  There’ll be a console with us as long as we live because applications themselves need consoles like phones, computers, controllers, and other devices.  If Google had done their research for Stadia more they would’ve realized that controllers over the years have been released as consoles in of themselves.  For example, joysticks and controllers throughout the generations so far have been released with built-in games and therefore each device is needed for its built-in games like Stadia does.  Game & Watch Gallery serves as a very neat illustration of arts in video games related to taste and reason on our fun and entertainment to be had: to this day, I haven’t yet collected everything for the painting gallery since those playable games of Octopus and others have been challenging.  Consoles like the Gameboy Advance will keep existing as long as they’re still working and not thrown in the trash.  Besides, even with Google’s Stadia, other companies will release their Netflix-like platforms or streams of online gaming.  Platforms like Stadia and Netflix are imaginary consoles.  What’s next?  A TV-less TV?  Let’s not get stupid!  I like playing old video games because it’s fun.  This game is a collection of greats- no puns, no fails.  None of us needs to become a Roman soldier in real life in order to cherish the moments with Mario and his friends and I expect Google and their supporters to be respectful of their parents and grandparents.  Stadia isn’t going to have all of the latest controllers and gadgets for Google- Virtual Boys will still be around, Sega Genesis systems will still be around, Xbox 360s will still be around, etc.  “Console killer” is slang first of all.  My Gameboy Advance still exists even with the upcoming Stadia.  So many videogame journalists don’t understand that videogame companies aren’t releasing “console killers” to replace consoles entirely.  What businesses often do is offer a variety of products to the videogame audiences so that different individuals can choose their favorites and excuse other products for somebody else.  Variety of products itself is what makes capitalism and industrialism combine.  My Gameboy game shows graphics and music that those supposed “modern” games have inability of producing.  No game is a game of all games.  Game & Watch Gallery itself is a timeless classic which speaks to the ages due to all the nature and privilege we have on experiencing mastered luxury.  If Google and their supporters want to know how disrespectful they are with a phrase like “console killer” try saying it to their parents and grandparents.  Maybe with enough courage they’ll go somewhere; if not, I’m happy with just my Gameboy.



Tuesday, March 19, 2019

Restaurant Review, Burger King in Merced, CA






Restaurant Review, Burger King in Merced, CA


This is a nice little cafe for visiting.  You’ll find the compact dining lobby where tables in neat colors of blue, red, and yellow become sources for dining under the roof.  Drinks go around in lots of flavors I can only imagine best during a visit.  So many kinds of cheeseburgers and chicken sandwiches belong to their categories because there’s variation in time schedules for customers; in fact, I’ve talked to some nice people here while traveling from place to place across California.  Usually I get something related to Whoppers like Texas Double or Sourdough depending on mood.  Any silence I might hear throughout my lunch break is exciting since the atmosphere of the cafe can be lightened into an idea for me like thoughts and endeavor.  Services from the workers get done very quickly; I almost always look for workers who are different than me because I’m the most familiar person to myself only.  It gets fun to linger near the counter with an order for pick-up or to go.  This area in Merced is nice.  There’s a KFC and plenty of outlets for choosing near Burger King although Burger King will have its original flavors and just desserts like chicken fries and pie slices.  When the chicken fries first came out in Burger King years ago I was really wrapped up with emotion due to all this sensation and favor in me for dipping sauces which become used to taste.  Hashbrowns and fries taste different from each other; potato-slicing is a factor and the time of arrival into the restaurant can mean that whatever air we breathe tends to get into our food a little bit while we’re dining.  Merced isn’t as fresh smelling as Santa Barbara but it’s way better than many deserts.  Getting a Whopper with cheese is fine.  The dining lobby is as clean as it can get even if customers from time to time leave some dipping sauces for someone else’s future arrival.  When coming in I have to decide on the items to keep and return like everybody else.  Often I’ll bring sauces home when the restaurant’s closing time is at hand.  A good variety of pictures can be seen.  Looking outside the windows makes me wonder so much on food and the taste of life but I try remembering more than enough when obstacles come my way as a drink is thirsted and a sandwich is pardoned for eating.  A Subway is around the corner, a McDonald’s is across the street, many local businesses take place near the corners and I’m happy to report good favors on Burger King for their flame-broiled hamburgers and delicious cafe items.



Burger King Menu, Reviews, Photos, Location and Info - Zomato Burger King Menu, Reviews, Photos, Location and Info - Zomato View my food journey on Zomato!

Sunday, March 17, 2019

Poem- “Good and Evil”

“Good and Evil”



There’s a problem in evolution.
It revolves on nature and presents us with a problem.
A good person can think he’s evil and an evil person can think he’s good.
Confusion, mass hysteria, results from this problem.
Strange reversal like this can be chaotic because we’re at odds with ourselves.
Is evil known?
Is good known?
Particulars in motion within means of nature are too many to count.
How do we tell someone he is wrong?
How do we tell someone he is right?
Right and wrong are mixed up.
Determination is overrated because the consciousness is evolutionary.
We’ve mentioned good and evil and strived to go near or away from either.
Sometimes, even both.
Maybe neither.
There’s no point in reversing the poles since the poles can be reversed again.
Little items in life add up to right and wrong, ice to ice and fire to fire.
A new metaphor can make an old idea seem different from what it was.
Guys can have minds which are entirely made of things they don’t like.
For instance, a guy can be unsure, he can be less aware of himself.
A good girl can be labeled through stereotype by the wrong and the right.
People actually like using stereotypes for themselves when they fit.
How?
Well, it’s simple.
A stereotype can be called a fact.
Many facts are inappropriate due to the overestimation we have in language.
Besides, different kinds of facts exist.
So how do we tell someone he’s wrong?
How do we tell someone he’s right?
Communication exists on refracted lights of colors.
Only humans can see what we see.
Colors are reflected on from conflicting ideas.
No person is a complete, total, absolute source of good, or evil, or both.
Precision with ideas is figurative; more thoroughly, light travels.
I can block the light from my lamp and from our sun with the same hand.
Yet, lamps and suns are obviously different.
And thus it seems like people feel the way they do about distances.
How can this distance between good and evil be resolved?
Even “distance” is figurative; we have doubts, we have creations.
There’s enough answers just to one answer.
Good and evil get split up into factions.
Of course, anybody can create a faction.
All there has to be is variety from nature itself.
I’m sure aliens out there may not have such things as good and evil.
Or, if they do, there’s cultural factors of their own.
First, a creature is born.
And, if able, the creature begins to speak.
From speaking there’s generational understanding the longer humans live.
Generations are thus sort of like distances between themselves.
Good and evil change hands.
Good can change good and evil, evil can change evil and good.
So, therefore, change itself isn’t the entire faculty of time and space.
Black holes go through changes although they have singular moments within.
And what good comes from change?
And what evil comes from change?

I believe it vaguely depends on individual circumstances out of mixed results.

Videogame Review, Ms. Pac-Man for the Atari 5200 Console (w/ Controller Holder and 2 of Best’s Gold Joysticks)



Videogame Review, Ms. Pac-Man for the Atari 5200 Console (w/ Controller Holder and 2 of Best’s Gold Joysticks)


Remember that controller holder which was used for Robotron 2084 and Space Dungeon on the Atari 5200 console?  It holds 2 joysticks in one package which can be held and used for arcade-style reaction to a degree; the fire buttons aren’t as useable in the controller holder, but the joysticks certainly are packed together in encased plastic which ensures more mass to what’s already a “perfect” device.  But why not use the controller holder for Ms. Pac-Man, or Pac-Man, or Pac-Man Jr. or something which just requires joystick and no fire button?  So, here I am reviewing Ms. Pac-Man for the Atari 5200 console again.  But this time I’m using 2 joysticks instead of one, and, I can hold both at once.  What kind of grip or handling procedure is best suited for Ms. Pac-Man with this controller holder and 2 joysticks?  You do really need 2 joysticks because: 1) the 2-player mode becomes useful for Player 1 solo, and 2) you can have a better grip on the mass by issuing one hand for joystick and one hand for gripping the unused controller to the side of the used controller.  It’s still not quite like the arcade.  Actually, the 2 joysticks become a practically new controller entirely when combined and mixed into the controller holder.  Ms. Pac-Man NEVER uses a fire button; remember that.  The controller holder may also be laid out on a giant coffee table for the enormous Atari 5200 console and the controller holder looks pretty massive with 2 joysticks gripped inside.  A great way to use the controller holder for Ms. Pac-Man involves using the best hand for gripping a base and the best hand for using the analog joystick; we also have to remember that we’re still using an analog controller since the gears inside the base have to be switched on from joystick-tilting action.  For the early 80’s, this version of Ms. Pac-Man was very good and has become a sort of cliche nowadays due to the public’s absence in Atari 5200 gameplay.  More and more Atari consoles have gotten released over the years and the company logo has become a cultural phenomenon.  Often, you’ll hear an old gentleman say, “I’ve played Pac-Man on my Atari.”  Such a man’s grammar is questionable but there’s no denying his speech- there’s influence, there’s experience, there’s gratitude to be had for playing something from the Pac-Man series.  Using the controller holder on my giant coffee table works well especially when I place a hand over the used/unused controller and place my pointing finger right at the used joystick’s tip with slight downward pressure.  Honestly I’ve had to get a break every now and then from occasional use.  And with nice music, nice video, and nice controls there’s more than one reason to use a controller holder for Ms. Pac-Man because it’s a timeless classic which mixes greatly with 2 joysticks, and Player 1 with the controller holder can play 2-player mode all by himself if he’s willing to use both hands and experience self-competition.  I’ve played 2-player mode; usually I get a similar score in one hand to another similar score in another hand.  So, from my inferencing on this matter, the “best hand” probably shouldn’t be so much based on total points but on feelings and ideas sensed and acknowledged during controller use.